Player Matchup

Sol
Sol
Platinum V
Brawnybroseidon
Sol
Platinum V
Level 157
God Stats
1W - 1L
1,635 SR
Queue Stats
44W - 44L
1,628 MMR
Party 2
Zhong Kui
Zhong Kui
Gold IV
Canvercell
Zhong Kui
Gold IV
Level 153
God Stats
9W - 5L
1,705 SR
Queue Stats
265W - 276L
1,452 MMR
Party 2
Arachne
Arachne
Gold I
PartTime
Arachne
Gold I
Level 159
God Stats
3W - 2L
1,464 SR
Queue Stats
61W - 59L
1,561 MMR
Solo
Artio
Artio
Gold III
Tx Wolfgang
Artio
Gold III
Level 158
God Stats
14W - 9L
1,547 SR
Queue Stats
147W - 141L
1,514 MMR
Solo
Skadi
Skadi
Gold III
WAV1
Skadi
Gold III
Level 123
God Stats
19W - 15L
1,539 SR
Queue Stats
131W - 128L
1,537 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 150
1,578 SR
1,538 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,556 SR
1,541 MMR
Tsukuyomi
Tsukuyomi
Gold III
Carmine Wick
Tsukuyomi
Gold III
Level 155
God Stats
1W - 2L
1,637 SR
Queue Stats
28W - 34L
1,530 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold II
Elsamus2920
Kumbhakarna
Gold II
Level 149
God Stats
0W - 1L
1,528 SR
Queue Stats
28W - 33L
1,564 MMR
Party 1
Cupid
Cupid
Gold II
Moipascommentoi
Cupid
Gold II
Level 166
God Stats
13W - 12L
1,672 SR
Queue Stats
376W - 372L
1,538 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Suckatoebubs
Nu Wa
Bronze III
Level 69
God Stats
0W - 1L
1,478 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold III
X_Sanemi_
Jormungandr
Gold III
Level 146
God Stats
20W - 19L
1,462 SR
Queue Stats
460W - 471L
1,571 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 4
9,955
622
10,740
13,144
4,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Zhong Kui
Canvercell
Zhong Kui
18
3 / 0 / 3
11,537
721
10,262
10,804
7,901
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Arachne
PartTime
Arachne
17
11 / 1 / 2
10,559
660
11,694
15,181
6,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 0 / 4
8,888
556
6,041
15,808
11,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Skadi
WAV1
Skadi
15
2 / 3 / 3
9,592
600
7,419
11,333
4,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
Ao KuangBacchusBake KujiraArtemisCerberus

VS

Bans
KaliAchillesThanatosMedusaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Carmine Wick
Tsukuyomi
14
2 / 7 / 1
7,694
481
7,252
15,449
5,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Kumbhakarna
Elsamus2920
Kumbhakarna
12
1 / 2 / 1
7,583
474
6,338
14,550
12,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

17
2 / 2 / 1
9,670
604
11,466
9,528
3,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 2 / 1
7,401
463
10,375
7,205
2,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
X_Sanemi_
Jormungandr
11
0 / 4 / 0
7,138
446
3,012
14,066
10,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
17
Kills
5
5
Deaths
17
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
4
2
W
Zhong Kui
Canvercell
Zhong Kui
3
0
3
4.5
L
Tsukuyomi
Carmine Wick
Tsukuyomi
2
7
1
0.36
L
Kumbhakarna
Elsamus2920
Kumbhakarna
1
2
1
0.75
L
2
2
1
1.25
W
Arachne
PartTime
Arachne
11
1
2
12
L
0
2
1
0.25
W
1
0
4
3
W
Skadi
WAV1
Skadi
2
3
3
1.17
L
Jormungandr
X_Sanemi_
Jormungandr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,156
Damage
38,443
66,270
Taken
60,798
35,258
Mitigated
33,438
36,983
Healing
13,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,740
4,405
0
7,314
13,144
4,377
534
4,885
8,259
96,934
14,297
W
Zhong Kui
Canvercell
Zhong Kui
10,262
1,136
0
8,939
10,804
7,901
1,296
3,940
6,864
89,369
5,629
L
Tsukuyomi
Carmine Wick
Tsukuyomi
7,252
1,732
0
3,942
15,449
5,402
0
3,030
12,419
0
59,648
L
Kumbhakarna
Elsamus2920
Kumbhakarna
6,338
654
0
1,737
14,550
12,438
0
7,467
7,083
31,767
1,236
L
11,466
6,555
29
5,219
9,528
3,163
0
3,063
6,465
0
92,292
W
Arachne
PartTime
Arachne
11,694
7,825
0
9,706
15,181
6,491
1,484
2,824
12,357
0
67,632
L
10,375
4,219
0
205
7,205
2,184
0
4,822
2,383
53,272
1,122
W
6,041
126
3,059
6,280
15,808
11,979
0
6,128
9,680
31,469
0
W
Skadi
WAV1
Skadi
7,419
2,630
0
1,685
11,333
4,510
0
1,791
9,542
0
69,578
L
Jormungandr
X_Sanemi_
Jormungandr
3,012
1,187
0
2,681
14,066
10,251
0
7,741
6,325
38,356
2,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,531
Gold Earned
39,486
605
Minions Killed
479
0
Camps Cleared
0
1,572,113
Distance Traveled
1,481,987
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,955
622
177
11
0
309,708
1
W
Zhong Kui
11,537
721
183
11
0
292,546
2
L
Tsukuyomi
7,694
481
86
5
0
305,936
3
L
Kumbhakarna
7,583
474
39
2
0
324,258
1
L
Cupid
9,670
604
168
11
0
283,566
1
W
Arachne
10,559
660
93
6
0
366,111
0
L
Nu Wa
7,401
463
112
7
0
309,299
5
W
Artio
8,888
556
29
2
0
324,871
8
W
Skadi
9,592
600
123
8
0
278,877
2
L
Jormungandr
7,138
446
74
5
0
258,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role