Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Gunshys
Mulan
Level 43
God Stats
1W - 2L
1,311 SR
Queue Stats
161W - 145L
1,493 Elo+
Party 2
Charybdis
Charybdis
UrGodWeakAF
Charybdis
Level 67
God Stats
18W - 15L
1,515 SR
Queue Stats
198W - 178L
1,523 Elo+
Solo
Horus
Horus
Vaupen
Horus
Level 65
God Stats
24W - 16L
1,643 SR
Queue Stats
185W - 174L
1,488 Elo+
Party 2
Kali
Kali
xmatt9293x
Kali
Level 55
God Stats
6W - 9L
1,538 SR
Queue Stats
121W - 126L
1,456 Elo+
Party 2
Team Averages
Level 59
1,501 SR
1,492 Elo+

VS

Team Averages
Level 134
1,537 SR
1,523 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Dilla000x2
Danzaburou
Level 138
God Stats
3W - 1L
1,301 SR
Queue Stats
105W - 102L
1,483 Elo+
Party 1
Ao Kuang
Ao Kuang
Glawky
Ao Kuang
Level 69
God Stats
5W - 2L
1,758 SR
Queue Stats
35W - 16L
1,611 Elo+
Solo
Nike
Nike
ncbsmoke
Nike
Level 158
God Stats
2W - 0L
1,701 SR
Queue Stats
300W - 285L
1,514 Elo+
Party 1
Horus
Horus
rkallday14
Horus
Level 156
God Stats
7W - 8L
1,425 SR
Queue Stats
258W - 237L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
0 / 1 / 1
5,112
511
1,190
8,207
2,221
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Mulan
Gunshys
Mulan
8
1 / 6 / 0
4,738
474
2,897
8,134
3,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charybdis
UrGodWeakAF
Charybdis
10
1 / 0 / 1
5,599
560
3,025
3,795
1,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
Vaupen
Horus
9
1 / 0 / 2
5,797
580
2,430
5,038
3,274
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 1 / 0
4,713
471
1,847
7,274
2,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 1 / 1
5,656
566
5,926
1,922
494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Dilla000x2
Danzaburou
10
0 / 1 / 0
5,125
513
2,246
3,219
812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ao Kuang
Glawky
Ao Kuang
11
3 / 1 / 0
5,789
579
3,097
8,427
2,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
9
1 / 1 / 2
5,401
540
3,059
5,276
2,885
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Horus
11
4 / 0 / 1
6,768
677
5,169
5,965
4,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
4
Kills
8
8
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
1
1
0.5
W
Nu Wa
 
Nu Wa
0
1
1
0.5
W
Danzaburou
Dilla000x2
Danzaburou
0
1
0
0
W
Ao Kuang
Glawky
Ao Kuang
3
1
0
3
L
Mulan
Gunshys
Mulan
1
6
0
0.17
L
Charybdis
UrGodWeakAF
Charybdis
1
0
1
1.5
L
Horus
Vaupen
Horus
1
0
2
2
W
Nike
1
1
2
2
W
Horus
4
0
1
4.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,389
Damage
19,497
32,448
Taken
24,809
12,669
Mitigated
11,343
10,239
Healing
9,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
1,190
228
0
3,984
8,207
2,221
0
4,805
3,402
33,580
0
W
Nu Wa
 
Nu Wa
5,926
1,560
0
207
1,922
494
785
410
1,512
46,163
719
W
Danzaburou
Dilla000x2
Danzaburou
2,246
711
0
1,796
3,219
812
0
0
3,219
0
28,926
W
Ao Kuang
Glawky
Ao Kuang
3,097
394
0
3,636
8,427
2,369
0
346
8,081
34,978
0
L
Mulan
Gunshys
Mulan
2,897
778
0
126
8,134
3,574
0
1,315
6,616
0
19,458
L
Charybdis
UrGodWeakAF
Charybdis
3,025
1,733
0
1,565
3,795
1,194
104
243
3,552
0
48,472
L
Horus
Vaupen
Horus
2,430
1,097
280
2,246
5,038
3,274
0
561
4,435
0
10,556
W
Nike
3,059
92
0
1,616
5,276
2,885
0
434
4,842
0
20,421
W
Horus
5,169
2,675
80
2,634
5,965
4,783
0
0
5,965
0
39,994
L
1,847
711
0
2,038
7,274
2,406
0
2,099
5,096
0
26,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,959
Gold Earned
28,739
259
Minions Killed
300
0
Camps Cleared
0
978,292
Distance Traveled
993,530
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,112
511
66
7
0
204,832
0
W
Nu Wa
5,656
566
73
7
0
196,248
0
W
Danzaburou
5,125
513
65
7
0
162,333
2
W
Ao Kuang
5,789
579
65
7
0
225,392
0
L
Mulan
4,738
474
36
4
0
173,428
0
L
Charybdis
5,599
560
93
9
0
167,886
0
L
Horus
5,797
580
14
1
0
200,795
0
W
Nike
5,401
540
34
3
0
218,764
1
W
Horus
6,768
677
63
6
0
190,793
0
L
Kali
4,713
471
50
5
0
231,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role