Player Matchup

Cthulhu
Cthulhu
SageCalamity
Cthulhu
Level 108
God Stats
46W - 25L
1,634 SR
Queue Stats
191W - 171L
1,471 Elo+
Solo
Ah Puch
Ah Puch
SkellyBelly5280
Ah Puch
Level 106
God Stats
4W - 3L
1,627 SR
Queue Stats
173W - 157L
1,541 Elo+
Party 2
Arachne
Arachne
TheKappaNoKap
Arachne
Level 142
God Stats
17W - 16L
1,580 SR
Queue Stats
220W - 215L
1,552 Elo+
Party 2
Medusa
Medusa
ThundaClappa639
Medusa
Level 155
God Stats
11W - 7L
1,655 SR
Queue Stats
244W - 293L
1,427 Elo+
Solo
Achilles
Achilles
bmoc49
Achilles
Level 172
God Stats
2W - 3L
1,576 SR
Queue Stats
101W - 99L
1,515 Elo+
Solo
Team Averages
Level 137
1,615 SR
1,501 Elo+

VS

Team Averages
Level 116
1,469 SR
1,482 Elo+
Cerberus
Cerberus
An8InchAsian
Cerberus
Level 154
God Stats
1W - 1L
1,289 SR
Queue Stats
26W - 25L
1,506 Elo+
Solo
Medusa
Medusa
DJGuilty530
Medusa
Level 45
God Stats
7W - 7L
1,550 SR
Queue Stats
41W - 63L
1,411 Elo+
Party 1
Anubis
Anubis
JKING24
Anubis
Level 113
God Stats
12W - 13L
1,472 SR
Queue Stats
144W - 133L
1,495 Elo+
Solo
Cu Chulainn
Cu Chulainn
MasGravy
Cu Chulainn
Level 141
God Stats
44W - 30L
1,555 SR
Queue Stats
296W - 341L
1,484 Elo+
Party 1
Bastet
Bastet
osva-17
Bastet
Level 129
God Stats
2W - 0L
1,480 SR
Queue Stats
13W - 12L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SageCalamity
Cthulhu
14
2 / 4 / 3
9,313
548
13,925
14,547
15,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 7 / 4
7,443
438
4,830
11,313
1,870
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
15
4 / 4 / 3
8,760
515
8,439
14,692
6,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
3 / 3 / 3
8,549
503
5,708
8,072
3,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
bmoc49
Achilles
14
5 / 1 / 4
8,948
526
7,112
12,429
14,281
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
An8InchAsian
Cerberus
14
2 / 5 / 5
8,843
520
3,663
13,577
10,388
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Medusa
16
3 / 2 / 0
9,759
574
6,290
7,662
2,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
JKING24
Anubis
16
8 / 3 / 5
9,896
582
13,215
10,194
4,651
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
MasGravy
Cu Chulainn
14
2 / 3 / 3
8,686
511
7,269
16,933
8,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bastet
osva-17
Bastet
17
4 / 2 / 7
9,520
560
9,238
15,126
5,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
39
14
Kills
19
19
Deaths
15
17
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cerberus
An8InchAsian
Cerberus
2
5
5
0.9
W
Medusa
3
2
0
1.5
W
Anubis
JKING24
Anubis
8
3
5
3.5
W
Cu Chulainn
MasGravy
Cu Chulainn
2
3
3
1.17
L
Cthulhu
SageCalamity
Cthulhu
2
4
3
0.88
L
0
7
4
0.29
L
Arachne
4
4
3
1.38
L
3
3
3
1.5
L
Achilles
bmoc49
Achilles
5
1
4
7
W
Bastet
osva-17
Bastet
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,014
Damage
39,675
61,053
Taken
63,492
40,648
Mitigated
31,882
17,849
Healing
17,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
An8InchAsian
Cerberus
3,663
367
60
2,739
13,577
10,388
93
2,997
10,474
34,651
1,865
W
Medusa
6,290
2,789
0
1,446
7,662
2,676
518
0
7,662
0
69,779
W
Anubis
JKING24
Anubis
13,215
404
0
5,290
10,194
4,651
1,956
2,866
7,248
71,215
0
W
Cu Chulainn
MasGravy
Cu Chulainn
7,269
1,669
0
1,363
16,933
8,714
296
7,470
8,333
0
53,414
L
Cthulhu
SageCalamity
Cthulhu
13,925
1,001
164
3,813
14,547
15,320
160
1,674
12,873
50,858
3,860
L
4,830
227
0
2,182
11,313
1,870
176
8,049
3,264
34,562
2,201
L
Arachne
8,439
5,693
0
4,693
14,692
6,008
0
4,344
10,348
0
71,596
L
5,708
1,958
0
3,604
8,072
3,169
0
179
7,893
0
56,052
L
Achilles
bmoc49
Achilles
7,112
2,419
0
3,393
12,429
14,281
394
2,251
10,178
0
38,304
W
Bastet
osva-17
Bastet
9,238
2,402
0
6,721
15,126
5,453
0
2,079
12,861
0
76,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,013
Gold Earned
46,704
447
Minions Killed
546
0
Camps Cleared
0
1,447,680
Distance Traveled
1,616,181
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,843
520
67
4
0
329,319
0
W
Medusa
9,759
574
134
8
0
333,806
2
W
Anubis
9,896
582
131
8
0
307,007
0
W
Cu Chulainn
8,686
511
86
5
0
288,024
0
L
Cthulhu
9,313
548
111
7
0
290,336
0
L
Ah Puch
7,443
438
66
4
0
258,318
2
L
Arachne
8,760
515
113
7
0
323,884
0
L
Medusa
8,549
503
90
5
0
236,830
0
L
Achilles
8,948
526
67
4
0
338,312
0
W
Bastet
9,520
560
128
8
0
358,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role