Player Matchup

Atlas
Atlas
Cris_Neizan_05
Atlas
Level 139
God Stats
0W - 1L
1,257 SR
Queue Stats
147W - 157L
1,450 Elo+
Party 2
Da Ji
Da Ji
KrehaBepo
Da Ji
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 29L
1,537 Elo+
Solo
Izanami
Izanami
Maze4497
Izanami
Level 138
God Stats
1W - 2L
1,570 SR
Queue Stats
6W - 10L
1,550 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
el_Kalo_g4mer
Ah Muzen Cab
Level 180
God Stats
0W - 2L
1,615 SR
Queue Stats
175W - 179L
1,454 Elo+
Party 2
Scylla
Scylla
ojines88
Scylla
Level 158
God Stats
0W - 4L
1,375 SR
Queue Stats
118W - 138L
1,492 Elo+
Party 2
Team Averages
Level 132
1,463 SR
1,497 Elo+

VS

Team Averages
Level 78
1,478 SR
1,449 Elo+
Sun Wukong
Sun Wukong
BPGxTOOxEASY
Sun Wukong
Level 139
God Stats
1W - 1L
1,563 SR
Queue Stats
13W - 10L
1,468 Elo+
Solo
Cthulhu
Cthulhu
CaptHindsmite
Cthulhu
Level 89
God Stats
38W - 23L
1,701 SR
Queue Stats
151W - 125L
1,611 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CynicalSilence23
Ah Muzen Cab
Level 108
God Stats
2W - 0L
1,421 SR
Queue Stats
19W - 23L
1,514 Elo+
Solo
Anubis
Anubis
Hunter220
Anubis
Level 47
God Stats
4W - 3L
1,207 SR
Queue Stats
29W - 29L
1,349 Elo+
Party 1
Cabrakan
Cabrakan
TTVMidge202025
Cabrakan
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 26L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 7
8,393
466
8,359
16,629
12,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Da Ji
KrehaBepo
Da Ji
14
8 / 4 / 6
9,165
509
12,888
15,360
5,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Maze4497
Izanami
16
2 / 3 / 2
9,696
539
7,482
12,297
4,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
el_Kalo_g4mer
Ah Muzen Cab
15
6 / 4 / 7
9,669
537
12,090
13,971
5,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
ojines88
Scylla
15
2 / 5 / 4
8,979
499
8,250
10,791
3,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BPGxTOOxEASY
Sun Wukong
16
6 / 5 / 4
10,056
559
10,958
19,300
11,891
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cthulhu
14
0 / 3 / 12
9,171
510
10,717
18,010
15,420
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
CynicalSilence23
Ah Muzen Cab
18
7 / 1 / 6
11,607
645
13,946
10,701
4,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
Hunter220
Anubis
14
3 / 8 / 5
9,337
519
9,581
14,629
6,320
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
16
4 / 4 / 3
10,089
561
7,116
14,941
11,595
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
50
21
Kills
20
20
Deaths
21
26
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BPGxTOOxEASY
Sun Wukong
6
5
4
1.6
W
Cthulhu
0
3
12
2
L
3
4
7
1.63
W
Ah Muzen Cab
CynicalSilence23
Ah Muzen Cab
7
1
6
10
W
Anubis
Hunter220
Anubis
3
8
5
0.69
L
Da Ji
KrehaBepo
Da Ji
8
4
6
2.75
L
Izanami
Maze4497
Izanami
2
3
2
1
W
Cabrakan
4
4
3
1.38
L
Ah Muzen Cab
el_Kalo_g4mer
Ah Muzen Cab
6
4
7
2.38
L
Scylla
ojines88
Scylla
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,069
Damage
52,318
69,048
Taken
77,581
30,586
Mitigated
49,994
14,412
Healing
23,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BPGxTOOxEASY
Sun Wukong
10,958
2,022
256
4,260
19,300
11,891
1,026
3,191
15,991
0
60,884
W
Cthulhu
10,717
875
3,078
3,223
18,010
15,420
76
3,947
13,972
31,549
2,748
L
8,359
2,891
0
1,581
16,629
12,359
128
9,427
7,202
25,288
781
W
Ah Muzen Cab
CynicalSilence23
Ah Muzen Cab
13,946
6,501
0
2,127
10,701
4,768
3,304
2,139
8,551
0
102,123
W
Anubis
Hunter220
Anubis
9,581
515
0
4,260
14,629
6,320
379
2,278
12,203
64,194
0
L
Da Ji
KrehaBepo
Da Ji
12,888
3,186
0
5,810
15,360
5,085
0
6,272
9,088
0
55,892
L
Izanami
Maze4497
Izanami
7,482
5,538
0
2,807
12,297
4,357
657
2,232
10,065
0
81,150
W
Cabrakan
7,116
0
0
5,817
14,941
11,595
191
4,394
10,174
53,964
1,409
L
Ah Muzen Cab
el_Kalo_g4mer
Ah Muzen Cab
12,090
5,113
0
1,982
13,971
5,299
1,706
5,272
8,699
0
68,665
L
Scylla
ojines88
Scylla
8,250
794
0
2,232
10,791
3,486
399
4,159
6,632
55,816
2,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,902
Gold Earned
50,260
503
Minions Killed
496
0
Camps Cleared
0
1,704,201
Distance Traveled
1,753,503
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,056
559
99
6
0
389,269
0
W
Cthulhu
9,171
510
39
2
0
348,869
2
L
Atlas
8,393
466
32
2
0
343,603
0
W
Ah Muzen Cab
11,607
645
165
9
0
372,300
0
W
Anubis
9,337
519
89
5
0
310,223
0
L
Da Ji
9,165
509
72
4
0
365,602
6
L
Izanami
9,696
539
174
10
0
346,045
1
W
Cabrakan
10,089
561
104
6
0
332,842
1
L
Ah Muzen Cab
9,669
537
120
7
0
346,803
2
L
Scylla
8,979
499
105
6
0
302,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role