Player Matchup

Merlin
Merlin
GucciCentipede
Merlin
Level 86
God Stats
6W - 5L
1,500 SR
Queue Stats
207W - 190L
1,503 Elo+
Party 1
Chaac
Chaac
Mex 64 bits
Chaac
Level 66
God Stats
2W - 2L
1,604 SR
Queue Stats
16W - 20L
1,413 Elo+
Solo
Athena
Athena
ShadyShutts
Athena
Level 119
God Stats
5W - 4L
1,787 SR
Queue Stats
60W - 68L
1,459 Elo+
Solo
Arachne
Arachne
ahoyflabbyone
Arachne
Level 89
God Stats
8W - 7L
1,488 SR
Queue Stats
164W - 145L
1,470 Elo+
Party 1
Apollo
Apollo
spingbingg
Apollo
Level 88
God Stats
11W - 9L
1,619 SR
Queue Stats
169W - 144L
1,537 Elo+
Party 1
Team Averages
Level 90
1,600 SR
1,476 Elo+

VS

Team Averages
Level 83
1,533 SR
1,471 Elo+
Izanami
Izanami
DeathKorpcHIMken
Izanami
Level 38
God Stats
57W - 52L
1,566 SR
Queue Stats
69W - 72L
1,500 Elo+
Party 2
Scylla
Scylla
DomBowler
Scylla
Level 104
God Stats
44W - 42L
1,562 SR
Queue Stats
83W - 88L
1,503 Elo+
Solo
Serqet
Serqet
FacelessYoko
Serqet
Level 46
God Stats
18W - 19L
1,523 SR
Queue Stats
86W - 101L
1,433 Elo+
Party 2
Sylvanus
Sylvanus
ILususNaturaeI
Sylvanus
Level 102
God Stats
1W - 1L
1,660 SR
Queue Stats
53W - 52L
1,429 Elo+
Party 2
Cernunnos
Cernunnos
Oretsnom
Cernunnos
Level 123
God Stats
2W - 4L
1,355 SR
Queue Stats
146W - 135L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
5,495
550
4,257
5,737
1,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 4 / 0
5,169
517
3,608
8,718
4,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
9
2 / 2 / 3
5,439
544
3,496
8,823
6,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
8
0 / 4 / 1
4,880
488
1,283
8,756
2,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Apollo
spingbingg
Apollo
10
3 / 4 / 2
5,686
569
4,639
7,473
2,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 5
5,692
569
3,194
5,887
1,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
DomBowler
Scylla
12
3 / 0 / 3
6,933
693
4,935
3,724
1,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
12
10 / 1 / 2
7,285
729
8,948
7,373
2,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
10
1 / 2 / 6
5,901
590
2,617
7,088
2,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cernunnos
Oretsnom
Cernunnos
12
3 / 0 / 1
7,069
707
5,496
6,051
2,530
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
7
Kills
18
18
Deaths
7
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
4
5
0.88
W
Scylla
DomBowler
Scylla
3
0
3
4.5
W
Serqet
10
1
2
11
L
2
4
0
0.5
W
Sylvanus
1
2
6
2
L
0
4
0
0
W
Cernunnos
Oretsnom
Cernunnos
3
0
1
3.5
L
Athena
2
2
3
1.75
L
Arachne
0
4
1
0.13
L
Apollo
spingbingg
Apollo
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,283
Damage
25,190
39,507
Taken
30,123
16,306
Mitigated
10,874
8,885
Healing
7,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,194
2,165
0
694
5,887
1,594
752
1,608
4,225
0
24,655
W
Scylla
DomBowler
Scylla
4,935
606
0
480
3,724
1,012
44
1,983
1,497
40,723
359
W
Serqet
8,948
1,801
0
500
7,373
2,818
0
2,013
5,202
0
39,281
L
4,257
462
0
603
5,737
1,507
0
2,172
3,005
30,660
325
W
Sylvanus
2,617
979
1,177
2,667
7,088
2,920
854
1,274
5,626
26,426
9,890
L
3,608
393
0
1,939
8,718
4,058
0
0
8,718
0
34,663
W
Cernunnos
Oretsnom
Cernunnos
5,496
3,325
0
2,046
6,051
2,530
186
193
5,858
0
46,624
L
Athena
3,496
736
0
1,023
8,823
6,336
0
1,766
6,564
15,838
0
L
Arachne
1,283
721
0
2,977
8,756
2,159
0
1,080
7,453
0
26,599
L
Apollo
spingbingg
Apollo
4,639
2,895
0
2,343
7,473
2,246
0
1,788
5,637
0
35,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,669
Gold Earned
32,880
275
Minions Killed
338
0
Camps Cleared
0
1,017,524
Distance Traveled
973,392
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,692
569
44
4
0
171,808
0
W
Scylla
6,933
693
91
9
0
194,703
0
W
Serqet
7,285
729
61
6
0
249,406
0
L
Merlin
5,495
550
74
7
0
172,719
2
W
Sylvanus
5,901
590
53
5
0
182,370
0
L
Chaac
5,169
517
64
6
0
203,877
1
W
Cernunnos
7,069
707
89
9
0
175,105
0
L
Athena
5,439
544
28
3
0
220,647
1
L
Arachne
4,880
488
55
6
0
231,104
0
L
Apollo
5,686
569
54
5
0
189,177
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role