Player Matchup

Mulan
Mulan
Gunshys
Mulan
Level 43
God Stats
6W - 7L
1,500 SR
Queue Stats
209W - 190L
1,493 Elo+
Party 3
Athena
Athena
Vaupen
Athena
Level 65
God Stats
8W - 3L
1,969 SR
Queue Stats
254W - 233L
1,488 Elo+
Party 3
Ix Chel
Ix Chel
XxSCARFACEXLxX
Ix Chel
Level 144
God Stats
3W - 4L
1,433 SR
Queue Stats
114W - 108L
1,446 Elo+
Party 2
Charybdis
Charybdis
baked orka
Charybdis
Level 122
God Stats
19W - 14L
1,757 SR
Queue Stats
110W - 100L
1,474 Elo+
Party 2
Kali
Kali
xmatt9293x
Kali
Level 55
God Stats
8W - 9L
1,584 SR
Queue Stats
145W - 141L
1,454 Elo+
Party 3
Team Averages
Level 86
1,649 SR
1,471 Elo+

VS

Team Averages
Level 98
1,563 SR
1,504 Elo+
Atlas
Atlas
InvertedNavi
Atlas
Level 128
God Stats
2W - 0L
1,729 SR
Queue Stats
158W - 161L
1,504 Elo+
Party 1
Neith
Neith
ItsMictian
Neith
Level 108
God Stats
6W - 4L
1,628 SR
Queue Stats
138W - 136L
1,492 Elo+
Party 1
Zeus
Zeus
StOrM482
Zeus
Level 83
God Stats
62W - 58L
1,503 SR
Queue Stats
305W - 315L
1,458 Elo+
Solo
Eset
Eset
shorterboy_jr
Eset
Level 114
God Stats
5W - 5L
1,438 SR
Queue Stats
430W - 404L
1,478 Elo+
Solo
Pele
Pele
tiggercf
Pele
Level 57
God Stats
9W - 4L
1,516 SR
Queue Stats
76W - 90L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Gunshys
Mulan
13
2 / 3 / 0
7,410
529
5,792
13,793
7,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Athena
Vaupen
Athena
11
1 / 4 / 4
6,807
486
3,543
14,418
11,392
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
6 / 0 / 2
8,270
591
9,311
10,042
3,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
baked orka
Charybdis
12
2 / 6 / 6
7,300
521
7,238
10,114
3,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 2 / 4
7,326
523
4,017
10,194
4,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 4
6,768
483
4,586
12,757
7,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Neith
14
6 / 2 / 3
8,342
596
9,868
8,188
2,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
12
3 / 3 / 0
7,192
514
8,172
4,359
1,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 2 / 1
8,384
599
8,889
8,297
7,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Pele
13
3 / 3 / 5
7,583
542
6,190
9,712
3,446
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
27
14
Kills
14
15
Deaths
15
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mulan
Gunshys
Mulan
2
3
0
0.67
W
0
5
4
0.4
W
Neith
6
2
3
3.75
W
Zeus
3
3
0
1
L
Athena
Vaupen
Athena
1
4
4
0.75
L
6
0
2
7
L
Charybdis
baked orka
Charybdis
2
6
6
0.83
W
2
2
1
1.25
W
Pele
3
3
5
1.83
L
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,901
Damage
37,705
58,561
Taken
43,313
29,803
Mitigated
21,386
17,086
Healing
9,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Gunshys
Mulan
5,792
804
0
2,117
13,793
7,736
256
7,800
5,421
0
44,488
W
4,586
1,543
176
2,078
12,757
7,098
0
4,746
7,829
20,534
1,336
W
Neith
9,868
4,581
0
3,802
8,188
2,734
664
2,781
5,275
0
71,463
W
Zeus
8,172
195
0
110
4,359
1,046
0
2,008
2,101
40,318
1,498
L
Athena
Vaupen
Athena
3,543
730
0
2,985
14,418
11,392
0
3,534
10,760
14,921
0
L
9,311
907
499
4,971
10,042
3,109
0
5,582
4,414
49,583
1,208
L
Charybdis
baked orka
Charybdis
7,238
3,721
0
2,093
10,114
3,534
0
1,065
9,049
0
50,767
W
8,889
802
109
765
8,297
7,062
0
219
8,078
53,973
1,108
W
Pele
6,190
1,215
0
2,060
9,712
3,446
0
2,349
7,217
0
51,229
L
4,017
1,922
0
4,421
10,194
4,032
555
2,506
7,640
0
51,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,113
Gold Earned
38,269
369
Minions Killed
385
0
Camps Cleared
0
1,399,116
Distance Traveled
1,357,602
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,410
529
79
6
0
263,417
0
W
Atlas
6,768
483
31
2
0
275,307
0
W
Neith
8,342
596
109
8
0
245,593
0
W
Zeus
7,192
514
74
5
0
269,472
0
L
Athena
6,807
486
22
2
0
297,375
0
L
Ix Chel
8,270
591
92
7
0
288,085
2
L
Charybdis
7,300
521
86
6
0
237,107
0
W
Eset
8,384
599
101
7
0
249,697
0
W
Pele
7,583
542
70
5
0
317,533
0
L
Kali
7,326
523
90
6
0
313,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role