Player Matchup

Sol
Sol
Corinph
Sol
Level 129
God Stats
15W - 7L
1,578 SR
Queue Stats
54W - 33L
1,577 Elo+
Solo
Danzaburou
Danzaburou
Hazimus
Danzaburou
Level 143
God Stats
3W - 5L
1,493 SR
Queue Stats
472W - 516L
1,509 Elo+
Solo
Poseidon
Poseidon
RC2360
Poseidon
Level 135
God Stats
26W - 17L
1,737 SR
Queue Stats
212W - 211L
1,556 Elo+
Solo
Baron Samedi
Baron Samedi
gio2wavy
Baron Samedi
Level 156
God Stats
9W - 4L
1,684 SR
Queue Stats
557W - 243L
1,667 Elo+
Solo
Chaac
Chaac
santdr2
Chaac
Level 140
God Stats
39W - 34L
1,595 SR
Queue Stats
165W - 157L
1,511 Elo+
Solo
Team Averages
Level 141
1,618 SR
1,564 Elo+

VS

Team Averages
Level 203
1,586 SR
1,557 Elo+
Apollo
Apollo
D12xxMocha
Apollo
Level 115
God Stats
17W - 16L
1,463 SR
Queue Stats
96W - 83L
1,491 Elo+
Solo
Anubis
Anubis
GMThundeRVL
Anubis
Level 127
God Stats
60W - 12L
1,834 SR
Queue Stats
498W - 174L
1,845 Elo+
Solo
Shiva
Shiva
IndigeneTren
Shiva
Level 149
God Stats
7W - 5L
1,560 SR
Queue Stats
239W - 248L
1,550 Elo+
Solo
Chang'e
Chang'e
Kenshì
Chang'e
Level 249
God Stats
3W - 3L
1,488 SR
Queue Stats
179W - 180L
1,445 Elo+
Party 1
Hou Yi
Hou Yi
Reayru
Hou Yi
Level 375
God Stats
4W - 3L
1,586 SR
Queue Stats
331W - 326L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
0 / 0 / 0
6,692
956
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Hazimus
Danzaburou
14
2 / 6 / 9
8,965
1,281
7,060
9,387
2,645
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Poseidon
RC2360
Poseidon
15
3 / 4 / 8
9,705
1,386
13,093
8,577
2,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Baron Samedi
gio2wavy
Baron Samedi
14
5 / 1 / 7
9,459
1,351
8,699
9,932
10,678
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
santdr2
Chaac
14
4 / 3 / 8
9,145
1,306
12,845
14,447
17,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

259

VS

Team 2 Tickets

275

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
D12xxMocha
Apollo
14
2 / 2 / 7
8,334
1,191
4,577
6,076
2,589
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
14
3 / 4 / 6
8,893
1,270
11,046
9,001
6,519
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 4 / 9
8,915
1,274
10,892
13,490
12,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Chang'e
Kenshì
Chang'e
15
2 / 2 / 8
8,851
1,264
7,818
7,715
3,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
Reayru
Hou Yi
14
4 / 2 / 3
9,082
1,297
5,424
9,004
3,940
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
47
14
Kills
14
14
Deaths
14
32
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Sol
0
0
0
0
W
Apollo
D12xxMocha
Apollo
2
2
7
2.75
W
Anubis
3
4
6
1.5
L
Danzaburou
Hazimus
Danzaburou
2
6
9
1.08
W
3
4
9
1.88
W
Chang'e
Kenshì
Chang'e
2
2
8
3
L
Poseidon
RC2360
Poseidon
3
4
8
1.75
W
Hou Yi
Reayru
Hou Yi
4
2
3
2.75
L
Baron Samedi
gio2wavy
Baron Samedi
5
1
7
8.5
L
Chaac
santdr2
Chaac
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,697
Damage
39,757
42,343
Taken
45,286
33,588
Mitigated
28,998
5,295
Healing
8,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
0
0
0
0
0
0
0
0
0
0
0
W
Apollo
D12xxMocha
Apollo
4,577
2,775
0
393
6,076
2,589
0
2,581
3,495
0
13,093
W
Anubis
11,046
87
0
1,318
9,001
6,519
0
4,022
4,979
17,489
487
L
Danzaburou
Hazimus
Danzaburou
7,060
1,439
0
874
9,387
2,645
0
4,200
4,849
0
14,490
W
10,892
1,471
591
900
13,490
12,865
0
6,786
6,704
100
14,485
W
Chang'e
Kenshì
Chang'e
7,818
162
1,517
2,401
7,715
3,085
0
5,084
2,631
23,177
648
L
Poseidon
RC2360
Poseidon
13,093
1,581
100
590
8,577
2,757
0
2,792
5,512
48,294
0
W
Hou Yi
Reayru
Hou Yi
5,424
2,647
0
1,111
9,004
3,940
0
3,939
5,065
0
31,169
L
Baron Samedi
gio2wavy
Baron Samedi
8,699
1,026
1,156
1,626
9,932
10,678
0
4,120
5,376
18,800
0
L
Chaac
santdr2
Chaac
12,845
915
0
949
14,447
17,508
0
6,400
7,491
830
19,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,966
Gold Earned
44,075
144
Minions Killed
154
6
Camps Cleared
6
579,892
Distance Traveled
700,748
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,692
956
0
0
0
4,023
0
W
Apollo
8,334
1,191
23
3
2
116,962
0
W
Anubis
8,893
1,270
17
2
1
144,322
0
L
Danzaburou
8,965
1,281
15
2
3
130,868
0
W
Shiva
8,915
1,274
13
2
0
146,337
0
W
Chang'e
8,851
1,264
42
6
1
161,347
0
L
Poseidon
9,705
1,386
77
11
3
156,837
0
W
Hou Yi
9,082
1,297
59
8
2
131,780
0
L
Baron Samedi
9,459
1,351
27
4
0
139,818
0
L
Chaac
9,145
1,306
25
4
0
148,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role