Player Matchup

Neith
Neith
Mucky Clam
Neith
Level 144
God Stats
2W - 0L
1,411 SR
Queue Stats
130W - 117L
1,517 Elo+
Party 2
Baba Yaga
Baba Yaga
Nuts0nFan
Baba Yaga
Level 52
God Stats
3W - 3L
1,255 SR
Queue Stats
76W - 86L
1,409 Elo+
Solo
Gilgamesh
Gilgamesh
Yankeekid
Gilgamesh
Level 82
God Stats
7W - 3L
1,681 SR
Queue Stats
23W - 23L
1,462 Elo+
Party 2
Artemis
Artemis
doinkey
Artemis
Level 88
God Stats
2W - 0L
1,600 SR
Queue Stats
5W - 9L
1,395 Elo+
Solo
Atlas
Atlas
rainivity
Atlas
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 68L
1,505 Elo+
Party 2
Team Averages
Level 83
1,489 SR
1,457 Elo+

VS

Team Averages
Level 103
1,437 SR
1,528 Elo+
Medusa
Medusa
BigGucciSosa666
Medusa
Level 123
God Stats
2W - 5L
1,359 SR
Queue Stats
99W - 85L
1,525 Elo+
Solo
Mercury
Mercury
SAINt VAI
Mercury
Level 60
God Stats
7W - 3L
1,847 SR
Queue Stats
35W - 19L
1,625 Elo+
Solo
Discordia
Discordia
Slime_Blitz
Discordia
Level 98
God Stats
0W - 2L
1,258 SR
Queue Stats
188W - 168L
1,471 Elo+
Party 1
Heimdallr
Heimdallr
TheAlmiighty_N
Heimdallr
Level 109
God Stats
0W - 3L
1,200 SR
Queue Stats
89W - 80L
1,510 Elo+
Party 1
Cerberus
Cerberus
Wub Wubb BASS
Cerberus
Level 124
God Stats
10W - 12L
1,521 SR
Queue Stats
268W - 256L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
9 / 1 / 7
8,199
631
10,361
7,080
1,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Baba Yaga
Nuts0nFan
Baba Yaga
13
1 / 2 / 1
7,256
558
3,357
4,224
1,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
Yankeekid
Gilgamesh
13
4 / 2 / 4
7,275
560
5,739
10,779
5,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
doinkey
Artemis
13
5 / 2 / 0
8,013
616
6,224
10,066
7,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Atlas
rainivity
Atlas
13
4 / 3 / 9
6,895
530
6,897
9,917
3,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 0
6,353
489
4,393
8,284
2,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
SAINt VAI
Mercury
10
0 / 5 / 1
5,581
429
2,892
10,195
3,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Discordia
Slime_Blitz
Discordia
13
3 / 1 / 0
6,826
525
3,941
5,783
1,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Heimdallr
TheAlmiighty_N
Heimdallr
12
3 / 5 / 0
7,810
601
9,426
11,484
4,137
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
Wub Wubb BASS
Cerberus
10
1 / 6 / 3
6,020
463
5,840
13,410
11,534
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
23
Kills
10
10
Deaths
23
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
W
Neith
9
1
7
12.5
W
Baba Yaga
Nuts0nFan
Baba Yaga
1
2
1
0.75
L
Mercury
SAINt VAI
Mercury
0
5
1
0.1
L
Discordia
Slime_Blitz
Discordia
3
1
0
3
L
Heimdallr
TheAlmiighty_N
Heimdallr
3
5
0
0.6
L
Cerberus
Wub Wubb BASS
Cerberus
1
6
3
0.42
W
Gilgamesh
Yankeekid
Gilgamesh
4
2
4
3
W
Artemis
doinkey
Artemis
5
2
0
2.5
W
Atlas
rainivity
Atlas
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,578
Damage
26,492
42,066
Taken
49,156
20,780
Mitigated
23,456
6,829
Healing
8,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,393
1,495
0
1,080
8,284
2,518
0
1,735
6,263
0
38,049
W
Neith
10,361
4,367
0
1,645
7,080
1,885
530
3,407
3,673
0
56,607
W
Baba Yaga
Nuts0nFan
Baba Yaga
3,357
224
0
762
4,224
1,217
0
1,998
1,826
49,476
912
L
Mercury
SAINt VAI
Mercury
2,892
979
0
235
10,195
3,455
0
2,067
8,056
0
31,960
L
Discordia
Slime_Blitz
Discordia
3,941
107
0
1,710
5,783
1,812
0
1,039
4,744
36,819
0
L
Heimdallr
TheAlmiighty_N
Heimdallr
9,426
3,644
0
2,551
11,484
4,137
836
898
10,548
0
50,230
L
Cerberus
Wub Wubb BASS
Cerberus
5,840
564
0
3,419
13,410
11,534
0
3,255
9,527
24,096
236
W
Gilgamesh
Yankeekid
Gilgamesh
5,739
1,840
0
3,052
10,779
5,787
655
1,775
8,857
0
53,673
W
Artemis
doinkey
Artemis
6,224
2,540
0
750
10,066
7,930
0
0
10,066
0
41,244
W
Atlas
rainivity
Atlas
6,897
2,203
0
620
9,917
3,961
141
1,889
8,028
19,268
1,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,638
Gold Earned
32,590
376
Minions Killed
310
0
Camps Cleared
0
1,351,705
Distance Traveled
1,239,216
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,353
489
65
5
0
254,262
0
W
Neith
8,199
631
96
7
0
250,431
0
W
Baba Yaga
7,256
558
100
8
0
227,658
2
L
Mercury
5,581
429
52
4
0
300,097
0
L
Discordia
6,826
525
60
5
0
231,662
0
L
Heimdallr
7,810
601
87
7
0
213,591
1
L
Cerberus
6,020
463
46
4
0
239,604
2
W
Gilgamesh
7,275
560
86
7
0
320,626
0
W
Artemis
8,013
616
75
6
0
288,745
3
W
Atlas
6,895
530
19
1
0
264,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role