Player Matchup

Ra
Ra
 
Ra
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Cesar092002
Maui
Level 118
God Stats
1W - 10L
1,291 SR
Queue Stats
551W - 514L
1,472 Elo+
Party 3
Ganesha
Ganesha
ElTuetue204
Ganesha
Level 129
God Stats
34W - 26L
1,409 SR
Queue Stats
458W - 444L
1,467 Elo+
Party 3
Arachne
Arachne
K inG x NeymaR
Arachne
Level 125
God Stats
259W - 206L
1,620 SR
Queue Stats
386W - 385L
1,514 Elo+
Party 1
Medusa
Medusa
raoouul11
Medusa
Level 68
God Stats
6W - 6L
1,506 SR
Queue Stats
253W - 241L
1,512 Elo+
Party 1
Team Averages
Level 117
1,465 SR
1,493 Elo+

VS

Team Averages
Level 133
1,478 SR
1,504 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
JohnKnight9
Danzaburou
Level 126
God Stats
10W - 9L
1,495 SR
Queue Stats
86W - 91L
1,513 Elo+
Party 2
Mercury
Mercury
KJLucilfer
Mercury
Level 129
God Stats
21W - 19L
1,562 SR
Queue Stats
164W - 173L
1,501 Elo+
Party 2
Khepri
Khepri
STRIKER_0047
Khepri
Level 143
God Stats
16W - 24L
1,450 SR
Queue Stats
181W - 195L
1,494 Elo+
Party 2
Mulan
Mulan
frosh72
Mulan
Level 109
God Stats
4W - 4L
1,384 SR
Queue Stats
147W - 155L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
3
0 / 1 / 0
3,690
369
107
694
165
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

8
0 / 7 / 0
4,781
478
2,425
8,359
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
ElTuetue204
Ganesha
7
0 / 5 / 0
4,008
401
2,920
7,591
2,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 5 / 0
4,362
436
2,118
7,138
1,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
raoouul11
Medusa
9
0 / 5 / 1
4,794
479
2,351
7,077
2,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
6 / 0 / 0
7,577
758
3,549
4,899
2,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
JohnKnight9
Danzaburou
11
5 / 0 / 5
7,248
725
6,329
3,064
1,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mercury
KJLucilfer
Mercury
12
2 / 1 / 1
6,245
625
1,868
5,861
2,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
10
3 / 0 / 7
6,824
682
2,701
7,456
5,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
frosh72
Mulan
12
7 / 0 / 0
7,623
762
4,557
5,177
2,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
36
0
Kills
23
23
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
1
0
0
W
Jormungandr
 
Jormungandr
6
0
0
6
L
0
7
0
0
L
Ganesha
ElTuetue204
Ganesha
0
5
0
0
W
Danzaburou
JohnKnight9
Danzaburou
5
0
5
7.5
L
0
5
0
0
W
Mercury
KJLucilfer
Mercury
2
1
1
2.5
W
Khepri
3
0
7
6.5
W
Mulan
frosh72
Mulan
7
0
0
7
L
Medusa
raoouul11
Medusa
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,921
Damage
19,004
30,859
Taken
26,457
9,577
Mitigated
13,515
3,353
Healing
5,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
107
43
72
39
694
165
0
444
222
5,338
166
W
Jormungandr
 
Jormungandr
3,549
1,513
0
900
4,899
2,107
40
185
4,674
52,190
1,200
L
2,425
417
0
480
8,359
3,187
0
630
7,729
21,517
531
L
Ganesha
ElTuetue204
Ganesha
2,920
207
0
1,000
7,591
2,544
0
1,395
6,156
13,248
0
W
Danzaburou
JohnKnight9
Danzaburou
6,329
2,967
0
1,223
3,064
1,131
811
1,339
1,417
0
48,605
L
2,118
1,444
0
1,398
7,138
1,565
0
2,763
4,299
0
19,777
W
Mercury
KJLucilfer
Mercury
1,868
916
0
535
5,861
2,051
0
306
5,515
0
55,183
W
Khepri
2,701
434
0
1,514
7,456
5,543
515
1,624
5,535
15,744
0
W
Mulan
frosh72
Mulan
4,557
763
0
1,422
5,177
2,683
487
1,171
3,872
0
46,348
L
Medusa
raoouul11
Medusa
2,351
945
0
364
7,077
2,116
0
874
6,203
0
29,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,635
Gold Earned
35,517
179
Minions Killed
418
0
Camps Cleared
0
778,026
Distance Traveled
1,071,356
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,690
369
12
1
0
39,360
0
W
Jormungandr
7,577
758
118
12
0
194,887
4
L
Maui
4,781
478
61
6
0
186,408
0
L
Ganesha
4,008
401
1
0
0
215,928
0
W
Danzaburou
7,248
725
81
8
0
195,944
0
L
Arachne
4,362
436
33
3
0
146,548
0
W
Mercury
6,245
625
102
10
0
274,023
0
W
Khepri
6,824
682
34
3
0
210,534
0
W
Mulan
7,623
762
83
8
0
195,968
0
L
Medusa
4,794
479
72
7
0
189,782
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role