Player Matchup

Sobek
Sobek
JcVEGETTA
Sobek
Level 157
God Stats
2W - 2L
1,683 SR
Queue Stats
82W - 93L
1,493 Elo+
Party 1
Pele
Pele
Nepheliad
Pele
Level 159
God Stats
5W - 3L
1,713 SR
Queue Stats
184W - 166L
1,610 Elo+
Party 3
Hera
Hera
TheZanderr
Hera
Level 237
God Stats
8W - 3L
1,847 SR
Queue Stats
535W - 403L
1,644 Elo+
Party 3
Vulcan
Vulcan
basago25
Vulcan
Level 178
God Stats
38W - 19L
1,528 SR
Queue Stats
161W - 156L
1,480 Elo+
Party 1
Danzaburou
Danzaburou
ipdnaeip
Danzaburou
Level 231
God Stats
1W - 4L
1,453 SR
Queue Stats
303W - 266L
1,628 Elo+
Party 3
Team Averages
Level 192
1,645 SR
1,571 Elo+

VS

Team Averages
Level 126
1,655 SR
1,574 Elo+
Baron Samedi
Baron Samedi
Dashiwae
Baron Samedi
Level 135
God Stats
2W - 0L
1,568 SR
Queue Stats
93W - 101L
1,500 Elo+
Solo
Chiron
Chiron
Keebsler
Chiron
Level 159
God Stats
13W - 9L
1,740 SR
Queue Stats
435W - 394L
1,535 Elo+
Solo
Ra
Ra
MartingilSax
Ra
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,660 Elo+
Party 2
Hercules
Hercules
McDish
Hercules
Level 109
God Stats
5W - 3L
1,738 SR
Queue Stats
235W - 198L
1,572 Elo+
Party 2
Sun Wukong
Sun Wukong
RichardRampage
Sun Wukong
Level 149
God Stats
5W - 2L
1,728 SR
Queue Stats
121W - 133L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
JcVEGETTA
Sobek
5
0 / 3 / 1
4,130
413
1,679
8,147
3,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
11
1 / 1 / 1
5,302
530
3,499
7,152
2,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 1 / 0
6,002
600
3,550
3,563
1,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Vulcan
basago25
Vulcan
7
0 / 6 / 0
4,547
455
2,346
6,221
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
ipdnaeip
Danzaburou
9
0 / 2 / 1
5,038
504
4,017
4,941
1,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dashiwae
Baron Samedi
9
2 / 0 / 4
5,740
574
3,977
5,543
2,724
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
Keebsler
Chiron
10
0 / 1 / 2
5,371
537
2,275
4,307
1,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 2 / 2
5,747
575
1,896
4,685
1,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
McDish
Hercules
11
4 / 0 / 2
5,751
575
7,465
5,879
2,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
RichardRampage
Sun Wukong
12
7 / 0 / 0
7,468
747
4,979
6,760
2,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
13
13
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Dashiwae
Baron Samedi
2
0
4
4
L
Sobek
JcVEGETTA
Sobek
0
3
1
0.17
W
Chiron
Keebsler
Chiron
0
1
2
1
W
0
2
2
0.5
W
Hercules
McDish
Hercules
4
0
2
5
L
Pele
1
1
1
1.5
W
Sun Wukong
RichardRampage
Sun Wukong
7
0
0
7
L
2
1
0
2
L
Vulcan
basago25
Vulcan
0
6
0
0
L
Danzaburou
ipdnaeip
Danzaburou
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,091
Damage
20,592
30,024
Taken
27,174
10,491
Mitigated
10,518
6,293
Healing
9,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Dashiwae
Baron Samedi
3,977
773
258
2,250
5,543
2,724
0
1,206
4,317
21,292
0
L
Sobek
JcVEGETTA
Sobek
1,679
120
0
2,307
8,147
3,802
0
1,366
6,781
5,939
0
W
Chiron
Keebsler
Chiron
2,275
639
235
1,611
4,307
1,137
0
260
4,047
0
35,405
W
1,896
107
381
1,488
4,685
1,371
0
2,611
1,877
42,364
0
W
Hercules
McDish
Hercules
7,465
2,726
0
1,713
5,879
2,450
0
1,396
4,439
0
37,339
L
Pele
3,499
616
0
712
7,152
2,490
0
962
6,108
0
42,339
W
Sun Wukong
RichardRampage
Sun Wukong
4,979
499
0
1,746
6,760
2,836
0
1,841
4,919
0
48,244
L
3,550
422
0
810
3,563
1,003
0
1,072
2,177
41,644
838
L
Vulcan
basago25
Vulcan
2,346
106
0
1,134
6,221
1,718
0
839
5,382
21,256
0
L
Danzaburou
ipdnaeip
Danzaburou
4,017
1,618
0
1,330
4,941
1,478
0
1,193
3,703
0
37,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,019
Gold Earned
30,077
296
Minions Killed
348
0
Camps Cleared
0
1,019,622
Distance Traveled
1,049,460
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,740
574
34
3
0
190,685
1
L
Sobek
4,130
413
3
0
0
197,461
2
W
Chiron
5,371
537
83
8
0
197,120
3
W
Ra
5,747
575
84
8
0
200,849
0
W
Hercules
5,751
575
67
7
0
260,103
0
L
Pele
5,302
530
71
7
0
244,485
0
W
Sun Wukong
7,468
747
80
8
0
200,703
0
L
Hera
6,002
600
106
11
0
215,143
4
L
Vulcan
4,547
455
46
5
0
175,517
1
L
Danzaburou
5,038
504
70
7
0
187,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role