Player Matchup

Ne Zha
Ne Zha
Gold III
EUS3BIO
Ne Zha
Gold III
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
102W - 103L
1,594 MMR
Solo
Janus
Janus
Platinum V
JoseGarcia99
Janus
Platinum V
Level 149
God Stats
4W - 2L
1,628 SR
Queue Stats
64W - 59L
1,644 MMR
Party 2
Sol
Sol
Platinum V
LotLizardWizard
Sol
Platinum V
Level 157
God Stats
3W - 3L
1,589 SR
Queue Stats
65W - 61L
1,644 MMR
Party 2
Vamana
Vamana
Gold IV
ThatBoiDemiYT
Vamana
Gold IV
Level 157
God Stats
8W - 2L
1,716 SR
Queue Stats
163W - 170L
1,369 MMR
Solo
Aphrodite
Aphrodite
Gold IV
TilrepDant
Aphrodite
Gold IV
Level 153
God Stats
2W - 0L
1,727 SR
Queue Stats
247W - 253L
1,414 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 152
1,632 SR
1,533 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 152
1,618 SR
1,536 MMR
Ravana
Ravana
Silver II
Aiastss
Ravana
Silver II
Level 155
God Stats
1W - 1L
1,763 SR
Queue Stats
80W - 92L
1,353 MMR
Solo
Charybdis
Charybdis
Bronze III
Guachu21
Charybdis
Bronze III
Level 124
God Stats
2W - 2L
1,566 SR
Queue Stats
3W - 4L
1,586 MMR
Party 1
Zhong Kui
Zhong Kui
Gold II
LittleBigJohn19
Zhong Kui
Gold II
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
204W - 213L
1,536 MMR
Solo
Sylvanus
Sylvanus
Bronze III
ShaggyGB7
Sylvanus
Bronze III
Level 138
God Stats
0W - 1L
1,506 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Anubis
Anubis
Platinum IV
xRandom Mexican
Anubis
Platinum IV
Level 202
God Stats
5W - 3L
1,754 SR
Queue Stats
114W - 104L
1,704 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
EUS3BIO
Ne Zha
11
5 / 1 / 3
6,153
615
4,103
7,328
2,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 0 / 1
5,865
587
4,854
3,320
731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 1 / 4
6,623
662
10,639
6,446
1,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 0 / 0
5,170
517
2,033
6,432
3,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
TilrepDant
Aphrodite
10
1 / 2 / 6
5,039
504
2,458
6,112
2,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Bans
KumbhakarnaHorusThanatosCthulhuHou Yi

VS

Bans
Ao KuangAnhurChronosCliodhnaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Aiastss
Ravana
10
2 / 4 / 1
5,695
570
2,390
5,396
1,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Guachu21
Charybdis
8
0 / 4 / 1
4,953
495
4,933
7,498
2,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
LittleBigJohn19
Zhong Kui
10
0 / 1 / 0
6,156
616
4,411
7,038
4,211
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sylvanus
ShaggyGB7
Sylvanus
7
1 / 3 / 1
4,975
498
1,454
9,804
4,631
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 0 / 1
6,467
647
3,719
5,013
1,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
12
Kills
4
4
Deaths
12
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ravana
Aiastss
Ravana
2
4
1
0.63
W
Ne Zha
EUS3BIO
Ne Zha
5
1
3
6.5
L
Charybdis
Guachu21
Charybdis
0
4
1
0.13
W
1
0
1
1.5
L
Zhong Kui
LittleBigJohn19
Zhong Kui
0
1
0
0
W
5
1
4
7
L
Sylvanus
ShaggyGB7
Sylvanus
1
3
1
0.5
W
0
0
0
0
W
Aphrodite
TilrepDant
Aphrodite
1
2
6
2
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,087
Damage
16,907
29,638
Taken
34,749
11,140
Mitigated
14,610
12,173
Healing
13,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Aiastss
Ravana
2,390
591
0
405
5,396
1,748
0
2,691
2,705
0
34,023
W
Ne Zha
EUS3BIO
Ne Zha
4,103
1,800
0
3,072
7,328
2,250
0
773
6,523
0
34,750
L
Charybdis
Guachu21
Charybdis
4,933
2,300
0
1,404
7,498
2,271
0
5,313
2,185
0
32,538
W
4,854
312
0
250
3,320
731
0
1,369
1,753
50,757
899
L
Zhong Kui
LittleBigJohn19
Zhong Kui
4,411
1,098
0
3,875
7,038
4,211
32
1,435
5,243
43,590
2,088
W
10,639
6,109
0
2,349
6,446
1,873
0
954
5,492
49,012
0
L
Sylvanus
ShaggyGB7
Sylvanus
1,454
310
1,800
3,593
9,804
4,631
6
4,926
4,878
11,188
0
W
2,033
425
0
976
6,432
3,652
0
3,485
2,947
0
34,157
W
Aphrodite
TilrepDant
Aphrodite
2,458
562
2,356
3,170
6,112
2,634
0
2,149
3,753
19,781
503
L
3,719
99
0
2,239
5,013
1,749
0
3,406
1,607
50,078
2,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,850
Gold Earned
28,246
317
Minions Killed
348
0
Camps Cleared
0
1,040,332
Distance Traveled
978,739
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,695
570
61
6
0
229,931
0
W
Ne Zha
6,153
615
51
5
0
237,351
0
L
Charybdis
4,953
495
55
6
0
180,550
0
W
Janus
5,865
587
101
10
0
219,995
2
L
Zhong Kui
6,156
616
92
9
0
154,447
0
W
Sol
6,623
662
82
8
0
194,231
0
L
Sylvanus
4,975
498
18
2
0
199,056
2
W
Vamana
5,170
517
52
5
0
193,056
0
W
Aphrodite
5,039
504
31
3
0
195,699
0
L
Anubis
6,467
647
122
12
0
214,755
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role