Player Matchup

Thor
Thor
Gold II
BLeRoy
Thor
Gold II
Level 149
God Stats
14W - 7L
1,673 SR
Queue Stats
275W - 276L
1,489 MMR
Party 1
Achilles
Achilles
Gold IV
RedMario Cruz
Achilles
Gold IV
Level 161
God Stats
3W - 8L
1,300 SR
Queue Stats
75W - 84L
1,527 MMR
Party 2
Discordia
Discordia
Gold V
Seid98
Discordia
Gold V
Level 158
God Stats
2W - 2L
1,442 SR
Queue Stats
269W - 278L
1,450 MMR
Party 2
Neith
Neith
Gold II
YmirTheFounder_
Neith
Gold II
Level 152
God Stats
1W - 1L
1,503 SR
Queue Stats
184W - 187L
1,438 MMR
Party 1
Cerberus
Cerberus
Bronze IV
imaginek
Cerberus
Bronze IV
Level 83
God Stats
1W - 0L
1,859 SR
Queue Stats
2W - 2L
1,400 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 141
1,555 SR
1,461 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,542 SR
1,477 MMR
Rama
Rama
Gold III
Gabucho_el_yucho
Rama
Gold III
Level 144
God Stats
48W - 58L
1,524 SR
Queue Stats
458W - 472L
1,459 MMR
Solo
Chaac
Chaac
Gold I
Gnararevalar
Chaac
Gold I
Level 59
God Stats
75W - 74L
1,608 SR
Queue Stats
148W - 143L
1,506 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
ItIsDrama
Sun Wukong
Gold IV
Level 142
God Stats
4W - 8L
1,437 SR
Queue Stats
118W - 126L
1,465 MMR
Solo
Aphrodite
Aphrodite
Gold IV
LuciRX_
Aphrodite
Gold IV
Level 180
God Stats
45W - 40L
1,551 SR
Queue Stats
454W - 465L
1,449 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
Undead575
Nu Wa
Platinum IV
Level 181
God Stats
29W - 30L
1,589 SR
Queue Stats
324W - 326L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
BLeRoy
Thor
11
4 / 3 / 8
6,339
576
5,246
10,099
3,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
RedMario Cruz
Achilles
11
0 / 1 / 1
6,517
592
3,758
7,191
5,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Seid98
Discordia
11
6 / 1 / 4
6,414
583
7,908
5,903
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 0 / 5
7,933
721
7,800
5,070
1,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
imaginek
Cerberus
11
5 / 0 / 8
6,785
617
6,043
10,427
7,801
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bans
SkadiSurtrCupidKing Arthur

VS

Bans
ApolloThothSerqetArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 0
5,758
523
2,487
8,182
2,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 6 / 3
5,614
510
5,871
11,550
3,701
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
ItIsDrama
Sun Wukong
11
0 / 1 / 1
5,757
523
2,686
7,887
3,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Aphrodite
LuciRX_
Aphrodite
10
2 / 4 / 1
6,079
553
2,950
9,879
5,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nu Wa
Undead575
Nu Wa
10
2 / 5 / 2
5,793
527
7,600
6,403
1,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
22
Kills
5
5
Deaths
22
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thor
BLeRoy
Thor
4
3
8
2.67
L
0
6
0
0
L
1
6
3
0.42
L
Sun Wukong
ItIsDrama
Sun Wukong
0
1
1
0.5
L
Aphrodite
LuciRX_
Aphrodite
2
4
1
0.63
W
Achilles
RedMario Cruz
Achilles
0
1
1
0.5
W
Discordia
Seid98
Discordia
6
1
4
8
L
Nu Wa
Undead575
Nu Wa
2
5
2
0.6
W
7
0
5
9.5
W
Cerberus
imaginek
Cerberus
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,755
Damage
21,594
38,690
Taken
43,901
19,512
Mitigated
16,642
13,472
Healing
11,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
BLeRoy
Thor
5,246
2,063
0
3,490
10,099
3,337
0
2,048
8,051
0
39,102
L
2,487
2,135
0
1,528
8,182
2,225
0
968
7,214
0
41,741
L
5,871
1,447
0
2,654
11,550
3,701
0
3,982
7,367
0
45,343
L
Sun Wukong
ItIsDrama
Sun Wukong
2,686
0
0
2,190
7,887
3,142
0
0
7,271
0
33,836
L
Aphrodite
LuciRX_
Aphrodite
2,950
190
967
4,214
9,879
5,920
0
4,742
4,833
15,266
0
W
Achilles
RedMario Cruz
Achilles
3,758
455
0
3,078
7,191
5,182
0
320
6,871
0
44,461
W
Discordia
Seid98
Discordia
7,908
69
0
1,250
5,903
1,602
0
2,663
3,240
37,184
0
L
Nu Wa
Undead575
Nu Wa
7,600
1,224
0
292
6,403
1,654
8
3,422
2,671
38,146
828
W
7,800
1,785
0
1,678
5,070
1,590
363
392
4,678
0
61,498
W
Cerberus
imaginek
Cerberus
6,043
544
0
3,976
10,427
7,801
0
4,859
5,568
25,889
581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,988
Gold Earned
29,001
360
Minions Killed
297
0
Camps Cleared
0
1,066,236
Distance Traveled
1,010,590
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,339
576
65
6
0
227,640
0
L
Rama
5,758
523
69
6
0
180,909
0
L
Chaac
5,614
510
72
7
0
227,645
4
L
Sun Wukong
5,757
523
69
6
0
187,359
0
L
Aphrodite
6,079
553
24
2
0
199,025
0
W
Achilles
6,517
592
78
7
0
171,555
0
W
Discordia
6,414
583
63
6
0
228,599
2
L
Nu Wa
5,793
527
63
6
0
215,652
0
W
Neith
7,933
721
101
9
0
217,116
0
W
Cerberus
6,785
617
53
5
0
221,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role