Player Matchup

Surtr
Surtr
AlexMariin29
Surtr
Level 88
God Stats
5W - 4L
1,569 SR
Queue Stats
81W - 89L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Erick2540
Sylvanus
Level 104
God Stats
8W - 5L
1,678 SR
Queue Stats
55W - 50L
1,496 Elo+
Party 1
Hun Batz
Hun Batz
StingyWalrus
Hun Batz
Level 222
God Stats
5W - 3L
1,425 SR
Queue Stats
71W - 71L
1,557 Elo+
Party 3
The Morrigan
The Morrigan
chubby_joker
The Morrigan
Level 158
God Stats
3W - 0L
1,743 SR
Queue Stats
42W - 42L
1,504 Elo+
Party 3
Charybdis
Charybdis
xSperian
Charybdis
Level 65
God Stats
33W - 30L
1,555 SR
Queue Stats
125W - 116L
1,497 Elo+
Party 1
Team Averages
Level 127
1,594 SR
1,511 Elo+

VS

Team Averages
Level 132
1,550 SR
1,488 Elo+
Zhong Kui
Zhong Kui
Driaguan
Zhong Kui
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,575 Elo+
Solo
Xbalanque
Xbalanque
RandreaM9614
Xbalanque
Level 101
God Stats
18W - 19L
1,454 SR
Queue Stats
542W - 544L
1,467 Elo+
Party 2
Achilles
Achilles
Zaverene
Achilles
Level 144
God Stats
0W - 1L
1,428 SR
Queue Stats
57W - 93L
1,441 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
kingsaltlife
Morgan Le Fay
Level 87
God Stats
1W - 1L
1,621 SR
Queue Stats
91W - 124L
1,507 Elo+
Party 2
Pele
Pele
kmann_99
Pele
Level 186
God Stats
1W - 1L
1,745 SR
Queue Stats
74W - 106L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 2
8,753
486
8,905
16,899
13,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
Erick2540
Sylvanus
14
1 / 0 / 2
8,662
481
4,403
9,914
6,834
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
StingyWalrus
Hun Batz
19
3 / 2 / 3
10,111
562
10,486
10,482
3,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

The Morrigan
chubby_joker
The Morrigan
17
5 / 3 / 2
10,149
564
6,821
6,162
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
xSperian
Charybdis
17
3 / 0 / 1
10,120
562
5,171
7,473
2,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Driaguan
Zhong Kui
17
1 / 2 / 1
10,222
568
13,987
17,849
13,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Xbalanque
RandreaM9614
Xbalanque
14
0 / 4 / 1
8,145
453
4,090
9,094
2,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Zaverene
Achilles
13
1 / 0 / 1
8,390
466
2,076
9,661
10,375
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morgan Le Fay
kingsaltlife
Morgan Le Fay
16
2 / 4 / 2
9,274
515
7,406
9,770
3,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
16
2 / 2 / 3
9,011
501
4,841
13,086
4,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
12
Kills
6
6
Deaths
12
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
Zhong Kui
Driaguan
Zhong Kui
1
2
1
0.75
W
Sylvanus
Erick2540
Sylvanus
1
0
2
2
L
Xbalanque
RandreaM9614
Xbalanque
0
4
1
0.13
W
Hun Batz
StingyWalrus
Hun Batz
3
2
3
2.25
L
Achilles
Zaverene
Achilles
1
0
1
1.5
W
The Morrigan
chubby_joker
The Morrigan
5
3
2
2
L
Morgan Le Fay
kingsaltlife
Morgan Le Fay
2
4
2
0.75
L
Pele
2
2
3
1.75
W
Charybdis
xSperian
Charybdis
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,786
Damage
32,400
50,930
Taken
59,460
28,617
Mitigated
33,631
18,992
Healing
22,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,905
2,865
0
3,464
16,899
13,538
10
10,265
6,634
2,937
55,461
L
Zhong Kui
Driaguan
Zhong Kui
13,987
2,806
292
10,678
17,849
13,476
403
2,311
15,538
90,825
1,949
W
Sylvanus
Erick2540
Sylvanus
4,403
1,066
3,869
4,365
9,914
6,834
0
4,819
5,095
27,698
641
L
Xbalanque
RandreaM9614
Xbalanque
4,090
148
0
1,155
9,094
2,375
0
945
8,149
0
60,714
W
Hun Batz
StingyWalrus
Hun Batz
10,486
3,752
0
4,376
10,482
3,790
0
2,742
7,740
0
113,703
L
Achilles
Zaverene
Achilles
2,076
230
0
2,289
9,661
10,375
0
983
8,678
0
32,741
W
The Morrigan
chubby_joker
The Morrigan
6,821
937
0
1,051
6,162
1,889
222
2,569
3,495
61,530
8,869
L
Morgan Le Fay
kingsaltlife
Morgan Le Fay
7,406
111
0
1,609
9,770
3,320
0
3,652
6,118
76,777
645
L
Pele
4,841
986
0
6,203
13,086
4,085
0
1,066
12,020
0
78,635
W
Charybdis
xSperian
Charybdis
5,171
1,994
0
1,867
7,473
2,566
952
606
6,867
0
84,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,795
Gold Earned
45,042
624
Minions Killed
588
0
Camps Cleared
0
1,855,379
Distance Traveled
1,778,168
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,753
486
105
6
0
385,877
3
L
Zhong Kui
10,222
568
161
9
0
291,308
3
W
Sylvanus
8,662
481
35
2
0
333,123
6
L
Xbalanque
8,145
453
122
7
0
359,947
4
W
Hun Batz
10,111
562
168
9
0
416,672
0
L
Achilles
8,390
466
43
2
0
364,603
2
W
The Morrigan
10,149
564
140
8
0
332,800
2
L
Morgan Le Fay
9,274
515
129
7
0
359,412
2
L
Pele
9,011
501
133
7
0
402,898
1
W
Charybdis
10,120
562
176
10
0
386,907
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role