Player Matchup

Rama
Rama
FaZe KeY6112
Rama
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Finesse-Kid2050
Baron Samedi
Level 148
God Stats
2W - 2L
1,621 SR
Queue Stats
198W - 176L
1,534 Elo+
Solo
Bacchus
Bacchus
VibrantHQ
Bacchus
Level 154
God Stats
0W - 4L
1,314 SR
Queue Stats
102W - 103L
1,450 Elo+
Solo
Fenrir
Fenrir
vodkobain
Fenrir
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 56L
1,502 Elo+
Solo
Mulan
Mulan
xX_Mangava_Xx
Mulan
Level 155
God Stats
10W - 4L
1,634 SR
Queue Stats
146W - 142L
1,514 Elo+
Solo
Team Averages
Level 133
1,514 SR
1,500 Elo+

VS

Team Averages
Level 92
1,454 SR
1,453 Elo+
Cu Chulainn
Cu Chulainn
Beuw
Cu Chulainn
Level 159
God Stats
3W - 5L
1,229 SR
Queue Stats
87W - 86L
1,544 Elo+
Solo
Medusa
Medusa
Fox7805
Medusa
Level 119
God Stats
2W - 0L
1,695 SR
Queue Stats
127W - 106L
1,489 Elo+
Party 1
Thanatos
Thanatos
ICECold14350
Thanatos
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bacchus
Bacchus
JaJaonthatZaZa
Bacchus
Level 44
God Stats
9W - 8L
1,535 SR
Queue Stats
23W - 26L
1,429 Elo+
Party 1
Anubis
Anubis
MadashiKJ
Anubis
Level 81
God Stats
5W - 10L
1,313 SR
Queue Stats
5W - 10L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
2,918
417
73
708
133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Finesse-Kid2050
Baron Samedi
9
1 / 0 / 1
4,584
655
1,097
1,816
589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
VibrantHQ
Bacchus
7
1 / 3 / 0
3,890
556
693
5,488
3,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
vodkobain
Fenrir
8
3 / 0 / 1
4,339
620
2,583
4,234
1,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 3 / 0
3,307
472
1,034
3,185
791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Beuw
Cu Chulainn
9
3 / 0 / 0
5,321
760
2,374
4,106
2,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
Fox7805
Medusa
8
2 / 0 / 1
4,924
703
2,157
2,706
689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Thanatos
ICECold14350
Thanatos
7
0 / 2 / 0
3,879
554
1,176
4,367
1,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 1 / 1
4,682
669
1,028
4,204
3,188
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
MadashiKJ
Anubis
7
0 / 2 / 0
3,959
566
508
3,047
1,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
5
Kills
6
7
Deaths
5
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Beuw
Cu Chulainn
3
0
0
3
L
0
1
0
0
L
Baron Samedi
Finesse-Kid2050
Baron Samedi
1
0
1
1.5
W
Medusa
Fox7805
Medusa
2
0
1
2.5
W
Thanatos
ICECold14350
Thanatos
0
2
0
0
W
1
1
1
1.5
W
Anubis
MadashiKJ
Anubis
0
2
0
0
L
Bacchus
VibrantHQ
Bacchus
1
3
0
0.33
L
Fenrir
vodkobain
Fenrir
3
0
1
3.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,480
Damage
7,243
15,431
Taken
18,430
6,079
Mitigated
9,069
4,437
Healing
6,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Beuw
Cu Chulainn
2,374
451
0
1,618
4,106
2,332
535
547
3,559
0
29,194
L
73
65
0
0
708
133
0
84
624
0
1,653
L
Baron Samedi
Finesse-Kid2050
Baron Samedi
1,097
206
0
660
1,816
589
0
32
1,750
24,795
1,248
W
Medusa
Fox7805
Medusa
2,157
922
0
870
2,706
689
723
299
2,407
0
31,713
W
Thanatos
ICECold14350
Thanatos
1,176
336
0
2,261
4,367
1,461
0
0
4,367
0
19,132
W
1,028
83
61
1,668
4,204
3,188
297
394
3,810
8,167
0
W
Anubis
MadashiKJ
Anubis
508
43
0
62
3,047
1,399
0
550
2,497
17,284
0
L
Bacchus
VibrantHQ
Bacchus
693
278
0
1,056
5,488
3,362
0
944
4,544
14,667
0
L
Fenrir
vodkobain
Fenrir
2,583
1,155
0
2,482
4,234
1,204
0
414
3,758
0
20,448
L
1,034
286
0
239
3,185
791
0
0
2,870
0
8,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,038
Gold Earned
22,765
138
Minions Killed
183
0
Camps Cleared
0
567,298
Distance Traveled
689,900
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
5,321
760
52
7
0
133,189
0
L
Rama
2,918
417
5
1
0
30,962
0
L
Baron Samedi
4,584
655
58
8
0
145,923
2
W
Medusa
4,924
703
45
6
0
133,425
0
W
Thanatos
3,879
554
37
5
0
163,605
0
W
Bacchus
4,682
669
22
3
0
123,383
0
W
Anubis
3,959
566
27
4
0
136,298
0
L
Bacchus
3,890
556
18
3
0
131,892
0
L
Fenrir
4,339
620
42
6
0
161,955
0
L
Mulan
3,307
472
15
2
0
96,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role