Player Matchup

Hun Batz
Hun Batz
SaintsDemon
Hun Batz
Level 109
God Stats
2W - 2L
1,481 SR
Queue Stats
74W - 74L
1,532 Elo+
Party 2
Amaterasu
Amaterasu
Skyysta
Amaterasu
Level 86
God Stats
5W - 4L
1,499 SR
Queue Stats
52W - 56L
1,457 Elo+
Party 2
Janus
Janus
acevibez
Janus
Level 67
God Stats
16W - 23L
1,364 SR
Queue Stats
102W - 109L
1,412 Elo+
Party 2
Team Averages
Level 87
1,448 SR
1,467 Elo+

VS

Team Averages
Level 102
1,607 SR
1,479 Elo+
Atlas
Atlas
AccioDankNuggs
Atlas
Level 76
God Stats
6W - 5L
1,590 SR
Queue Stats
242W - 246L
1,447 Elo+
Party 1
Cthulhu
Cthulhu
Fwlilzay
Cthulhu
Level 122
God Stats
34W - 35L
1,570 SR
Queue Stats
156W - 165L
1,467 Elo+
Solo
Ullr
Ullr
royalnugg
Ullr
Level 109
God Stats
10W - 7L
1,662 SR
Queue Stats
146W - 134L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
SaintsDemon
Hun Batz
19
7 / 1 / 1
11,718
901
11,991
9,598
4,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
Skyysta
Amaterasu
17
0 / 1 / 6
9,669
744
5,155
14,643
14,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
acevibez
Janus
17
1 / 4 / 6
10,660
820
6,740
9,042
2,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 4
9,937
764
8,649
11,993
10,864
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
Fwlilzay
Cthulhu
15
1 / 4 / 2
9,773
752
9,046
11,983
4,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ullr
16
3 / 1 / 3
10,740
826
7,883
8,140
3,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
8
Kills
6
6
Deaths
8
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
3
4
1.33
L
Cthulhu
Fwlilzay
Cthulhu
1
4
2
0.5
W
Hun Batz
SaintsDemon
Hun Batz
7
1
1
7.5
W
Amaterasu
Skyysta
Amaterasu
0
1
6
3
W
Janus
acevibez
Janus
1
4
6
1
L
Ullr
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,886
Damage
25,578
33,283
Taken
32,116
22,461
Mitigated
18,559
10,011
Healing
4,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,649
2,070
0
859
11,993
10,864
108
2,221
9,147
19,080
865
L
Cthulhu
Fwlilzay
Cthulhu
9,046
38
249
2,722
11,983
4,585
38
3,227
8,348
36,252
443
W
Hun Batz
SaintsDemon
Hun Batz
11,991
1,510
0
1,001
9,598
4,613
1,568
3,811
5,289
0
57,190
W
Amaterasu
Skyysta
Amaterasu
5,155
1,607
0
6,274
14,643
14,853
928
6,691
7,057
0
17,059
W
Janus
acevibez
Janus
6,740
512
0
2,736
9,042
2,995
950
5,020
3,461
43,357
400
L
Ullr
7,883
3,132
0
1,155
8,140
3,110
1,002
696
7,202
0
39,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,047
Gold Earned
30,450
183
Minions Killed
155
0
Camps Cleared
0
789,036
Distance Traveled
752,133
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,937
764
21
2
0
249,403
0
L
Cthulhu
9,773
752
79
6
0
245,844
4
W
Hun Batz
11,718
901
74
6
0
293,598
0
W
Amaterasu
9,669
744
25
2
0
255,561
0
W
Janus
10,660
820
84
6
0
239,877
0
L
Ullr
10,740
826
55
4
0
256,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role