Player Matchup

Sol
Sol
 
Sol
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
DFLASHPE
Bacchus
Level 44
God Stats
20W - 19L
1,492 SR
Queue Stats
88W - 103L
1,334 Elo+
Solo
Jing Wei
Jing Wei
ShyDragonSlayer
Jing Wei
Level 60
God Stats
1W - 3L
1,443 SR
Queue Stats
1W - 3L
1,277 Elo+
Party 1
Team Averages
Level 42
1,478 SR
1,370 Elo+

VS

Team Averages
Level 56
1,536 SR
1,380 Elo+
Geb
Geb
DarthGouda
Geb
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 46L
1,430 Elo+
Solo
Arachne
Arachne
ScuffMcGuff-_-
Arachne
Level 46
God Stats
58W - 24L
1,612 SR
Queue Stats
148W - 149L
1,378 Elo+
Party 2
Zhong Kui
Zhong Kui
TizyTooHigh
Zhong Kui
Level 59
God Stats
82W - 64L
1,496 SR
Queue Stats
213W - 226L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 6 / 0
7,770
863
7,900
9,085
2,634
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bacchus
DFLASHPE
Bacchus
8
0 / 3 / 1
6,129
681
1,376
4,221
2,709
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
12
1 / 8 / 3
6,928
770
4,770
9,646
2,998
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 9
8,023
891
3,956
8,478
4,393
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
8 / 0 / 3
9,731
1,081
6,880
7,707
3,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
TizyTooHigh
Zhong Kui
14
7 / 1 / 7
9,421
1,047
9,881
9,587
6,443
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
4
Kills
17
17
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
6
0
0.5
L
Bacchus
DFLASHPE
Bacchus
0
3
1
0.17
W
2
3
9
2.17
W
8
0
3
9.5
L
Jing Wei
1
8
3
0.31
W
Zhong Kui
TizyTooHigh
Zhong Kui
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,046
Damage
20,717
22,952
Taken
25,772
8,341
Mitigated
13,870
1,304
Healing
11,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,900
2,431
0
376
9,085
2,634
0
6,289
2,719
16,089
521
L
Bacchus
DFLASHPE
Bacchus
1,376
148
0
388
4,221
2,709
0
2,634
1,519
4,098
142
W
3,956
402
0
1,177
8,478
4,393
904
3,296
5,182
17,432
0
W
6,880
4,819
0
3,614
7,707
3,034
617
2,322
5,385
0
36,815
L
Jing Wei
4,770
3,468
0
540
9,646
2,998
0
4,631
4,918
0
11,380
W
Zhong Kui
TizyTooHigh
Zhong Kui
9,881
920
108
6,972
9,587
6,443
2,052
3,647
5,940
31,110
464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,827
Gold Earned
27,175
39
Minions Killed
124
0
Camps Cleared
0
357,802
Distance Traveled
518,290
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,770
863
19
2
0
124,818
0
L
Bacchus
6,129
681
3
0
0
78,832
0
W
Geb
8,023
891
24
3
0
165,985
0
W
Arachne
9,731
1,081
55
6
0
174,527
0
L
Jing Wei
6,928
770
17
2
0
154,152
0
W
Zhong Kui
9,421
1,047
45
5
0
177,778
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role