Player Matchup

Tyr
Tyr
Aspirev333
Tyr
Level 23
God Stats
0W - 1L
1,686 SR
Queue Stats
1W - 12L
1,306 Elo+
Party 1
He Bo
He Bo
CryoCosmicDragon
He Bo
Level 63
God Stats
60W - 60L
1,547 SR
Queue Stats
685W - 700L
1,456 Elo+
Solo
Kukulkan
Kukulkan
veverkawackova
Kukulkan
Level 42
God Stats
0W - 4L
1,378 SR
Queue Stats
1W - 11L
1,336 Elo+
Party 1
Team Averages
Level 43
1,537 SR
1,366 Elo+

VS

Team Averages
Level 47
1,368 SR
1,287 Elo+
Bakasura
Bakasura
ISR4 229
Bakasura
Level 64
God Stats
30W - 25L
1,511 SR
Queue Stats
319W - 312L
1,395 Elo+
Solo
Geb
Geb
Smitty3939
Geb
Level 60
God Stats
1W - 1L
1,265 SR
Queue Stats
24W - 49L
1,257 Elo+
Party 2
Jing Wei
Jing Wei
XennRizzo
Jing Wei
Level 16
God Stats
15W - 23L
1,327 SR
Queue Stats
18W - 39L
1,207 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
6,730
673
3,562
7,850
3,371
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 2 / 0
7,231
723
3,733
5,683
1,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
12
0 / 4 / 0
7,100
710
4,497
5,811
1,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ISR4 229
Bakasura
16
9 / 0 / 2
10,223
1,022
9,248
6,593
3,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 1 / 4
8,110
811
2,968
7,561
5,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
XennRizzo
Jing Wei
15
1 / 0 / 7
8,757
876
3,273
5,062
1,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
24
1
Kills
11
11
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
1
2
0
0.5
W
Bakasura
ISR4 229
Bakasura
9
0
2
10
W
1
1
4
3
W
Jing Wei
XennRizzo
Jing Wei
1
0
7
4.5
L
Kukulkan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,792
Damage
15,489
19,344
Taken
19,216
6,944
Mitigated
10,637
1,244
Healing
8,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,562
942
0
80
7,850
3,371
0
1,746
5,468
0
13,718
L
3,733
355
0
1,164
5,683
1,785
0
574
4,613
20,148
0
W
Bakasura
ISR4 229
Bakasura
9,248
6,008
0
3,562
6,593
3,088
1,340
2,990
3,603
0
31,067
W
2,968
323
0
2,276
7,561
5,972
456
2,908
4,653
17,114
425
W
Jing Wei
XennRizzo
Jing Wei
3,273
1,922
0
2,781
5,062
1,577
1,471
2,464
2,598
0
25,252
L
Kukulkan
4,497
566
0
0
5,811
1,788
0
221
5,146
22,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,061
Gold Earned
27,090
107
Minions Killed
152
0
Camps Cleared
0
468,219
Distance Traveled
630,909
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,730
673
15
2
0
159,874
0
L
He Bo
7,231
723
34
3
0
175,420
0
W
Bakasura
10,223
1,022
68
7
0
239,664
0
W
Geb
8,110
811
26
3
0
194,038
0
W
Jing Wei
8,757
876
58
6
0
197,207
0
L
Kukulkan
7,100
710
58
6
0
132,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role