Player Matchup

Horus
Horus
 
Horus
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Flupzy
Sol
Level 146
God Stats
2W - 1L
1,480 SR
Queue Stats
39W - 24L
1,596 Elo+
Solo
Serqet
Serqet
Teruminha
Serqet
Level 149
God Stats
2W - 3L
1,944 SR
Queue Stats
154W - 166L
1,533 Elo+
Solo
Nu Wa
Nu Wa
ValeoNH
Nu Wa
Level 43
God Stats
52W - 56L
1,482 SR
Queue Stats
144W - 175L
1,398 Elo+
Solo
Team Averages
Level 127
1,581 SR
1,505 Elo+

VS

Team Averages
Level 128
1,552 SR
1,528 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Murderer000
Ares
Level 160
God Stats
1W - 1L
1,721 SR
Queue Stats
271W - 253L
1,497 Elo+
Solo
Neith
Neith
RaWinchester
Neith
Level 83
God Stats
1W - 1L
1,539 SR
Queue Stats
13W - 7L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
1 / 0 / 1
4,433
739
2,167
5,744
2,552
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
 
Neith
7
1 / 1 / 1
3,923
654
1,695
3,754
956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
Flupzy
Sol
8
0 / 0 / 0
4,406
734
1,078
2,506
545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Serqet
Teruminha
Serqet
7
1 / 0 / 0
3,717
620
1,465
3,626
1,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
ValeoNH
Nu Wa
7
0 / 4 / 0
3,807
635
2,704
3,945
580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
9
4 / 0 / 0
5,405
901
3,092
4,620
1,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
 
Ullr
7
0 / 0 / 1
3,923
654
825
3,354
756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morgan Le Fay
 
Morgan Le Fay
5
0 / 0 / 0
3,510
585
1,831
1,910
427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
1 / 0 / 0
3,730
622
2,012
4,675
2,819
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 3 / 1
3,782
630
2,777
4,484
1,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
3
Kills
5
5
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
1
1.5
W
Neith
 
Neith
1
1
1
1.5
L
Xbalanque
 
Xbalanque
4
0
0
4
L
Ullr
 
Ullr
0
0
1
0.5
L
Morgan Le Fay
 
Morgan Le Fay
0
0
0
0
W
Sol
Flupzy
Sol
0
0
0
0
L
1
0
0
1
L
0
3
1
0.17
W
Serqet
Teruminha
Serqet
1
0
0
1
W
Nu Wa
ValeoNH
Nu Wa
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,109
Damage
10,537
19,575
Taken
19,043
5,687
Mitigated
6,207
6,975
Healing
7,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,167
1,253
739
2,845
5,744
2,552
0
1,606
4,138
0
11,588
W
Neith
 
Neith
1,695
739
0
1,057
3,754
956
0
835
2,919
0
20,229
L
Xbalanque
 
Xbalanque
3,092
1,500
0
2,471
4,620
1,135
0
1,560
2,805
0
37,968
L
Ullr
 
Ullr
825
210
0
2,004
3,354
756
0
182
2,970
0
17,135
L
Morgan Le Fay
 
Morgan Le Fay
1,831
106
0
800
1,910
427
0
418
1,446
14,128
1,337
W
Sol
Flupzy
Sol
1,078
828
0
1,187
2,506
545
863
1,524
982
27,964
1,903
L
2,012
35
0
727
4,675
2,819
0
949
3,680
12,426
485
L
2,777
1,314
0
1,050
4,484
1,070
0
183
4,176
0
18,769
W
Serqet
Teruminha
Serqet
1,465
268
0
849
3,626
1,054
0
167
3,459
0
19,857
W
Nu Wa
ValeoNH
Nu Wa
2,704
539
0
298
3,945
580
0
0
3,945
14,595
39

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,286
Gold Earned
20,350
170
Minions Killed
209
0
Camps Cleared
0
657,467
Distance Traveled
581,457
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
4,433
739
14
2
0
129,423
0
W
Neith
3,923
654
32
5
0
117,948
0
L
Xbalanque
5,405
901
77
13
0
110,731
0
L
Ullr
3,923
654
42
7
0
134,123
0
L
Morgan Le Fay
3,510
585
29
5
0
79,980
0
W
Sol
4,406
734
54
9
0
127,838
0
L
Ares
3,730
622
26
4
0
139,031
0
L
Neith
3,782
630
35
6
0
117,592
1
W
Serqet
3,717
620
38
6
0
170,021
1
W
Nu Wa
3,807
635
32
5
0
112,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role