Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Lykaios 999
Amaterasu
Level 87
God Stats
10W - 8L
1,479 SR
Queue Stats
38W - 33L
1,363 Elo+
Party 1
Fenrir
Fenrir
Vikingwarior464
Fenrir
Level 16
God Stats
1W - 0L
1,191 SR
Queue Stats
6W - 15L
1,157 Elo+
Party 1
Anubis
Anubis
cole38033
Anubis
Level 112
God Stats
4W - 2L
1,470 SR
Queue Stats
44W - 29L
1,444 Elo+
Party 1
Hades
Hades
ztar_kill3r
Hades
Level 159
God Stats
115W - 56L
1,670 SR
Queue Stats
453W - 449L
1,501 Elo+
Solo
Team Averages
Level 92
1,462 SR
1,393 Elo+

VS

Team Averages
Level 117
1,491 SR
1,383 Elo+
Sol
Sol
Dohjack
Sol
Level 81
God Stats
16W - 11L
1,556 SR
Queue Stats
92W - 117L
1,429 Elo+
Solo
Medusa
Medusa
Masked_AnbuX
Medusa
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,313 Elo+
Solo
Horus
Horus
TheDelusionalWay
Horus
Level 216
God Stats
1W - 3L
1,590 SR
Queue Stats
129W - 133L
1,464 Elo+
Solo
Cthulhu
Cthulhu
Tony95320
Cthulhu
Level 35
God Stats
64W - 112L
1,355 SR
Queue Stats
64W - 112L
1,299 Elo+
Solo
Baron Samedi
Baron Samedi
oPabloACo
Baron Samedi
Level 122
God Stats
4W - 6L
1,452 SR
Queue Stats
109W - 129L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
18
3 / 0 / 1
12,340
617
6,372
16,490
9,861
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
Lykaios 999
Amaterasu
15
2 / 2 / 1
10,161
508
4,134
15,546
6,621
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 2 / 2
8,777
439
1,310
10,830
10,354
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
cole38033
Anubis
18
1 / 2 / 2
10,863
543
3,488
12,419
5,429
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
6 / 0 / 1
13,233
662
6,708
9,933
4,861
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
8
0 / 4 / 0
6,618
331
4,368
6,406
1,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
16
6 / 3 / 0
9,815
491
14,317
12,370
3,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

3
0 / 0 / 0
5,780
289
492
1,294
418
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
Tony95320
Cthulhu
16
0 / 1 / 0
8,370
419
5,129
5,653
1,526
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Baron Samedi
oPabloACo
Baron Samedi
5
0 / 6 / 0
5,632
282
1,301
4,883
1,372
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
12
Kills
6
6
Deaths
14
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
0
1
3.5
L
Sol
0
4
0
0
W
Amaterasu
Lykaios 999
Amaterasu
2
2
1
1.25
L
Medusa
6
3
0
2
L
0
0
0
0
L
Cthulhu
Tony95320
Cthulhu
0
1
0
0
W
0
2
2
0.5
W
Anubis
cole38033
Anubis
1
2
2
1
L
Baron Samedi
oPabloACo
Baron Samedi
0
6
0
0
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,012
Damage
25,607
65,218
Taken
30,606
37,126
Mitigated
8,179
26,005
Healing
6,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,372
662
45
8,286
16,490
9,861
992
5,133
11,357
83,472
1,940
L
Sol
4,368
2,336
0
1,597
6,406
1,575
0
3,641
2,765
21,780
0
W
Amaterasu
Lykaios 999
Amaterasu
4,134
2,133
0
4,828
15,546
6,621
4,002
668
14,878
0
53,050
L
Medusa
14,317
4,958
0
3,897
12,370
3,288
0
5,342
7,028
0
64,216
L
492
329
0
756
1,294
418
0
151
1,143
0
4,354
L
Cthulhu
Tony95320
Cthulhu
5,129
0
0
0
5,653
1,526
0
5,140
513
65,592
0
W
1,310
86
0
186
10,830
10,354
1,799
268
10,562
281
15,958
W
Anubis
cole38033
Anubis
3,488
0
0
5,000
12,419
5,429
1,668
0
12,419
93,413
810
L
Baron Samedi
oPabloACo
Baron Samedi
1,301
251
0
658
4,883
1,372
0
2,205
2,678
6,524
0
W
6,708
409
600
7,060
9,933
4,861
5,878
4,729
5,204
112,979
3,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,374
Gold Earned
36,215
713
Minions Killed
247
0
Camps Cleared
0
1,871,765
Distance Traveled
1,125,432
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,340
617
246
12
0
346,156
0
L
Sol
6,618
331
41
2
0
143,887
2
W
Amaterasu
10,161
508
93
5
0
433,752
0
L
Medusa
9,815
491
102
5
0
319,417
4
L
Horus
5,780
289
11
1
0
99,199
2
L
Cthulhu
8,370
419
82
4
0
460,035
0
W
Fenrir
8,777
439
40
2
0
346,848
0
W
Anubis
10,863
543
137
7
0
374,866
0
L
Baron Samedi
5,632
282
11
1
0
102,894
2
W
Hades
13,233
662
197
10
0
370,143
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role