Player Matchup

Nu Wa
Nu Wa
Diamond I
 
Nu Wa
Diamond I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Anubis
Anubis
Diamond I
 
Anubis
Diamond I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Diamond I
 
Shiva
Diamond I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Terra
Terra
Diamond I
Fallenmoron
Terra
Diamond I
Level 200
God Stats
46W - 38L
1,608 SR
Queue Stats
363W - 321L
2,223 MMR
Party 1
Xbalanque
Xbalanque
Diamond I
iMMortalRaM
Xbalanque
Diamond I
Level 258
God Stats
30W - 25L
1,647 SR
Queue Stats
240W - 210L
2,228 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 182
1,551 SR
1,790 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 166
1,620 SR
2,338 MMR
Agni
Agni
Diamond II
LivanMcLuvan
Agni
Diamond II
Level 154
God Stats
82W - 77L
1,613 SR
Queue Stats
542W - 518L
2,277 MMR
Solo
Bastet
Bastet
Masters
MireTheMoisty
Bastet
Masters
Level 168
God Stats
13W - 9L
1,777 SR
Queue Stats
236W - 208L
2,527 MMR
Solo
Sobek
Sobek
Diamond I
Spèd
Sobek
Diamond I
Level 148
God Stats
4W - 6L
1,630 SR
Queue Stats
237W - 208L
2,432 MMR
Party 2
King Arthur
King Arthur
Diamond II
ThePandaMonium
King Arthur
Diamond II
Level 205
God Stats
2W - 7L
1,366 SR
Queue Stats
435W - 427L
2,180 MMR
Solo
Hachiman
Hachiman
Diamond I
Θrphan
Hachiman
Diamond I
Level 154
God Stats
28W - 19L
1,714 SR
Queue Stats
200W - 169L
2,276 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 0 / 4
6,532
653
6,764
2,751
718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
 
Anubis
11
6 / 1 / 2
6,355
636
6,754
7,207
3,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Shiva
 
Shiva
10
2 / 1 / 1
5,954
595
7,892
9,994
7,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
2 / 0 / 4
6,131
613
4,729
7,559
4,623
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Xbalanque
iMMortalRaM
Xbalanque
11
4 / 2 / 3
5,998
600
8,589
6,264
1,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ArtemisSerqetHun BatzAphroditeKuzenbo

VS

Bans
Ao KuangCerberusCthulhuMedusaRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
5,751
575
2,748
6,098
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 0
5,307
531
3,377
10,265
2,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sobek
Spèd
Sobek
9
1 / 2 / 2
5,468
547
4,466
9,498
6,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
ThePandaMonium
King Arthur
8
0 / 4 / 0
4,786
479
3,559
11,935
6,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
Θrphan
Hachiman
10
2 / 5 / 1
5,892
589
5,112
9,294
2,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
15
Kills
4
4
Deaths
15
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
4
3
W
Anubis
 
Anubis
6
1
2
7
W
Shiva
 
Shiva
2
1
1
2.5
W
2
0
4
4
L
0
2
1
0.25
L
1
2
0
0.5
L
Sobek
Spèd
Sobek
1
2
2
1
L
King Arthur
ThePandaMonium
King Arthur
0
4
0
0
W
Xbalanque
iMMortalRaM
Xbalanque
4
2
3
2.75
L
Hachiman
Θrphan
Hachiman
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,728
Damage
19,262
33,775
Taken
47,090
17,611
Mitigated
18,883
12,107
Healing
12,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,764
1,384
0
1,342
2,751
718
3
919
1,644
45,717
0
W
Anubis
 
Anubis
6,754
831
0
2,783
7,207
3,329
46
955
6,100
36,414
3,416
W
Shiva
 
Shiva
7,892
1,191
0
2,064
9,994
7,004
0
595
9,315
0
43,715
W
4,729
1,805
392
3,022
7,559
4,623
0
1,707
5,852
13,154
1,241
L
2,748
299
0
2,161
6,098
1,299
0
3,927
1,891
43,895
414
L
3,377
831
0
2,521
10,265
2,757
0
4,466
5,478
0
43,528
L
Sobek
Spèd
Sobek
4,466
1,058
0
3,355
9,498
6,208
0
2,724
6,664
15,966
918
L
King Arthur
ThePandaMonium
King Arthur
3,559
557
0
2,202
11,935
6,052
0
2,039
9,782
0
26,822
W
Xbalanque
iMMortalRaM
Xbalanque
8,589
4,318
0
2,504
6,264
1,937
0
2,304
3,960
0
50,954
L
Hachiman
Θrphan
Hachiman
5,112
3,312
0
2,595
9,294
2,567
0
3,595
5,595
0
41,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,970
Gold Earned
27,204
346
Minions Killed
315
0
Camps Cleared
0
1,054,074
Distance Traveled
1,055,239
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,532
653
98
10
0
198,278
0
W
Anubis
6,355
636
64
6
0
207,778
0
W
Shiva
5,954
595
77
8
0
209,988
0
W
Terra
6,131
613
11
1
0
232,438
6
L
Agni
5,751
575
93
9
0
213,420
1
L
Bastet
5,307
531
75
8
0
241,849
0
L
Sobek
5,468
547
16
2
0
203,830
3
L
King Arthur
4,786
479
49
5
0
213,655
0
W
Xbalanque
5,998
600
96
10
0
205,592
2
L
Hachiman
5,892
589
82
8
0
182,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role