Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
Bazilium
Artio
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
143W - 154L
1,529 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Eitanst
Cu Chulainn
Level 125
God Stats
2W - 1L
1,312 SR
Queue Stats
168W - 156L
1,589 Elo+
Party 3
Anubis
Anubis
KinoAishi
Anubis
Level 121
God Stats
2W - 1L
1,877 SR
Queue Stats
177W - 169L
1,583 Elo+
Party 3
Scylla
Scylla
xZevisworm
Scylla
Level 129
God Stats
9W - 3L
1,691 SR
Queue Stats
114W - 102L
1,710 Elo+
Party 2
Team Averages
Level 130
1,576 SR
1,582 Elo+

VS

Team Averages
Level 136
1,537 SR
1,654 Elo+
Ah Puch
Ah Puch
DoLume
Ah Puch
Level 150
God Stats
3W - 1L
1,621 SR
Queue Stats
166W - 61L
1,660 Elo+
Party 1
Khepri
Khepri
ForbiddenDEITY
Khepri
Level 147
God Stats
5W - 3L
1,523 SR
Queue Stats
109W - 43L
1,693 Elo+
Party 1
Medusa
Medusa
Xerns
Medusa
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,701 Elo+
Solo
Cabrakan
Cabrakan
lDaewa
Cabrakan
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
257W - 159L
1,588 Elo+
Party 1
Baron Samedi
Baron Samedi
Асмо
Baron Samedi
Level 168
God Stats
1W - 5L
1,541 SR
Queue Stats
614W - 379L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 2 / 2
6,670
741
1,987
5,597
6,069
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artio
Bazilium
Artio
10
0 / 4 / 2
5,858
651
1,455
9,964
7,331
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cu Chulainn
Eitanst
Cu Chulainn
13
1 / 3 / 4
6,974
775
4,136
9,163
11,462
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Anubis
KinoAishi
Anubis
13
2 / 4 / 3
7,147
794
6,054
8,667
4,722
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Scylla
xZevisworm
Scylla
12
0 / 1 / 3
6,560
729
3,328
2,664
991
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DoLume
Ah Puch
16
6 / 1 / 8
9,237
1,026
11,985
6,772
2,708
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 2 / 8
8,183
909
2,124
10,143
6,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Xerns
Medusa
15
5 / 0 / 8
8,947
994
8,684
4,128
1,907
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cabrakan
lDaewa
Cabrakan
12
0 / 1 / 11
7,495
833
3,230
8,940
9,866
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Baron Samedi
Асмо
Baron Samedi
13
2 / 1 / 10
8,382
931
7,837
6,339
3,007
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
59
5
Kills
14
14
Deaths
5
14
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
2
2
1.5
L
Artio
Bazilium
Artio
0
4
2
0.25
W
Ah Puch
DoLume
Ah Puch
6
1
8
10
L
Cu Chulainn
Eitanst
Cu Chulainn
1
3
4
1
W
1
2
8
2.5
L
Anubis
KinoAishi
Anubis
2
4
3
0.88
W
Medusa
Xerns
Medusa
5
0
8
9
W
Cabrakan
lDaewa
Cabrakan
0
1
11
5.5
L
Scylla
xZevisworm
Scylla
0
1
3
1.5
W
Baron Samedi
Асмо
Baron Samedi
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,960
Damage
33,860
36,055
Taken
36,322
30,575
Mitigated
23,553
11,014
Healing
18,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,987
512
135
562
5,597
6,069
0
3,763
1,834
0
2,035
L
Artio
Bazilium
Artio
1,455
26
1,064
2,567
9,964
7,331
0
5,424
4,540
2,409
0
W
Ah Puch
DoLume
Ah Puch
11,985
333
754
1,560
6,772
2,708
2,175
1,987
4,785
33,746
0
L
Cu Chulainn
Eitanst
Cu Chulainn
4,136
84
678
1,458
9,163
11,462
0
5,515
3,610
0
10,647
W
2,124
115
3,583
3,014
10,143
6,065
298
1,973
8,170
6,242
0
L
Anubis
KinoAishi
Anubis
6,054
76
608
2,225
8,667
4,722
0
7,710
957
22,969
0
W
Medusa
Xerns
Medusa
8,684
3,570
547
969
4,128
1,907
2,878
812
3,316
0
29,182
W
Cabrakan
lDaewa
Cabrakan
3,230
265
1,019
2,032
8,940
9,866
0
4,208
4,732
5,495
1,161
L
Scylla
xZevisworm
Scylla
3,328
343
1,025
692
2,664
991
0
2,292
372
12,613
0
W
Baron Samedi
Асмо
Baron Samedi
7,837
235
3,506
2,008
6,339
3,007
1,658
1,857
4,482
21,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,209
Gold Earned
42,244
82
Minions Killed
120
0
Camps Cleared
0
719,179
Distance Traveled
881,671
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,670
741
2
0
0
149,877
0
L
Artio
5,858
651
5
1
0
146,056
0
W
Ah Puch
9,237
1,026
50
6
0
182,685
0
L
Cu Chulainn
6,974
775
10
1
0
157,975
0
W
Khepri
8,183
909
8
1
0
187,695
0
L
Anubis
7,147
794
31
3
0
140,601
2
W
Medusa
8,947
994
33
4
0
165,873
0
W
Cabrakan
7,495
833
6
1
0
165,075
0
L
Scylla
6,560
729
34
4
0
124,670
0
W
Baron Samedi
8,382
931
23
3
0
180,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role