Player Matchup

Izanami
Izanami
AO-FOSHO
Izanami
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 65L
1,559 Elo+
Solo
Atlas
Atlas
Hashe01
Atlas
Level 125
God Stats
6W - 5L
1,488 SR
Queue Stats
265W - 252L
1,512 Elo+
Solo
Sun Wukong
Sun Wukong
KuzanLeones
Sun Wukong
Level 124
God Stats
4W - 6L
1,314 SR
Queue Stats
290W - 246L
1,492 Elo+
Solo
Tsukuyomi
Tsukuyomi
time2changelater
Tsukuyomi
Level 159
God Stats
17W - 10L
1,522 SR
Queue Stats
681W - 762L
1,482 Elo+
Solo
Terra
Terra
xNeomaximusx
Terra
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 99L
1,532 Elo+
Solo
Team Averages
Level 120
1,465 SR
1,515 Elo+

VS

Team Averages
Level 131
1,383 SR
1,488 Elo+
Ix Chel
Ix Chel
Fupakabruh
Ix Chel
Level 199
God Stats
1W - 6L
1,188 SR
Queue Stats
823W - 790L
1,527 Elo+
Party 1
Artemis
Artemis
Leavesontrees92
Artemis
Level 119
God Stats
7W - 4L
1,728 SR
Queue Stats
269W - 215L
1,552 Elo+
Party 1
Ishtar
Ishtar
MagoOscuro17
Ishtar
Level 37
God Stats
0W - 2L
1,298 SR
Queue Stats
31W - 35L
1,462 Elo+
Party 2
Zhong Kui
Zhong Kui
patogeno
Zhong Kui
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 199L
1,444 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
sebastc12
Morgan Le Fay
Level 145
God Stats
3W - 7L
1,199 SR
Queue Stats
263W - 266L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AO-FOSHO
Izanami
18
5 / 0 / 11
10,537
878
9,423
10,553
6,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
Hashe01
Atlas
15
1 / 3 / 17
9,913
826
12,759
17,006
18,210
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
KuzanLeones
Sun Wukong
16
6 / 1 / 14
10,087
841
12,427
14,632
15,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
16
9 / 3 / 9
10,414
868
9,704
19,892
14,778
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
3 / 2 / 14
10,080
840
7,752
19,316
18,353
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Fupakabruh
Ix Chel
14
0 / 5 / 4
7,524
627
5,738
12,296
5,375
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 4 / 5
8,315
693
18,300
10,750
4,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ishtar
13
1 / 5 / 4
7,927
661
5,682
8,497
3,323
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Zhong Kui
patogeno
Zhong Kui
13
1 / 6 / 5
7,567
631
11,317
14,307
14,383
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
sebastc12
Morgan Le Fay
15
5 / 4 / 2
8,633
719
14,903
9,272
8,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
29
24
Kills
9
9
Deaths
24
65
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Izanami
AO-FOSHO
Izanami
5
0
11
10.5
L
Ix Chel
Fupakabruh
Ix Chel
0
5
4
0.4
W
Atlas
Hashe01
Atlas
1
3
17
3.17
W
Sun Wukong
KuzanLeones
Sun Wukong
6
1
14
13
L
2
4
5
1.13
L
Ishtar
1
5
4
0.6
L
Zhong Kui
patogeno
Zhong Kui
1
6
5
0.58
L
Morgan Le Fay
sebastc12
Morgan Le Fay
5
4
2
1.5
W
Tsukuyomi
9
3
9
4.5
W
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,065
Damage
55,940
81,399
Taken
55,122
73,346
Mitigated
35,479
44,576
Healing
18,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AO-FOSHO
Izanami
9,423
4,995
2,369
2,615
10,553
6,203
3,878
5,192
5,361
0
33,257
L
Ix Chel
Fupakabruh
Ix Chel
5,738
639
4,999
5,688
12,296
5,375
0
5,371
6,925
18,531
621
W
Atlas
Hashe01
Atlas
12,759
3,970
1,225
3,303
17,006
18,210
543
5,045
11,961
22,880
1,295
W
Sun Wukong
KuzanLeones
Sun Wukong
12,427
1,397
1,073
1,521
14,632
15,802
1,212
6,346
8,286
0
22,003
L
18,300
3,947
0
125
10,750
4,133
0
4,081
6,669
0
30,185
L
Ishtar
5,682
3,439
0
897
8,497
3,323
0
3,862
4,635
0
10,336
L
Zhong Kui
patogeno
Zhong Kui
11,317
1,132
352
4,194
14,307
14,383
0
3,483
10,824
16,974
0
L
Morgan Le Fay
sebastc12
Morgan Le Fay
14,903
802
240
1,974
9,272
8,265
0
2,586
6,686
26,245
0
W
Tsukuyomi
9,704
1,184
224
4,907
19,892
14,778
811
7,745
12,147
0
22,006
W
7,752
433
17,537
9,802
19,316
18,353
504
7,299
12,017
11,697
2,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,031
Gold Earned
39,966
141
Minions Killed
109
0
Camps Cleared
0
1,061,573
Distance Traveled
960,780
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,537
878
59
5
0
186,135
0
L
Ix Chel
7,524
627
21
2
0
207,076
0
W
Atlas
9,913
826
23
2
0
197,439
0
W
Sun Wukong
10,087
841
19
2
0
232,582
0
L
Artemis
8,315
693
29
2
0
201,198
0
L
Ishtar
7,927
661
15
1
0
150,587
0
L
Zhong Kui
7,567
631
19
2
0
181,980
0
L
Morgan Le Fay
8,633
719
25
2
0
219,939
0
W
Tsukuyomi
10,414
868
20
2
0
220,003
0
W
Terra
10,080
840
20
2
0
225,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role