Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
JG201220
Anhur
Level 126
God Stats
3W - 1L
1,354 SR
Queue Stats
111W - 113L
1,460 Elo+
Solo
Scylla
Scylla
XxSpiderxX1986
Scylla
Level 162
God Stats
4W - 0L
1,956 SR
Queue Stats
571W - 560L
1,480 Elo+
Solo
King Arthur
King Arthur
i x a e z o
King Arthur
Level 117
God Stats
4W - 4L
1,443 SR
Queue Stats
367W - 344L
1,435 Elo+
Solo
Medusa
Medusa
lorddrums
Medusa
Level 157
God Stats
13W - 11L
1,618 SR
Queue Stats
118W - 124L
1,475 Elo+
Solo
Team Averages
Level 142
1,574 SR
1,470 Elo+

VS

Team Averages
Level 120
1,424 SR
1,480 Elo+
Ares
Ares
 
Ares
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
AndresMD
Thor
Level 55
God Stats
0W - 1L
1,315 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nut
Nut
Drewskey81
Nut
Level 149
God Stats
1W - 6L
1,196 SR
Queue Stats
7W - 13L
1,405 Elo+
Solo
Zeus
Zeus
Tuca Mote8761
Zeus
Level 106
God Stats
14W - 17L
1,514 SR
Queue Stats
445W - 450L
1,502 Elo+
Solo
Bellona
Bellona
iccuwabn
Bellona
Level 108
God Stats
4W - 4L
1,597 SR
Queue Stats
184W - 174L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
14
4 / 0 / 1
6,943
694
4,380
7,750
5,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
JG201220
Anhur
11
0 / 2 / 1
6,258
626
3,329
5,710
1,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 1 / 3
6,327
633
2,424
4,488
1,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
i x a e z o
King Arthur
11
1 / 1 / 3
6,440
644
4,644
7,803
5,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
lorddrums
Medusa
11
3 / 0 / 2
6,576
658
3,752
6,226
1,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
2
0 / 1 / 0
3,632
363
156
1,406
486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
9
1 / 2 / 0
4,952
495
2,490
7,095
2,377
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
1 / 4 / 0
4,922
492
2,974
6,720
1,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 0
5,642
564
4,308
5,541
1,579
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
iccuwabn
Bellona
11
2 / 1 / 0
6,370
637
5,392
8,510
6,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
11
Kills
4
4
Deaths
11
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
4
0
1
4.5
L
Ares
 
Ares
0
1
0
0
L
Thor
1
2
0
0.5
L
1
4
0
0.25
W
Anhur
JG201220
Anhur
0
2
1
0.25
L
0
3
0
0
W
3
1
3
4.5
W
King Arthur
i x a e z o
King Arthur
1
1
3
2.5
L
Bellona
iccuwabn
Bellona
2
1
0
2
W
Medusa
lorddrums
Medusa
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,529
Damage
15,320
31,977
Taken
29,272
16,050
Mitigated
12,611
11,931
Healing
6,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
4,380
685
0
4,600
7,750
5,364
0
1,600
6,150
57,761
0
L
Ares
 
Ares
156
0
0
354
1,406
486
0
0
1,406
2,400
0
L
Thor
2,490
362
0
723
7,095
2,377
0
995
6,100
0
26,674
L
2,974
1,856
0
1,665
6,720
1,861
0
505
6,215
0
24,773
W
Anhur
JG201220
Anhur
3,329
1,074
0
490
5,710
1,444
1,750
0
5,338
0
39,635
L
4,308
470
0
1,573
5,541
1,579
592
4,529
1,012
38,179
927
W
2,424
0
0
1,696
4,488
1,394
99
2,587
1,901
27,156
1,847
W
King Arthur
i x a e z o
King Arthur
4,644
963
0
1,968
7,803
5,896
108
48
7,642
124
41,375
L
Bellona
iccuwabn
Bellona
5,392
1,490
0
2,082
8,510
6,308
0
847
7,663
0
42,872
W
Medusa
lorddrums
Medusa
3,752
1,575
0
3,177
6,226
1,952
463
108
6,118
0
42,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,544
Gold Earned
25,518
353
Minions Killed
240
0
Camps Cleared
0
1,016,594
Distance Traveled
724,472
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
6,943
694
101
10
0
207,262
0
L
Ares
3,632
363
1
0
0
28,322
0
L
Thor
4,952
495
41
4
0
211,029
0
L
Nut
4,922
492
42
4
0
171,561
6
W
Anhur
6,258
626
82
8
0
173,009
0
L
Zeus
5,642
564
71
7
0
147,141
0
W
Scylla
6,327
633
47
5
0
210,692
0
W
King Arthur
6,440
644
68
7
0
226,777
0
L
Bellona
6,370
637
85
9
0
166,419
0
W
Medusa
6,576
658
55
6
0
198,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role