Player Matchup

Anubis
Anubis
DEREKVASQ
Anubis
Level 65
God Stats
42W - 27L
1,640 SR
Queue Stats
77W - 73L
1,493 Elo+
Solo
Hercules
Hercules
Williamss15
Hercules
Level 47
God Stats
26W - 24L
1,457 SR
Queue Stats
110W - 110L
1,379 Elo+
Solo
Zeus
Zeus
badman_TJ
Zeus
Level 54
God Stats
1W - 1L
1,177 SR
Queue Stats
70W - 61L
1,401 Elo+
Solo
Team Averages
Level 55
1,425 SR
1,424 Elo+

VS

Team Averages
Level 55
1,503 SR
1,379 Elo+
Izanami
Izanami
Floki_Strongholm
Izanami
Level 83
God Stats
1W - 2L
1,384 SR
Queue Stats
14W - 18L
1,380 Elo+
Solo
Bacchus
Bacchus
Orangustang
Bacchus
Level 49
God Stats
30W - 25L
1,511 SR
Queue Stats
166W - 166L
1,378 Elo+
Solo
Hercules
Hercules
SlimeAP
Hercules
Level 32
God Stats
2W - 3L
1,614 SR
Queue Stats
13W - 18L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DEREKVASQ
Anubis
15
5 / 1 / 3
9,588
959
12,028
9,447
4,059
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hercules
Williamss15
Hercules
14
1 / 2 / 5
8,493
849
3,425
7,766
4,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
14
2 / 1 / 6
9,261
926
5,683
5,099
1,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 1
8,151
815
7,260
8,981
2,740
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
Orangustang
Bacchus
14
2 / 4 / 2
7,636
764
7,625
14,956
14,698
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
SlimeAP
Hercules
5
0 / 0 / 0
6,120
612
0
0
0

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
8
Kills
4
4
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
DEREKVASQ
Anubis
5
1
3
6.5
L
2
4
1
0.63
L
Bacchus
Orangustang
Bacchus
2
4
2
0.75
L
Hercules
SlimeAP
Hercules
0
0
0
0
W
Hercules
Williamss15
Hercules
1
2
5
1.75
W
Zeus
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,136
Damage
14,885
22,312
Taken
23,937
10,526
Mitigated
17,438
8,050
Healing
1,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
DEREKVASQ
Anubis
12,028
408
360
4,317
9,447
4,059
617
2,270
7,177
40,419
0
L
7,260
2,599
0
499
8,981
2,740
74
6,072
2,705
0
29,812
L
Bacchus
Orangustang
Bacchus
7,625
543
0
897
14,956
14,698
0
11,090
3,613
10,498
0
L
Hercules
SlimeAP
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Hercules
Williamss15
Hercules
3,425
912
202
2,421
7,766
4,881
1,718
3,496
4,270
0
9,845
W
Zeus
5,683
987
0
750
5,099
1,586
2,031
2,232
2,867
27,136
413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,342
Gold Earned
21,907
132
Minions Killed
53
0
Camps Cleared
0
528,834
Distance Traveled
340,373
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,588
959
57
6
0
173,763
0
L
Izanami
8,151
815
51
5
0
149,465
0
L
Bacchus
7,636
764
2
0
0
190,908
0
L
Hercules
6,120
612
0
0
0
0
0
W
Hercules
8,493
849
15
2
0
186,837
0
W
Zeus
9,261
926
60
6
0
168,234
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role