Player Matchup

Achilles
Achilles
OutOfRetirement
Achilles
Level 65
God Stats
251W - 213L
1,624 SR
Queue Stats
354W - 336L
1,591 Elo+
Solo
Danzaburou
Danzaburou
SaucySultan
Danzaburou
Level 144
God Stats
3W - 0L
1,833 SR
Queue Stats
72W - 72L
1,527 Elo+
Party 2
Hun Batz
Hun Batz
SawsagePopper
Hun Batz
Level 124
God Stats
5W - 0L
1,822 SR
Queue Stats
47W - 39L
1,505 Elo+
Party 2
Baron Samedi
Baron Samedi
ScampTrophy
Baron Samedi
Level 163
God Stats
3W - 4L
1,517 SR
Queue Stats
63W - 69L
1,499 Elo+
Party 2
Ganesha
Ganesha
TandemNooses
Ganesha
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 76L
1,625 Elo+
Solo
Team Averages
Level 119
1,659 SR
1,549 Elo+

VS

Team Averages
Level 121
1,660 SR
1,554 Elo+
King Arthur
King Arthur
Coronado54
King Arthur
Level 129
God Stats
1W - 1L
1,790 SR
Queue Stats
19W - 17L
1,546 Elo+
Party 1
Fenrir
Fenrir
Daityy
Fenrir
Level 106
God Stats
0W - 2L
1,570 SR
Queue Stats
232W - 187L
1,550 Elo+
Solo
Zeus
Zeus
Im a girl 9483
Zeus
Level 132
God Stats
8W - 7L
1,587 SR
Queue Stats
165W - 162L
1,605 Elo+
Solo
Ullr
Ullr
Jacs4074
Ullr
Level 129
God Stats
7W - 5L
1,698 SR
Queue Stats
74W - 67L
1,542 Elo+
Party 1
Cthulhu
Cthulhu
wizeasscanBnuts
Cthulhu
Level 107
God Stats
37W - 30L
1,655 SR
Queue Stats
343W - 311L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
8
2 / 0 / 0
4,433
887
4,361
4,859
3,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
SaucySultan
Danzaburou
6
0 / 3 / 2
3,491
698
2,410
4,237
973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hun Batz
SawsagePopper
Hun Batz
7
3 / 1 / 1
4,012
802
1,148
2,946
854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
ScampTrophy
Baron Samedi
7
2 / 0 / 2
4,350
870
1,937
2,337
807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ganesha
TandemNooses
Ganesha
6
0 / 2 / 1
3,523
705
1,098
6,215
2,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Coronado54
King Arthur
7
1 / 2 / 0
3,789
758
1,517
4,821
2,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
Daityy
Fenrir
6
0 / 1 / 3
3,521
704
2,505
4,330
1,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

3
0 / 2 / 0
2,922
584
455
1,453
331
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ullr
7
4 / 1 / 1
4,278
856
3,615
4,016
1,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
1 / 2 / 4
3,809
762
3,895
3,549
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
7
Kills
6
6
Deaths
8
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Coronado54
King Arthur
1
2
0
0.5
L
Fenrir
Daityy
Fenrir
0
1
3
1.5
L
0
2
0
0
L
Ullr
4
1
1
4.5
W
Achilles
2
0
0
2
W
Danzaburou
SaucySultan
Danzaburou
0
3
2
0.33
W
Hun Batz
SawsagePopper
Hun Batz
3
1
1
3.5
W
Baron Samedi
ScampTrophy
Baron Samedi
2
0
2
3
W
Ganesha
TandemNooses
Ganesha
0
2
1
0.25
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,954
Damage
11,987
20,594
Taken
18,169
8,335
Mitigated
6,776
6,682
Healing
4,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Coronado54
King Arthur
1,517
189
0
996
4,821
2,178
0
267
4,554
0
19,626
L
Fenrir
Daityy
Fenrir
2,505
983
0
1,080
4,330
1,497
0
836
3,494
0
15,516
L
455
0
0
237
1,453
331
0
1,017
436
4,539
0
L
Ullr
3,615
2,296
0
898
4,016
1,242
0
1,177
2,839
0
18,178
W
Achilles
4,361
1,010
0
1,688
4,859
3,180
0
0
4,859
1,976
24,932
W
Danzaburou
SaucySultan
Danzaburou
2,410
650
0
1,133
4,237
973
0
1,504
2,411
0
14,245
W
Hun Batz
SawsagePopper
Hun Batz
1,148
371
0
618
2,946
854
0
330
2,564
0
18,487
W
Baron Samedi
ScampTrophy
Baron Samedi
1,937
169
33
1,173
2,337
807
0
759
1,542
18,895
1,533
W
Ganesha
TandemNooses
Ganesha
1,098
323
0
2,037
6,215
2,521
0
1,175
4,868
8,521
0
L
3,895
538
99
750
3,549
1,528
0
281
3,268
12,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,809
Gold Earned
18,319
163
Minions Killed
138
0
Camps Cleared
0
622,121
Distance Traveled
513,894
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,789
758
39
8
0
113,024
0
L
Fenrir
3,521
704
32
6
0
130,186
0
L
Zeus
2,922
584
9
2
0
38,810
0
L
Ullr
4,278
856
35
7
0
105,468
0
W
Achilles
4,433
887
49
10
0
125,033
1
W
Danzaburou
3,491
698
34
7
0
117,025
0
W
Hun Batz
4,012
802
46
9
0
137,491
0
W
Baron Samedi
4,350
870
32
6
0
114,178
0
W
Ganesha
3,523
705
2
0
0
128,394
1
L
Cthulhu
3,809
762
23
5
0
126,406
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role