Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
DesiredYu
Neith
Level 98
God Stats
12W - 11L
1,539 SR
Queue Stats
204W - 198L
1,464 Elo+
Party 1
Tiamat
Tiamat
cosmicdylan
Tiamat
Level 43
God Stats
4W - 9L
1,426 SR
Queue Stats
73W - 137L
1,414 Elo+
Party 1
Anhur
Anhur
spitfirelouis56
Anhur
Level 149
God Stats
0W - 3L
1,428 SR
Queue Stats
402W - 531L
1,500 Elo+
Party 1
Team Averages
Level 86
1,479 SR
1,476 Elo+

VS

Team Averages
Level 140
1,523 SR
1,501 Elo+
Ra
Ra
 
Ra
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
 
Guan Yu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Feral Fluffy
Kumbhakarna
Level 158
God Stats
10W - 7L
1,513 SR
Queue Stats
212W - 227L
1,514 Elo+
Party 2
Hachiman
Hachiman
JqK1NG
Hachiman
Level 99
God Stats
16W - 18L
1,490 SR
Queue Stats
67W - 58L
1,436 Elo+
Solo
Pele
Pele
WARLORD9609
Pele
Level 159
God Stats
79W - 53L
1,613 SR
Queue Stats
211W - 207L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
8
0 / 1 / 0
5,202
520
2,304
7,250
3,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
 
Fenrir
4
0 / 1 / 0
3,987
399
408
1,633
468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Neith
DesiredYu
Neith
11
0 / 2 / 0
5,348
535
2,916
7,141
1,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
10
3 / 4 / 0
5,941
594
5,229
7,353
2,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 0 / 0
5,807
581
2,260
5,054
1,292
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
3 / 0 / 1
7,139
714
5,742
3,925
1,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
 
Guan Yu
3
0 / 2 / 0
3,801
380
815
2,480
874
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Kumbhakarna
Feral Fluffy
Kumbhakarna
10
2 / 1 / 0
5,451
545
3,149
8,056
3,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
JqK1NG
Hachiman
11
0 / 0 / 0
5,227
523
3,924
4,963
1,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 0 / 2
6,275
628
2,699
6,128
2,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
3
Kills
8
8
Deaths
3
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
1
0
0
L
Fenrir
 
Fenrir
0
1
0
0
W
Ra
 
Ra
3
0
1
3.5
W
Guan Yu
 
Guan Yu
0
2
0
0
L
Neith
DesiredYu
Neith
0
2
0
0
W
Kumbhakarna
Feral Fluffy
Kumbhakarna
2
1
0
2
W
Hachiman
JqK1NG
Hachiman
0
0
0
0
W
3
0
2
4
L
Tiamat
3
4
0
0.75
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,117
Damage
16,329
28,431
Taken
25,552
10,160
Mitigated
9,321
11,163
Healing
7,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
2,304
636
1,419
3,015
7,250
3,561
0
2,200
4,914
19,227
1,701
L
Fenrir
 
Fenrir
408
57
0
105
1,633
468
0
400
1,153
0
5,682
W
Ra
 
Ra
5,742
525
168
2,847
3,925
1,549
178
473
3,452
56,341
858
W
Guan Yu
 
Guan Yu
815
300
0
562
2,480
874
0
1,154
1,068
0
5,830
L
Neith
DesiredYu
Neith
2,916
791
0
2,780
7,141
1,973
0
2,826
3,971
0
38,843
W
Kumbhakarna
Feral Fluffy
Kumbhakarna
3,149
359
0
920
8,056
3,371
0
3,281
3,995
24,018
4,703
W
Hachiman
JqK1NG
Hachiman
3,924
2,439
0
2,135
4,963
1,284
0
796
4,167
0
33,348
W
2,699
350
0
1,299
6,128
2,243
0
775
5,337
0
45,261
L
Tiamat
5,229
604
0
1,847
7,353
2,866
0
2,211
5,142
26,828
0
L
2,260
881
0
1,997
5,054
1,292
715
466
4,588
0
46,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,285
Gold Earned
27,893
269
Minions Killed
293
0
Camps Cleared
0
815,070
Distance Traveled
887,289
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,202
520
32
3
0
180,877
0
L
Fenrir
3,987
399
15
2
0
89,427
0
W
Ra
7,139
714
109
11
0
209,486
0
W
Guan Yu
3,801
380
10
1
0
46,202
0
L
Neith
5,348
535
75
8
0
186,927
0
W
Kumbhakarna
5,451
545
44
4
0
211,702
0
W
Hachiman
5,227
523
48
5
0
184,436
2
W
Pele
6,275
628
82
8
0
235,463
0
L
Tiamat
5,941
594
45
5
0
169,250
1
L
Anhur
5,807
581
102
10
0
188,589
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role