Player Matchup

Horus
Horus
 
Horus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
YarsofoxGuy
Ares
Level 137
God Stats
8W - 7L
1,767 SR
Queue Stats
605W - 547L
1,560 Elo+
Solo
Merlin
Merlin
koffinkid666
Merlin
Level 94
God Stats
0W - 2L
1,267 SR
Queue Stats
82W - 87L
1,490 Elo+
Solo
Cupid
Cupid
timmyp78
Cupid
Level 152
God Stats
19W - 21L
1,561 SR
Queue Stats
153W - 170L
1,475 Elo+
Party 2
Ao Kuang
Ao Kuang
zay37th
Ao Kuang
Level 158
God Stats
1W - 2L
1,509 SR
Queue Stats
277W - 283L
1,479 Elo+
Solo
Team Averages
Level 137
1,521 SR
1,501 Elo+

VS

Team Averages
Level 147
1,530 SR
1,489 Elo+
Mulan
Mulan
 
Mulan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Chunchunmaru557
Sun Wukong
Level 126
God Stats
8W - 3L
1,648 SR
Queue Stats
134W - 126L
1,476 Elo+
Party 1
Anubis
Anubis
EarthTurnip6023
Anubis
Level 184
God Stats
4W - 7L
1,381 SR
Queue Stats
142W - 134L
1,477 Elo+
Party 1
The Morrigan
The Morrigan
Mootjunior25
The Morrigan
Level 170
God Stats
48W - 46L
1,503 SR
Queue Stats
169W - 160L
1,535 Elo+
Solo
Zhong Kui
Zhong Kui
dsadaqwq
Zhong Kui
Level 128
God Stats
3W - 3L
1,615 SR
Queue Stats
81W - 91L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 1 / 0
4,907
491
3,542
11,090
4,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 2 / 0
5,147
515
2,190
8,463
5,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Merlin
10
0 / 3 / 0
4,949
495
4,654
4,823
983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cupid
timmyp78
Cupid
10
0 / 1 / 0
4,915
492
3,012
5,471
1,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
zay37th
Ao Kuang
9
1 / 3 / 0
4,707
471
2,720
7,667
2,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
2 / 0 / 0
6,477
648
5,721
6,542
4,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sun Wukong
Chunchunmaru557
Sun Wukong
9
1 / 0 / 2
4,720
472
3,778
5,622
3,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 0 / 3
6,290
629
4,152
5,736
2,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
Mootjunior25
The Morrigan
10
1 / 1 / 1
5,446
545
4,055
3,680
1,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Zhong Kui
dsadaqwq
Zhong Kui
11
2 / 0 / 2
6,449
645
5,415
6,297
3,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
18
1
Kills
10
10
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
0
0
W
Mulan
 
Mulan
2
0
0
2
W
Sun Wukong
Chunchunmaru557
Sun Wukong
1
0
2
2
W
4
0
3
5.5
W
The Morrigan
Mootjunior25
The Morrigan
1
1
1
1.5
L
0
2
0
0
W
Zhong Kui
dsadaqwq
Zhong Kui
2
0
2
3
L
Merlin
0
3
0
0
L
Cupid
timmyp78
Cupid
0
1
0
0
L
Ao Kuang
zay37th
Ao Kuang
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,118
Damage
23,121
37,514
Taken
27,877
14,408
Mitigated
14,574
12,846
Healing
14,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,542
1,309
2,380
4,571
11,090
4,504
0
4,868
5,949
0
11,497
W
Mulan
 
Mulan
5,721
910
0
3,366
6,542
4,123
0
2,321
3,859
0
45,796
W
Sun Wukong
Chunchunmaru557
Sun Wukong
3,778
519
0
1,331
5,622
3,642
0
1,067
4,481
0
16,876
W
4,152
54
0
3,857
5,736
2,213
0
1,672
4,052
47,669
0
W
The Morrigan
Mootjunior25
The Morrigan
4,055
2,075
0
1,761
3,680
1,095
0
61
3,619
26,715
9,347
L
2,190
403
0
2,000
8,463
5,505
0
0
8,083
24,562
0
W
Zhong Kui
dsadaqwq
Zhong Kui
5,415
703
0
4,005
6,297
3,501
0
3,422
2,319
41,083
0
L
Merlin
4,654
378
0
674
4,823
983
0
3,755
1,068
32,332
1,424
L
Cupid
timmyp78
Cupid
3,012
2,143
838
1,573
5,471
1,214
0
1,939
3,351
0
43,662
L
Ao Kuang
zay37th
Ao Kuang
2,720
728
0
810
7,667
2,202
0
2,699
4,931
24,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,625
Gold Earned
29,382
266
Minions Killed
332
0
Camps Cleared
0
948,789
Distance Traveled
987,502
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,907
491
6
1
0
213,688
0
W
Mulan
6,477
648
81
8
0
189,581
2
W
Sun Wukong
4,720
472
27
3
0
209,251
0
W
Anubis
6,290
629
83
8
0
215,259
0
W
The Morrigan
5,446
545
62
6
0
175,346
0
L
Ares
5,147
515
62
6
0
185,427
1
W
Zhong Kui
6,449
645
79
8
0
198,065
0
L
Merlin
4,949
495
58
6
0
182,491
0
L
Cupid
4,915
492
88
9
0
164,462
0
L
Ao Kuang
4,707
471
52
5
0
202,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role