Player Matchup

Raijin
Raijin
Gold III
Fauxille
Raijin
Gold III
Level 103
God Stats
2W - 0L
1,462 SR
Queue Stats
18W - 9L
1,679 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum IV
Krooxn
Kuzenbo
Platinum IV
Level 144
God Stats
20W - 9L
1,592 SR
Queue Stats
304W - 335L
1,705 MMR
Solo
Horus
Horus
Gold V
Schwert-3108
Horus
Gold V
Level 148
God Stats
2W - 0L
1,855 SR
Queue Stats
18W - 13L
1,592 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,636 SR
1,659 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 150
1,559 SR
1,612 MMR
Olorun
Olorun
Silver III
DragonsLord2
Olorun
Silver III
Level 126
God Stats
0W - 1L
1,308 SR
Queue Stats
16W - 23L
1,559 MMR
Solo
Amaterasu
Amaterasu
Gold IV
Pαтαтα
Amaterasu
Gold IV
Level 169
God Stats
11W - 7L
1,729 SR
Queue Stats
260W - 294L
1,684 MMR
Party 1
Ares
Ares
Gold III
Zenpaki
Ares
Gold III
Level 156
God Stats
24W - 20L
1,642 SR
Queue Stats
333W - 410L
1,594 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Fauxille
Raijin
17
12 / 2 / 7
11,435
1,040
20,311
9,618
3,605
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Krooxn
Kuzenbo
15
2 / 3 / 13
9,320
847
7,152
18,790
19,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

16
5 / 1 / 11
9,880
898
9,395
15,453
12,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
CthulhuMulanKumbhakarnaAchillesPersephone

VS

Bans
BacchusThothChaacScyllaHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
3 / 7 / 1
9,096
827
11,037
10,810
2,806
Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Amaterasu
Pαтαтα
Amaterasu
14
3 / 5 / 2
9,161
833
10,687
17,021
14,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ares
Zenpaki
Ares
14
0 / 7 / 6
8,333
758
9,199
14,623
13,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
19
Kills
6
6
Deaths
19
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Olorun
3
7
1
0.5
W
Raijin
Fauxille
Raijin
12
2
7
7.75
W
Kuzenbo
Krooxn
Kuzenbo
2
3
13
2.83
L
Amaterasu
Pαтαтα
Amaterasu
3
5
2
0.8
W
5
1
11
10.5
L
Ares
Zenpaki
Ares
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,858
Damage
30,923
43,861
Taken
42,454
36,116
Mitigated
31,275
16,180
Healing
6,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
11,037
6,737
180
1,432
10,810
2,806
0
7,588
2,725
30,454
0
W
Raijin
Fauxille
Raijin
20,311
2,084
0
1,700
9,618
3,605
1,585
5,546
3,674
61,739
76
W
Kuzenbo
Krooxn
Kuzenbo
7,152
1,650
0
3,892
18,790
19,829
1,229
7,507
10,893
18,764
0
L
Amaterasu
Pαтαтα
Amaterasu
10,687
4,003
0
3,955
17,021
14,670
0
10,598
5,552
0
26,144
W
9,395
4,167
3,598
6,990
15,453
12,682
641
6,152
8,480
0
19,445
L
Ares
Zenpaki
Ares
9,199
680
0
833
14,623
13,799
0
7,861
5,851
17,681
321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,635
Gold Earned
26,590
136
Minions Killed
106
0
Camps Cleared
0
617,477
Distance Traveled
528,309
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,096
827
48
4
0
144,783
0
W
Raijin
11,435
1,040
82
7
0
188,332
0
W
Kuzenbo
9,320
847
18
2
0
201,789
0
L
Amaterasu
9,161
833
41
4
0
204,381
0
W
Horus
9,880
898
36
3
0
227,356
0
L
Ares
8,333
758
17
2
0
179,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role