Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Anafeas
Kali
Level 127
God Stats
6W - 3L
1,595 SR
Queue Stats
53W - 49L
1,466 Elo+
Solo
Anubis
Anubis
samoooooo1
Anubis
Level 102
God Stats
75W - 78L
1,545 SR
Queue Stats
509W - 468L
1,496 Elo+
Party 1
Team Averages
Level 135
1,528 SR
1,492 Elo+

VS

Team Averages
Level 119
1,555 SR
1,500 Elo+
Pele
Pele
AmiablePedant
Pele
Level 151
God Stats
3W - 5L
1,610 SR
Queue Stats
84W - 71L
1,556 Elo+
Party 3
Hera
Hera
AuroraShakes
Hera
Level 116
God Stats
9W - 4L
1,597 SR
Queue Stats
64W - 45L
1,591 Elo+
Party 3
Rama
Rama
OrangeB13
Rama
Level 40
God Stats
0W - 1L
1,718 SR
Queue Stats
6W - 13L
1,331 Elo+
Solo
Ganesha
Ganesha
SirDuckieGuy
Ganesha
Level 144
God Stats
0W - 1L
1,328 SR
Queue Stats
19W - 20L
1,515 Elo+
Party 2
Bakasura
Bakasura
svenmang
Bakasura
Level 143
God Stats
1W - 1L
1,522 SR
Queue Stats
21W - 21L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
4 / 2 / 0
6,577
658
7,239
8,534
7,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
 
Bacchus
9
1 / 1 / 5
5,842
584
2,447
4,293
3,289
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artemis
 
Artemis
11
3 / 2 / 1
5,689
569
5,531
4,383
1,296
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kali
Anafeas
Kali
11
6 / 0 / 2
6,477
648
4,439
7,247
2,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
samoooooo1
Anubis
13
2 / 1 / 3
6,812
681
3,481
4,233
1,679
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
5,741
574
4,748
10,014
3,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 3 / 1
5,048
505
2,174
5,012
987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Rama
8
2 / 3 / 0
5,195
520
2,584
6,269
1,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
SirDuckieGuy
Ganesha
8
0 / 3 / 3
4,865
487
2,071
7,009
3,556
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
svenmang
Bakasura
11
2 / 3 / 1
5,718
572
3,318
8,250
2,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
16
Kills
5
6
Deaths
16
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
4
2
0
2
W
Bacchus
 
Bacchus
1
1
5
3.5
W
Artemis
 
Artemis
3
2
1
1.75
L
1
4
0
0.25
W
Kali
Anafeas
Kali
6
0
2
7
L
0
3
1
0.17
L
Rama
2
3
0
0.67
L
Ganesha
SirDuckieGuy
Ganesha
0
3
3
0.5
W
Anubis
samoooooo1
Anubis
2
1
3
3.5
L
Bakasura
svenmang
Bakasura
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,137
Damage
14,895
28,690
Taken
36,554
16,388
Mitigated
11,487
10,725
Healing
9,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
7,239
3,782
0
3,003
8,534
7,350
0
0
8,534
0
43,060
W
Bacchus
 
Bacchus
2,447
272
0
1,337
4,293
3,289
0
737
3,487
14,521
2,105
W
Artemis
 
Artemis
5,531
1,746
0
1,574
4,383
1,296
0
532
3,686
0
42,117
L
4,748
1,189
0
3,493
10,014
3,075
0
0
10,014
0
37,060
W
Kali
Anafeas
Kali
4,439
2,426
0
2,560
7,247
2,774
0
691
6,343
0
38,684
L
2,174
227
0
970
5,012
987
0
1,595
3,417
27,687
0
L
Rama
2,584
2,146
0
1,261
6,269
1,569
0
956
5,313
0
21,095
L
Ganesha
SirDuckieGuy
Ganesha
2,071
193
0
681
7,009
3,556
0
1,813
5,196
17,599
0
W
Anubis
samoooooo1
Anubis
3,481
120
0
2,251
4,233
1,679
0
1,953
2,000
54,952
1,374
L
Bakasura
svenmang
Bakasura
3,318
2,367
0
3,180
8,250
2,300
0
1,317
6,933
0
35,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,397
Gold Earned
26,567
327
Minions Killed
279
0
Camps Cleared
0
1,020,221
Distance Traveled
996,113
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,577
658
75
8
0
197,749
0
W
Bacchus
5,842
584
38
4
0
226,387
4
W
Artemis
5,689
569
58
6
0
178,134
0
L
Pele
5,741
574
67
7
0
188,122
3
W
Kali
6,477
648
52
5
0
209,262
0
L
Hera
5,048
505
60
6
0
203,982
3
L
Rama
5,195
520
63
6
0
176,358
0
L
Ganesha
4,865
487
13
1
0
186,923
7
W
Anubis
6,812
681
104
10
0
208,689
0
L
Bakasura
5,718
572
76
8
0
240,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role