Player Matchup

Chaac
Chaac
CubanKingKilla
Chaac
Level 83
God Stats
2W - 1L
1,169 SR
Queue Stats
202W - 218L
1,447 Elo+
Party 1
Nemesis
Nemesis
Iluv sukeby
Nemesis
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 59L
1,544 Elo+
Party 1
Ix Chel
Ix Chel
LaReineRaRousse
Ix Chel
Level 106
God Stats
8W - 6L
1,506 SR
Queue Stats
298W - 364L
1,442 Elo+
Solo
Nu Wa
Nu Wa
LunaXRose15
Nu Wa
Level 93
God Stats
10W - 1L
1,450 SR
Queue Stats
88W - 90L
1,474 Elo+
Party 1
Zeus
Zeus
MMXXIII Zeus
Zeus
Level 109
God Stats
4W - 5L
1,381 SR
Queue Stats
144W - 133L
1,477 Elo+
Party 1
Team Averages
Level 82
1,401 SR
1,477 Elo+

VS

Team Averages
Level 124
1,370 SR
1,444 Elo+
Merlin
Merlin
AYoungShmeckle
Merlin
Level 88
God Stats
9W - 15L
1,435 SR
Queue Stats
459W - 449L
1,465 Elo+
Solo
Guan Yu
Guan Yu
Alexandrthe_grea
Guan Yu
Level 104
God Stats
6W - 3L
1,575 SR
Queue Stats
509W - 495L
1,379 Elo+
Solo
King Arthur
King Arthur
Erzab
King Arthur
Level 117
God Stats
1W - 2L
1,268 SR
Queue Stats
227W - 241L
1,408 Elo+
Solo
Set
Set
RoyallGod
Set
Level 170
God Stats
0W - 3L
1,169 SR
Queue Stats
667W - 675L
1,437 Elo+
Solo
Arachne
Arachne
Shaun_D_Luffy
Arachne
Level 142
God Stats
2W - 4L
1,405 SR
Queue Stats
220W - 212L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 12
8,733
794
6,089
10,468
11,450
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Nemesis
Iluv sukeby
Nemesis
18
12 / 2 / 8
11,081
1,007
13,900
12,621
12,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
1 / 3 / 8
8,845
804
3,598
11,654
4,525
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

14
0 / 4 / 14
8,627
784
8,481
8,242
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
6 / 1 / 11
10,245
931
13,739
2,956
1,100
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 4
9,116
829
13,742
8,348
3,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 5 / 7
8,777
798
8,325
20,263
22,623
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

King Arthur
Erzab
King Arthur
9
2 / 4 / 1
7,243
658
3,011
7,261
4,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

2
0 / 1 / 0
3,208
292
0
1,263
324
Arachne
15
3 / 7 / 5
8,687
790
6,955
12,598
6,584
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
27
21
Kills
10
12
Deaths
21
53
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
4
4
1.25
L
2
5
7
1.1
W
2
2
12
4
L
King Arthur
Erzab
King Arthur
2
4
1
0.63
W
Nemesis
Iluv sukeby
Nemesis
12
2
8
8
W
1
3
8
1.67
W
0
4
14
1.75
W
6
1
11
11.5
L
0
1
0
0
L
Arachne
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,807
Damage
32,033
45,941
Taken
49,733
32,352
Mitigated
37,283
19,105
Healing
13,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,742
752
135
318
8,348
3,444
540
2,715
5,359
40,511
504
L
8,325
1,404
2,594
8,573
20,263
22,623
69
9,696
9,853
0
20,268
W
6,089
1,163
956
3,272
10,468
11,450
605
2,233
8,235
0
13,494
L
King Arthur
Erzab
King Arthur
3,011
667
0
150
7,261
4,308
0
4,539
2,260
0
3,946
W
Nemesis
Iluv sukeby
Nemesis
13,900
5,734
641
2,882
12,621
12,610
1,798
1,926
10,549
0
21,087
W
3,598
997
2,743
5,586
11,654
4,525
816
3,619
8,035
19,362
0
W
8,481
2,032
354
1,972
8,242
2,667
2,647
4,449
3,793
20,586
1,488
W
13,739
1,554
508
191
2,956
1,100
1,214
1,320
1,636
34,996
746
L
0
0
0
0
1,263
324
0
714
357
0
0
L
Arachne
6,955
5,103
251
1,902
12,598
6,584
634
6,137
5,850
111
13,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,531
Gold Earned
37,031
158
Minions Killed
91
0
Camps Cleared
0
989,080
Distance Traveled
608,951
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,116
829
51
5
0
153,560
0
L
Guan Yu
8,777
798
25
2
0
192,147
0
W
Chaac
8,733
794
15
1
0
220,677
0
L
King Arthur
7,243
658
3
0
0
80,396
0
W
Nemesis
11,081
1,007
21
2
0
227,172
0
W
Ix Chel
8,845
804
36
3
0
159,842
0
W
Nu Wa
8,627
784
30
3
0
178,531
0
W
Zeus
10,245
931
56
5
0
202,858
0
L
Set
3,208
292
0
0
0
0
0
L
Arachne
8,687
790
12
1
0
182,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role