Player Matchup

Ao Kuang
Ao Kuang
Gold V
 
Ao Kuang
Gold V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver II
 
Cupid
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Silver IV
 
Aphrodite
Silver IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Meradel
Nu Wa
Gold IV
Level 126
God Stats
19W - 22L
1,493 SR
Queue Stats
159W - 166L
1,388 MMR
Solo
Bacchus
Bacchus
Silver V
SupremoOFF
Bacchus
Silver V
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 61L
1,078 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 115
1,499 SR
1,393 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,463 SR
1,243 MMR
Tyr
Tyr
Silver II
FirxWxlf
Tyr
Silver II
Level 124
God Stats
23W - 23L
1,488 SR
Queue Stats
252W - 275L
1,109 MMR
Solo
Serqet
Serqet
Gold IV
HornyNugget
Serqet
Gold IV
Level 122
God Stats
103W - 60L
1,637 SR
Queue Stats
216W - 211L
1,402 MMR
Solo
Poseidon
Poseidon
Gold IV
LeDespoteUltime
Poseidon
Gold IV
Level 164
God Stats
17W - 14L
1,579 SR
Queue Stats
197W - 209L
1,476 MMR
Party 1
Fafnir
Fafnir
Silver III
schulzdaniel2
Fafnir
Silver III
Level 126
God Stats
25W - 16L
1,528 SR
Queue Stats
161W - 180L
1,137 MMR
Solo
Medusa
Medusa
Silver IV
xW0oLFe__-
Medusa
Silver IV
Level 129
God Stats
1W - 0L
1,084 SR
Queue Stats
47W - 70L
1,093 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
16
1 / 4 / 1
8,242
515
3,542
15,618
6,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
 
Cupid
11
1 / 4 / 1
6,599
412
7,977
12,611
3,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Aphrodite
 
Aphrodite
9
0 / 1 / 2
6,434
402
3,133
8,807
5,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Nu Wa
Meradel
Nu Wa
15
0 / 1 / 2
7,940
496
4,152
6,343
1,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
SupremoOFF
Bacchus
13
0 / 3 / 0
6,609
413
4,876
9,478
4,567
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SusanoThanatosAresCthulhu

VS

Bans
KumbhakarnaHeimdallrAnubisJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 2
9,910
619
4,405
9,522
6,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Serqet
16
5 / 0 / 4
8,688
543
7,890
9,435
3,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
17
2 / 0 / 2
9,609
601
6,409
4,646
1,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 1 / 5
8,854
553
4,289
12,052
12,725
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
xW0oLFe__-
Medusa
14
3 / 1 / 4
7,978
499
12,324
7,948
2,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
2
Kills
13
13
Deaths
2
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
4
1
0.38
L
Cupid
 
Cupid
1
4
1
0.38
L
Aphrodite
 
Aphrodite
0
1
2
1
W
3
0
2
4
W
Serqet
5
0
4
7
W
Poseidon
2
0
2
3
L
Nu Wa
Meradel
Nu Wa
0
1
2
1
L
Bacchus
SupremoOFF
Bacchus
0
3
0
0
W
0
1
5
2.5
W
Medusa
xW0oLFe__-
Medusa
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,680
Damage
35,317
52,857
Taken
43,603
21,350
Mitigated
26,777
25,327
Healing
11,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
3,542
1,095
0
7,701
15,618
6,006
0
3,450
11,980
67,353
5,465
L
Cupid
 
Cupid
7,977
3,912
503
4,886
12,611
3,700
112
3,163
9,448
0
42,145
L
Aphrodite
 
Aphrodite
3,133
624
1,772
5,359
8,807
5,204
0
1,980
6,827
17,655
0
W
4,405
313
0
4,125
9,522
6,493
0
4,970
4,552
0
65,967
W
Serqet
7,890
1,210
0
411
9,435
3,546
0
2,145
7,290
0
71,728
W
Poseidon
6,409
902
0
1,143
4,646
1,188
523
2,889
1,757
80,643
0
L
Nu Wa
Meradel
Nu Wa
4,152
594
0
1,494
6,343
1,873
0
2,079
4,264
64,761
984
L
Bacchus
SupremoOFF
Bacchus
4,876
750
0
3,612
9,478
4,567
0
0
9,079
33,478
1,750
W
4,289
1,187
0
3,537
12,052
12,725
694
3,048
9,004
23,354
446
W
Medusa
xW0oLFe__-
Medusa
12,324
4,795
0
2,555
7,948
2,825
2,347
1,898
6,050
0
62,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,824
Gold Earned
45,039
421
Minions Killed
516
0
Camps Cleared
0
1,486,063
Distance Traveled
1,704,202
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,242
515
140
9
0
341,251
0
L
Cupid
6,599
412
65
4
0
274,485
0
L
Aphrodite
6,434
402
21
1
0
253,771
6
W
Tyr
9,910
619
123
8
0
298,702
5
W
Serqet
8,688
543
99
6
0
402,031
4
W
Poseidon
9,609
601
158
10
0
351,444
6
L
Nu Wa
7,940
496
144
9
0
321,025
7
L
Bacchus
6,609
413
51
3
0
295,531
0
W
Fafnir
8,854
553
25
2
0
337,974
6
W
Medusa
7,978
499
111
7
0
314,051
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role