Player Matchup

Thor
Thor
Diamond V
 
Thor
Diamond V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum III
Kotorizos
Ymir
Platinum III
Level 185
God Stats
13W - 14L
1,698 SR
Queue Stats
265W - 252L
1,884 MMR
Solo
Baron Samedi
Baron Samedi
Platinum II
VIooi
Baron Samedi
Platinum II
Level 151
God Stats
2W - 2L
1,883 SR
Queue Stats
155W - 152L
1,864 MMR
Solo
Danzaburou
Danzaburou
Platinum II
domppi99
Danzaburou
Platinum II
Level 149
God Stats
153W - 133L
1,610 SR
Queue Stats
805W - 796L
1,779 MMR
Solo
Chaac
Chaac
Gold I
nibelik
Chaac
Gold I
Level 138
God Stats
1W - 2L
1,289 SR
Queue Stats
126W - 124L
1,805 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 156
1,596 SR
1,766 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,525 SR
1,755 MMR
Ao Kuang
Ao Kuang
Platinum IV
 
Ao Kuang
Platinum IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Platinum II
Gazereal
Amaterasu
Platinum II
Level 186
God Stats
40W - 25L
1,698 SR
Queue Stats
132W - 124L
1,872 MMR
Solo
Xbalanque
Xbalanque
Platinum II
KriztaRivaldo
Xbalanque
Platinum II
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 33L
1,779 MMR
Solo
Scylla
Scylla
Platinum II
iJoraaa
Scylla
Platinum II
Level 84
God Stats
1W - 4L
1,272 SR
Queue Stats
335W - 327L
1,862 MMR
Solo
Nike
Nike
Platinum IV
minandmax
Nike
Platinum IV
Level 200
God Stats
13W - 12L
1,656 SR
Queue Stats
290W - 287L
1,759 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
7 / 2 / 1
6,317
790
3,882
5,657
1,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
2
0 / 1 / 0
3,506
438
582
2,665
751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
VIooi
Baron Samedi
10
3 / 1 / 6
5,837
730
4,787
4,767
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
domppi99
Danzaburou
8
2 / 3 / 2
4,862
608
6,839
7,842
1,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
nibelik
Chaac
9
2 / 3 / 0
5,197
650
7,176
8,165
3,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
AnhurAwilixRaijin

VS

Bans
CerberusTerraMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
3 / 3 / 3
5,604
701
2,450
5,624
1,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Gazereal
Amaterasu
10
1 / 2 / 2
5,569
696
4,193
9,866
4,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
KriztaRivaldo
Xbalanque
10
1 / 2 / 1
5,403
675
5,401
6,763
1,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Scylla
iJoraaa
Scylla
10
3 / 4 / 0
5,798
725
2,963
4,294
976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
6
2 / 3 / 1
4,812
602
4,018
9,433
4,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
14
Kills
10
10
Deaths
14
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
7
2
1
3.75
W
Ao Kuang
 
Ao Kuang
3
3
3
1.5
W
Amaterasu
Gazereal
Amaterasu
1
2
2
1
L
Ymir
0
1
0
0
W
Xbalanque
KriztaRivaldo
Xbalanque
1
2
1
0.75
L
Baron Samedi
VIooi
Baron Samedi
3
1
6
6
L
Danzaburou
domppi99
Danzaburou
2
3
2
1
W
Scylla
iJoraaa
Scylla
3
4
0
0.75
W
Nike
2
3
1
0.83
L
Chaac
nibelik
Chaac
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,266
Damage
19,025
29,096
Taken
35,980
8,957
Mitigated
12,980
11,699
Healing
12,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,882
1,104
0
2,493
5,657
1,564
0
1,677
3,756
0
35,469
W
Ao Kuang
 
Ao Kuang
2,450
723
0
870
5,624
1,753
0
1,354
4,110
25,258
1,487
W
Amaterasu
Gazereal
Amaterasu
4,193
2,635
0
4,478
9,866
4,172
0
0
9,866
0
35,891
L
Ymir
582
223
450
814
2,665
751
0
0
2,665
3,729
89
W
Xbalanque
KriztaRivaldo
Xbalanque
5,401
2,585
0
2,784
6,763
1,898
845
962
5,679
0
41,768
L
Baron Samedi
VIooi
Baron Samedi
4,787
587
64
2,066
4,767
1,607
0
1,368
3,265
31,396
0
L
Danzaburou
domppi99
Danzaburou
6,839
3,184
0
3,533
7,842
1,738
0
407
7,435
0
26,105
W
Scylla
iJoraaa
Scylla
2,963
460
0
590
4,294
976
0
1,345
2,807
30,347
748
W
Nike
4,018
513
1,227
2,502
9,433
4,181
0
1,140
8,173
313
13,434
L
Chaac
nibelik
Chaac
7,176
2,429
0
2,279
8,165
3,297
0
1,531
6,634
0
34,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,719
Gold Earned
27,186
238
Minions Killed
255
0
Camps Cleared
0
768,509
Distance Traveled
865,176
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,317
790
64
8
0
196,284
0
W
Ao Kuang
5,604
701
46
6
0
199,391
1
W
Amaterasu
5,569
696
58
7
0
165,624
0
L
Ymir
3,506
438
6
1
0
63,503
1
W
Xbalanque
5,403
675
77
10
0
165,327
1
L
Baron Samedi
5,837
730
70
9
0
187,282
3
L
Danzaburou
4,862
608
40
5
0
151,150
0
W
Scylla
5,798
725
57
7
0
169,254
0
W
Nike
4,812
602
17
2
0
165,580
2
L
Chaac
5,197
650
58
7
0
170,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role