Player Matchup

Raijin
Raijin
Getó
Raijin
Level 62
God Stats
5W - 5L
1,500 SR
Queue Stats
710W - 312L
1,696 Elo+
Party 2
Mercury
Mercury
GravyStain
Mercury
Level 145
God Stats
3W - 4L
1,324 SR
Queue Stats
347W - 345L
1,573 Elo+
Solo
Fafnir
Fafnir
Ookatsumi
Fafnir
Level 172
God Stats
9W - 6L
1,743 SR
Queue Stats
198W - 131L
1,717 Elo+
Party 2
Team Averages
Level 126
1,522 SR
1,662 Elo+

VS

Team Averages
Level 159
1,697 SR
1,581 Elo+
Nike
Nike
About10Silver
Nike
Level 101
God Stats
21W - 18L
1,504 SR
Queue Stats
243W - 256L
1,476 Elo+
Party 1
Aphrodite
Aphrodite
AlKhimiya
Aphrodite
Level 195
God Stats
56W - 15L
1,701 SR
Queue Stats
187W - 144L
1,598 Elo+
Party 1
Arachne
Arachne
Matters145
Arachne
Level 180
God Stats
50W - 11L
1,887 SR
Queue Stats
226W - 186L
1,667 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Getó
Raijin
16
2 / 3 / 3
10,470
748
15,891
16,752
12,218
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
GravyStain
Mercury
16
1 / 9 / 2
10,269
734
7,626
15,129
4,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
Ookatsumi
Fafnir
17
2 / 2 / 3
10,629
759
10,342
16,619
22,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 12
10,872
777
9,217
15,394
13,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Aphrodite
AlKhimiya
Aphrodite
19
3 / 2 / 10
11,994
857
12,226
13,572
6,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Matters145
Arachne
19
10 / 1 / 4
12,721
909
21,449
23,048
13,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
5
Kills
14
14
Deaths
5
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
1
2
12
3.5
W
Aphrodite
AlKhimiya
Aphrodite
3
2
10
4
L
Raijin
Getó
Raijin
2
3
3
1.17
L
Mercury
GravyStain
Mercury
1
9
2
0.22
W
Arachne
Matters145
Arachne
10
1
4
12
L
Fafnir
Ookatsumi
Fafnir
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,859
Damage
42,892
48,500
Taken
52,014
39,114
Mitigated
33,339
6,318
Healing
29,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,217
458
271
3,208
15,394
13,901
500
5,688
9,306
0
28,472
W
Aphrodite
AlKhimiya
Aphrodite
12,226
868
8,964
8,054
13,572
6,111
565
5,959
7,384
66,383
0
L
Raijin
Getó
Raijin
15,891
1,316
0
1,174
16,752
12,218
37
4,677
11,400
64,863
670
L
Mercury
GravyStain
Mercury
7,626
1,956
0
492
15,129
4,410
0
4,007
10,411
0
39,652
W
Arachne
Matters145
Arachne
21,449
12,420
0
8,503
23,048
13,327
2,673
12,743
9,865
0
46,464
L
Fafnir
Ookatsumi
Fafnir
10,342
2,842
0
4,652
16,619
22,486
224
3,575
12,063
21,153
1,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,368
Gold Earned
35,587
207
Minions Killed
192
0
Camps Cleared
0
736,420
Distance Traveled
851,621
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,872
777
41
3
0
271,118
0
W
Aphrodite
11,994
857
105
8
0
274,156
0
L
Raijin
10,470
748
109
8
0
220,148
0
L
Mercury
10,269
734
68
5
0
269,342
0
W
Arachne
12,721
909
46
3
0
306,347
2
L
Fafnir
10,629
759
30
2
0
246,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role