Player Matchup

Fafnir
Fafnir
IMrLogicI
Fafnir
Level 123
God Stats
6W - 3L
1,577 SR
Queue Stats
146W - 127L
1,439 Elo+
Solo
Ah Puch
Ah Puch
KILLASIN515
Ah Puch
Level 189
God Stats
12W - 6L
1,614 SR
Queue Stats
486W - 529L
1,504 Elo+
Party 1
Ganesha
Ganesha
itzadoozi
Ganesha
Level 177
God Stats
10W - 4L
1,560 SR
Queue Stats
399W - 418L
1,513 Elo+
Solo
Ao Kuang
Ao Kuang
jystefanos
Ao Kuang
Level 127
God Stats
4W - 0L
1,806 SR
Queue Stats
1,071W - 1,028L
1,518 Elo+
Solo
Izanami
Izanami
theflash1105
Izanami
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,463 Elo+
Party 1
Team Averages
Level 152
1,611 SR
1,487 Elo+

VS

Team Averages
Level 140
1,479 SR
1,522 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
AtomicReaper92
Bellona
Level 85
God Stats
2W - 2L
1,590 SR
Queue Stats
38W - 43L
1,491 Elo+
Party 2
Hercules
Hercules
Elizabella
Hercules
Level 153
God Stats
0W - 2L
1,676 SR
Queue Stats
186W - 197L
1,525 Elo+
Solo
Sol
Sol
JackleBull
Sol
Level 126
God Stats
0W - 3L
1,106 SR
Queue Stats
80W - 81L
1,509 Elo+
Party 2
Tyr
Tyr
ford08twlight
Tyr
Level 154
God Stats
3W - 5L
1,521 SR
Queue Stats
315W - 291L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
IMrLogicI
Fafnir
14
0 / 2 / 15
9,330
778
7,399
12,982
15,478
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
KILLASIN515
Ah Puch
17
7 / 1 / 6
10,137
845
19,389
8,558
4,147
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ganesha
itzadoozi
Ganesha
17
0 / 0 / 16
10,346
862
6,022
12,330
13,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ao Kuang
jystefanos
Ao Kuang
17
6 / 1 / 10
10,554
880
10,332
12,281
9,667
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
theflash1105
Izanami
16
6 / 4 / 10
9,837
820
13,757
11,475
5,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
15
0 / 3 / 8
8,351
696
9,367
6,072
2,450
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 5 / 5
7,810
651
6,293
11,243
12,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hercules
Elizabella
Hercules
16
3 / 3 / 4
9,015
751
8,846
19,582
18,805
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

16
3 / 3 / 4
8,831
736
14,628
9,364
3,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

14
1 / 5 / 6
8,958
747
9,804
16,213
17,826
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
35
19
Kills
8
8
Deaths
19
57
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
0
3
8
1.33
L
1
5
5
0.7
L
Hercules
Elizabella
Hercules
3
3
4
1.67
W
Fafnir
IMrLogicI
Fafnir
0
2
15
3.75
L
3
3
4
1.67
W
Ah Puch
KILLASIN515
Ah Puch
7
1
6
10
L
1
5
6
0.8
W
Ganesha
itzadoozi
Ganesha
0
0
16
8
W
Ao Kuang
jystefanos
Ao Kuang
6
1
10
11
W
Izanami
theflash1105
Izanami
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,899
Damage
48,938
57,626
Taken
62,474
48,116
Mitigated
55,208
31,094
Healing
25,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
9,367
665
232
852
6,072
2,450
0
5,122
950
24,086
0
L
6,293
1,194
476
2,439
11,243
12,610
0
6,684
4,559
0
12,940
L
Hercules
Elizabella
Hercules
8,846
2,198
902
10,300
19,582
18,805
0
11,213
8,369
0
18,837
W
Fafnir
IMrLogicI
Fafnir
7,399
2,280
1,021
2,881
12,982
15,478
54
4,529
8,250
11,038
1,753
L
14,628
3,100
617
3,662
9,364
3,517
0
7,737
1,627
34,326
0
W
Ah Puch
KILLASIN515
Ah Puch
19,389
210
3,532
4,499
8,558
4,147
355
3,880
4,557
34,590
0
L
9,804
810
326
5,715
16,213
17,826
0
9,854
6,359
0
15,623
W
Ganesha
itzadoozi
Ganesha
6,022
73
944
3,146
12,330
13,273
0
6,067
6,037
16,293
964
W
Ao Kuang
jystefanos
Ao Kuang
10,332
1,044
2,872
7,075
12,281
9,667
0
4,459
7,548
16,795
678
W
Izanami
theflash1105
Izanami
13,757
7,819
2,009
3,115
11,475
5,551
992
5,060
6,372
0
38,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,204
Gold Earned
42,965
138
Minions Killed
182
0
Camps Cleared
0
1,174,976
Distance Traveled
1,154,559
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
8,351
696
36
3
0
230,018
0
L
Bellona
7,810
651
20
2
0
224,588
0
L
Hercules
9,015
751
34
3
0
241,072
0
W
Fafnir
9,330
778
8
1
0
221,414
0
L
Sol
8,831
736
63
5
0
213,940
0
W
Ah Puch
10,137
845
33
3
0
234,796
0
L
Tyr
8,958
747
29
2
0
244,941
0
W
Ganesha
10,346
862
1
0
0
262,018
0
W
Ao Kuang
10,554
880
32
3
0
259,180
0
W
Izanami
9,837
820
64
5
0
197,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role