Player Matchup

Sobek
Sobek
 
Sobek
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
BoxjuiceThe2nd
Bastet
Level 18
God Stats
6W - 12L
1,349 SR
Queue Stats
66W - 67L
1,564 Elo+
Party 1
Ah Puch
Ah Puch
OOO Alien
Ah Puch
Level 183
God Stats
232W - 151L
1,656 SR
Queue Stats
562W - 573L
1,550 Elo+
Solo
Rama
Rama
SosDavid
Rama
Level 206
God Stats
5W - 6L
1,627 SR
Queue Stats
230W - 229L
1,501 Elo+
Solo
Team Averages
Level 136
1,527 SR
1,523 Elo+

VS

Team Averages
Level 108
1,607 SR
1,564 Elo+
Agni
Agni
AlessSoto22
Agni
Level 140
God Stats
2W - 1L
1,459 SR
Queue Stats
46W - 46L
1,556 Elo+
Solo
Sun Wukong
Sun Wukong
BolitaEmpoderado
Sun Wukong
Level 58
God Stats
12W - 7L
1,644 SR
Queue Stats
158W - 218L
1,497 Elo+
Party 2
Da Ji
Da Ji
Chupiplasca
Da Ji
Level 78
God Stats
62W - 37L
1,718 SR
Queue Stats
606W - 651L
1,596 Elo+
Party 2
Ganesha
Ganesha
LCASH93
Ganesha
Level 166
God Stats
43W - 50L
1,525 SR
Queue Stats
1,070W - 1,078L
1,491 Elo+
Solo
Loki
Loki
nochildsupport69
Loki
Level 100
God Stats
70W - 33L
1,690 SR
Queue Stats
79W - 45L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
1 / 4 / 4
6,687
1,115
1,551
6,464
6,303
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
 
Janus
11
0 / 5 / 5
6,489
1,082
3,664
7,120
1,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 0 / 2
6,022
1,004
1,415
2,678
520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ah Puch
OOO Alien
Ah Puch
11
1 / 1 / 3
6,750
1,125
3,941
3,006
595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rama
12
3 / 7 / 3
7,412
1,235
8,064
10,008
2,532
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

283

VS

Team 2 Tickets

348

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 8
7,480
1,247
5,130
3,416
918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
BolitaEmpoderado
Sun Wukong
12
2 / 0 / 6
6,856
1,143
3,486
3,495
1,963
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
2 / 1 / 5
6,587
1,098
2,133
2,962
1,534
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
LCASH93
Ganesha
12
0 / 2 / 12
7,311
1,219
3,319
6,850
3,688
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
12 / 3 / 2
9,001
1,500
12,981
6,575
2,073
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
50
6
Kills
17
17
Deaths
6
17
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
4
4
0.75
L
Janus
 
Janus
0
5
5
0.5
W
1
0
8
5
W
Sun Wukong
BolitaEmpoderado
Sun Wukong
2
0
6
5
L
1
0
2
2
W
2
1
5
4.5
W
Ganesha
LCASH93
Ganesha
0
2
12
3
L
Ah Puch
OOO Alien
Ah Puch
1
1
3
2.5
L
Rama
3
7
3
0.64
W
12
3
2
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,635
Damage
27,049
29,276
Taken
23,298
11,479
Mitigated
10,176
2,045
Healing
1,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,551
152
0
474
6,464
6,303
0
2,842
3,622
5,382
0
L
Janus
 
Janus
3,664
118
0
0
7,120
1,529
0
2,218
4,902
20,580
381
W
5,130
213
0
540
3,416
918
0
872
2,544
27,900
759
W
Sun Wukong
BolitaEmpoderado
Sun Wukong
3,486
697
0
278
3,495
1,963
0
1,507
1,988
0
7,548
L
1,415
253
0
77
2,678
520
0
0
2,678
0
6,037
W
2,133
480
0
56
2,962
1,534
0
1,036
1,926
0
2,743
W
Ganesha
LCASH93
Ganesha
3,319
71
0
296
6,850
3,688
0
2,436
3,264
12,106
145
L
Ah Puch
OOO Alien
Ah Puch
3,941
142
0
156
3,006
595
0
297
2,709
14,376
0
L
Rama
8,064
6,219
0
1,338
10,008
2,532
0
2,773
7,235
0
18,276
W
12,981
4,792
0
0
6,575
2,073
0
3,111
3,464
0
19,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,360
Gold Earned
37,235
110
Minions Killed
108
4
Camps Cleared
7
509,765
Distance Traveled
617,459
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,687
1,115
9
2
1
114,715
0
L
Janus
6,489
1,082
48
8
0
111,852
0
W
Agni
7,480
1,247
88
15
1
130,497
0
W
Sun Wukong
6,856
1,143
7
1
3
131,400
0
L
Bastet
6,022
1,004
12
2
0
80,980
0
W
Da Ji
6,587
1,098
2
0
1
95,997
0
W
Ganesha
7,311
1,219
6
1
1
117,192
0
L
Ah Puch
6,750
1,125
22
4
1
101,885
0
L
Rama
7,412
1,235
19
3
2
100,333
0
W
Loki
9,001
1,500
5
1
1
142,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role