Player Matchup

Susano
Susano
Gold IV
BocchiHitori
Susano
Gold IV
Level 158
God Stats
2W - 2L
1,924 SR
Queue Stats
22W - 20L
1,679 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
BunreethJr
Sun Wukong
Platinum II
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 33L
1,663 MMR
Solo
Sylvanus
Sylvanus
Gold III
Stuummmyy
Sylvanus
Gold III
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 92L
1,544 MMR
Party 1
Eset
Eset
Platinum II
WillowII
Eset
Platinum II
Level 125
God Stats
0W - 1L
1,687 SR
Queue Stats
72W - 59L
1,787 MMR
Party 1
Danzaburou
Danzaburou
Platinum V
thesweatysacks
Danzaburou
Platinum V
Level 163
God Stats
9W - 15L
1,501 SR
Queue Stats
629W - 626L
1,690 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,622 SR
1,673 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 156
1,440 SR
1,674 MMR
Hercules
Hercules
Gold I
ElectricEagle17
Hercules
Gold I
Level 156
God Stats
1W - 0L
1,347 SR
Queue Stats
55W - 40L
1,661 MMR
Solo
Apollo
Apollo
Platinum III
Imflown
Apollo
Platinum III
Level 151
God Stats
4W - 7L
1,087 SR
Queue Stats
340W - 337L
1,661 MMR
Party 2
Lancelot
Lancelot
Platinum II
NicoxYT1
Lancelot
Platinum II
Level 163
God Stats
19W - 8L
1,746 SR
Queue Stats
297W - 289L
1,677 MMR
Party 2
Hera
Hera
Platinum I
PolarBearDan
Hera
Platinum I
Level 154
God Stats
4W - 4L
1,581 SR
Queue Stats
319W - 301L
1,698 MMR
Solo
Ymir
Ymir
Platinum IV
mcmoosle
Ymir
Platinum IV
Level 157
God Stats
19W - 28L
1,438 SR
Queue Stats
882W - 876L
1,670 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
9
1 / 4 / 0
5,453
454
3,171
9,826
3,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
BunreethJr
Sun Wukong
12
2 / 1 / 0
6,874
573
6,429
10,921
6,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sylvanus
Stuummmyy
Sylvanus
8
0 / 4 / 1
5,357
446
2,234
9,147
3,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Eset
11
0 / 2 / 1
6,170
514
2,283
5,988
1,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
thesweatysacks
Danzaburou
10
3 / 7 / 1
6,432
536
8,929
11,951
3,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
Nu WaKumbhakarnaCthulhuSurtr

VS

Bans
FenrirChang'eFreyaPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
2 / 1 / 0
8,381
698
7,548
11,443
6,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Apollo
Imflown
Apollo
13
3 / 1 / 6
7,411
618
4,460
8,110
2,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
NicoxYT1
Lancelot
13
7 / 2 / 5
7,693
641
9,160
9,190
4,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
6 / 0 / 2
8,854
738
7,738
3,186
1,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
9
0 / 2 / 5
6,014
501
4,634
8,843
5,792
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
6
Kills
18
18
Deaths
6
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Susano
1
4
0
0.25
L
Sun Wukong
BunreethJr
Sun Wukong
2
1
0
2
W
Hercules
2
1
0
2
W
Apollo
Imflown
Apollo
3
1
6
6
W
Lancelot
NicoxYT1
Lancelot
7
2
5
4.75
W
6
0
2
7
L
Sylvanus
Stuummmyy
Sylvanus
0
4
1
0.13
L
Eset
0
2
1
0.25
W
Ymir
0
2
5
1.25
L
Danzaburou
thesweatysacks
Danzaburou
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,046
Damage
33,540
47,833
Taken
40,772
18,508
Mitigated
20,487
14,454
Healing
8,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
3,171
579
0
3,226
9,826
3,000
0
1,148
8,581
0
36,241
L
Sun Wukong
BunreethJr
Sun Wukong
6,429
1,109
0
3,252
10,921
6,253
0
249
10,672
0
48,147
W
Hercules
7,548
2,104
0
2,602
11,443
6,580
0
322
11,121
1,001
65,081
W
Apollo
Imflown
Apollo
4,460
2,997
0
2,787
8,110
2,742
0
907
7,203
0
50,569
W
Lancelot
NicoxYT1
Lancelot
9,160
2,097
0
899
9,190
4,358
0
682
8,508
0
61,737
W
7,738
1,584
0
500
3,186
1,015
705
990
2,196
63,070
923
L
Sylvanus
Stuummmyy
Sylvanus
2,234
1,001
1,916
1,755
9,147
3,858
0
4,031
4,953
13,934
0
L
Eset
2,283
353
0
741
5,988
1,578
0
2,158
3,607
40,005
172
W
Ymir
4,634
1,242
0
1,807
8,843
5,792
0
2,079
6,764
17,452
0
L
Danzaburou
thesweatysacks
Danzaburou
8,929
4,659
0
3,564
11,951
3,819
1
4,564
7,328
0
37,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,286
Gold Earned
38,353
328
Minions Killed
482
0
Camps Cleared
0
1,140,665
Distance Traveled
1,266,082
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
5,453
454
54
5
0
211,146
0
L
Sun Wukong
6,874
573
94
8
0
236,946
0
W
Hercules
8,381
698
125
10
0
225,086
2
W
Apollo
7,411
618
104
9
0
235,926
1
W
Lancelot
7,693
641
85
7
0
320,068
2
W
Hera
8,854
738
154
13
0
258,845
5
L
Sylvanus
5,357
446
18
2
0
232,014
1
L
Eset
6,170
514
100
8
0
240,400
2
W
Ymir
6,014
501
14
1
0
226,157
2
L
Danzaburou
6,432
536
62
5
0
220,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role