Player Matchup

Xbalanque
Xbalanque
Silver I
Nzrdx
Xbalanque
Silver I
Level 103
God Stats
16W - 7L
1,878 SR
Queue Stats
58W - 47L
1,607 MMR
Party 1
Sun Wukong
Sun Wukong
Gold I
OsmosisXCVII
Sun Wukong
Gold I
Level 121
God Stats
5W - 8L
1,647 SR
Queue Stats
215W - 233L
1,611 MMR
Party 1
Thoth
Thoth
Silver I
SevereMarroww
Thoth
Silver I
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 79L
1,573 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,675 SR
1,597 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,571 SR
1,484 MMR
Chaac
Chaac
Gold III
DARK_YAGAMI_
Chaac
Gold III
Level 149
God Stats
14W - 12L
1,583 SR
Queue Stats
114W - 135L
1,516 MMR
Solo
Raijin
Raijin
Gold IV
gamerboy94Cris
Raijin
Gold IV
Level 124
God Stats
101W - 121L
1,530 SR
Queue Stats
251W - 294L
1,485 MMR
Solo
Amaterasu
Amaterasu
Gold V
yangrui
Amaterasu
Gold V
Level 34
God Stats
7W - 6L
1,600 SR
Queue Stats
22W - 31L
1,451 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Nzrdx
Xbalanque
15
5 / 1 / 3
9,470
947
7,618
6,372
1,663
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
OsmosisXCVII
Sun Wukong
14
1 / 0 / 7
8,516
852
11,006
11,101
8,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 1 / 6
8,848
885
10,627
5,132
1,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CthulhuBaron SamediKuzenboAchilles

VS

Bans
MulanNe ZhaKumbhakarnaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
7,504
750
6,888
14,880
13,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
1 / 1 / 1
8,695
870
6,180
5,757
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Amaterasu
yangrui
Amaterasu
12
0 / 4 / 2
7,484
748
3,911
11,805
5,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
8
Kills
2
2
Deaths
8
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Xbalanque
Nzrdx
Xbalanque
5
1
3
6.5
W
Sun Wukong
OsmosisXCVII
Sun Wukong
1
0
7
4.5
W
2
1
6
5
L
1
1
1
1.5
L
Amaterasu
yangrui
Amaterasu
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,251
Damage
16,979
22,605
Taken
32,442
11,833
Mitigated
20,855
3,893
Healing
8,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,888
1,033
201
6,127
14,880
13,655
0
3,848
10,220
0
21,405
W
Xbalanque
Nzrdx
Xbalanque
7,618
4,067
0
1,149
6,372
1,663
2,722
2,424
3,462
0
34,627
W
Sun Wukong
OsmosisXCVII
Sun Wukong
11,006
2,924
0
2,128
11,101
8,848
483
1,898
8,576
0
28,268
W
10,627
372
0
616
5,132
1,322
726
1,227
3,548
28,350
0
L
6,180
295
0
233
5,757
1,633
0
2,562
2,903
31,166
0
L
Amaterasu
yangrui
Amaterasu
3,911
1,271
0
1,784
11,805
5,567
0
2,799
8,592
0
21,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,834
Gold Earned
23,683
135
Minions Killed
152
0
Camps Cleared
0
620,173
Distance Traveled
592,878
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,504
750
27
3
0
198,276
3
W
Xbalanque
9,470
947
52
5
0
194,617
0
W
Sun Wukong
8,516
852
22
2
0
226,374
0
W
Thoth
8,848
885
61
6
0
199,182
0
L
Raijin
8,695
870
92
9
0
194,415
1
L
Amaterasu
7,484
748
33
3
0
200,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role