Player Matchup

Loki
Loki
Br0wNi3-BUckM3oW
Loki
Level 88
God Stats
6W - 8L
1,431 SR
Queue Stats
95W - 116L
1,325 Elo+
Solo
Hera
Hera
LazyBoyNESXD
Hera
Level 44
God Stats
0W - 2L
1,393 SR
Queue Stats
10W - 11L
1,079 Elo+
Solo
Hou Yi
Hou Yi
Star_Hashira3
Hou Yi
Level 82
God Stats
8W - 9L
1,518 SR
Queue Stats
51W - 41L
1,435 Elo+
Solo
Team Averages
Level 71
1,447 SR
1,279 Elo+

VS

Team Averages
Level 62
1,506 SR
1,339 Elo+
Arachne
Arachne
Gamerchunks02
Arachne
Level 34
God Stats
15W - 2L
1,500 SR
Queue Stats
25W - 18L
1,260 Elo+
Solo
Bacchus
Bacchus
Orangustang
Bacchus
Level 49
God Stats
22W - 15L
1,517 SR
Queue Stats
81W - 77L
1,356 Elo+
Solo
Nu Wa
Nu Wa
dahabs1909
Nu Wa
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 160L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,516
752
3,283
6,226
1,969
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 3 / 2
7,162
716
3,259
5,842
1,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 3 / 0
7,116
712
2,080
7,881
2,411
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
13
3 / 1 / 3
8,034
803
2,637
4,669
1,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bacchus
Orangustang
Bacchus
15
3 / 0 / 5
8,347
835
7,169
6,283
6,988
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
15
3 / 1 / 4
8,382
838
6,407
3,203
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
9
9
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Arachne
3
1
3
4.5
L
0
3
2
0.33
W
Bacchus
Orangustang
Bacchus
3
0
5
5.5
L
1
3
0
0.33
W
Nu Wa
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,622
Damage
16,213
19,949
Taken
14,155
6,212
Mitigated
9,931
1,742
Healing
1,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,283
840
241
583
6,226
1,969
0
3,093
2,823
0
26,353
W
Arachne
2,637
2,422
0
172
4,669
1,921
0
428
4,241
0
24,460
L
3,259
998
0
0
5,842
1,832
26
4,054
1,681
16,347
0
W
Bacchus
Orangustang
Bacchus
7,169
664
0
714
6,283
6,988
0
2,235
4,038
12,516
4,675
L
2,080
932
0
918
7,881
2,411
155
5,229
2,394
0
22,109
W
Nu Wa
6,407
1,653
0
410
3,203
1,022
122
668
2,535
23,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,794
Gold Earned
24,763
115
Minions Killed
108
0
Camps Cleared
0
513,341
Distance Traveled
559,376
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,516
752
44
4
0
188,605
3
W
Arachne
8,034
803
45
5
0
171,478
0
L
Hera
7,162
716
20
2
0
167,299
0
W
Bacchus
8,347
835
19
2
0
213,422
0
L
Hou Yi
7,116
712
51
5
0
157,437
4
W
Nu Wa
8,382
838
44
4
0
174,476
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role