Player Matchup

Baron Samedi
Baron Samedi
ConsoleBAZ
Baron Samedi
Level 89
God Stats
11W - 10L
1,695 SR
Queue Stats
362W - 353L
1,531 Elo+
Solo
Osiris
Osiris
DiarreaDura10
Osiris
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,415 Elo+
Solo
Neith
Neith
SnorlaxAD
Neith
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 30L
1,454 Elo+
Solo
Janus
Janus
rey-pollete
Janus
Level 159
God Stats
0W - 2L
1,492 SR
Queue Stats
142W - 146L
1,523 Elo+
Solo
Fenrir
Fenrir
丨Aatrox
Fenrir
Level 83
God Stats
0W - 4L
1,199 SR
Queue Stats
5W - 13L
1,147 Elo+
Solo
Team Averages
Level 103
1,477 SR
1,414 Elo+

VS

Team Averages
Level 120
1,521 SR
1,477 Elo+
Nemesis
Nemesis
 
Nemesis
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Apidron
Medusa
Level 125
God Stats
13W - 8L
1,584 SR
Queue Stats
255W - 236L
1,518 Elo+
Solo
Bacchus
Bacchus
TomaTralla
Bacchus
Level 126
God Stats
5W - 3L
1,511 SR
Queue Stats
63W - 61L
1,411 Elo+
Solo
Nu Wa
Nu Wa
Xhymn
Nu Wa
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 36L
1,488 Elo+
Solo
Neith
Neith
j-Edu-7
Neith
Level 130
God Stats
129W - 92L
1,511 SR
Queue Stats
290W - 267L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ConsoleBAZ
Baron Samedi
12
4 / 3 / 3
7,562
582
7,011
10,501
7,690
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Breastplate

Breastplate

+20
Physical Protection

5
0 / 2 / 0
4,543
349
387
4,826
2,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
SnorlaxAD
Neith
14
4 / 2 / 2
7,703
593
7,207
7,266
2,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 6 / 1
6,966
536
4,840
7,506
2,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
丨Aatrox
Fenrir
12
3 / 2 / 3
6,615
509
4,130
11,388
4,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
6 / 6 / 5
7,759
597
8,447
12,081
4,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Medusa
Apidron
Medusa
13
2 / 4 / 2
7,298
561
2,713
8,734
2,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
TomaTralla
Bacchus
12
1 / 2 / 6
7,087
545
4,175
8,872
7,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
Xhymn
Nu Wa
14
5 / 0 / 5
8,123
625
8,373
5,029
1,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
j-Edu-7
Neith
14
1 / 0 / 2
8,434
649
4,407
5,287
1,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
12
Kills
15
15
Deaths
12
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
6
5
1.42
W
Medusa
Apidron
Medusa
2
4
2
0.75
L
Baron Samedi
ConsoleBAZ
Baron Samedi
4
3
3
1.83
L
0
2
0
0
L
Neith
SnorlaxAD
Neith
4
2
2
2.5
W
Bacchus
TomaTralla
Bacchus
1
2
6
2
W
Nu Wa
Xhymn
Nu Wa
5
0
5
7.5
W
Neith
j-Edu-7
Neith
1
0
2
2
L
1
6
1
0.25
L
Fenrir
丨Aatrox
Fenrir
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,575
Damage
28,115
41,487
Taken
40,003
18,980
Mitigated
17,687
10,821
Healing
8,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
8,447
3,677
0
1,072
12,081
4,471
0
3,911
7,964
0
44,036
W
Medusa
Apidron
Medusa
2,713
848
0
1,667
8,734
2,861
126
919
7,815
0
52,333
L
Baron Samedi
ConsoleBAZ
Baron Samedi
7,011
564
251
4,113
10,501
7,690
0
2,101
8,222
41,020
0
L
387
133
0
1,502
4,826
2,391
0
787
3,903
0
11,131
L
Neith
SnorlaxAD
Neith
7,207
1,415
0
2,204
7,266
2,593
0
1,865
5,291
0
64,185
W
Bacchus
TomaTralla
Bacchus
4,175
258
0
2,240
8,872
7,242
0
1,902
6,970
19,167
1,684
W
Nu Wa
Xhymn
Nu Wa
8,373
1,019
0
1,176
5,029
1,445
0
2,464
2,295
49,619
490
W
Neith
j-Edu-7
Neith
4,407
687
0
2,011
5,287
1,668
632
2,145
3,108
0
59,481
L
4,840
137
0
976
7,506
2,172
0
4,676
2,579
52,981
0
L
Fenrir
丨Aatrox
Fenrir
4,130
122
0
1,775
11,388
4,134
0
2,236
9,013
0
36,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,389
Gold Earned
38,701
362
Minions Killed
408
0
Camps Cleared
0
1,137,879
Distance Traveled
1,315,701
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,759
597
61
5
0
293,690
1
W
Medusa
7,298
561
103
8
0
268,834
2
L
Baron Samedi
7,562
582
72
6
0
237,606
1
L
Osiris
4,543
349
26
2
0
67,082
0
L
Neith
7,703
593
109
8
0
251,805
1
W
Bacchus
7,087
545
25
2
0
277,771
0
W
Nu Wa
8,123
625
98
8
0
241,281
3
W
Neith
8,434
649
121
9
0
234,125
0
L
Janus
6,966
536
102
8
0
263,325
0
L
Fenrir
6,615
509
53
4
0
318,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role