Player Matchup

Neith
Neith
 
Neith
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
FelipeSeldry
Artemis
Level 138
God Stats
1W - 1L
1,293 SR
Queue Stats
111W - 99L
1,495 Elo+
Party 1
Bacchus
Bacchus
HUNT3RM45T3R
Bacchus
Level 69
God Stats
4W - 3L
1,697 SR
Queue Stats
74W - 66L
1,471 Elo+
Party 1
Fenrir
Fenrir
droga420
Fenrir
Level 54
God Stats
39W - 27L
1,547 SR
Queue Stats
136W - 138L
1,440 Elo+
Solo
Anubis
Anubis
luisrva96
Anubis
Level 67
God Stats
16W - 6L
1,692 SR
Queue Stats
57W - 63L
1,458 Elo+
Solo
Team Averages
Level 105
1,546 SR
1,473 Elo+

VS

Team Averages
Level 94
1,462 SR
1,467 Elo+
Amaterasu
Amaterasu
Tony Gondor
Amaterasu
Level 120
God Stats
30W - 23L
1,531 SR
Queue Stats
220W - 204L
1,418 Elo+
Solo
Chernobog
Chernobog
Zero6066
Chernobog
Level 64
God Stats
0W - 2L
1,293 SR
Queue Stats
12W - 15L
1,430 Elo+
Solo
Awilix
Awilix
megadem
Awilix
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 87L
1,419 Elo+
Solo
Sobek
Sobek
rewindstrike
Sobek
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 21L
1,618 Elo+
Party 2
Scylla
Scylla
steadyclimber
Scylla
Level 149
God Stats
6W - 10L
1,484 SR
Queue Stats
340W - 341L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 1 / 4
8,148
627
5,191
3,666
2,202
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Artemis
FelipeSeldry
Artemis
13
1 / 0 / 5
6,835
526
5,067
4,076
1,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
HUNT3RM45T3R
Bacchus
12
0 / 0 / 8
7,113
547
4,966
9,494
8,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
droga420
Fenrir
15
13 / 1 / 2
8,888
684
8,958
8,088
2,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Anubis
luisrva96
Anubis
14
5 / 1 / 4
8,382
645
8,415
7,139
2,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Tony Gondor
Amaterasu
7
0 / 2 / 0
5,383
414
2,438
10,394
4,680
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
Zero6066
Chernobog
9
0 / 5 / 0
5,472
421
4,414
8,631
1,980
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Awilix
megadem
Awilix
11
0 / 6 / 2
6,195
477
2,148
11,145
4,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 5 / 0
5,965
459
1,981
11,195
8,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

11
2 / 4 / 0
6,338
488
5,042
7,007
1,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
22
Kills
3
3
Deaths
22
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
4
5
W
Artemis
FelipeSeldry
Artemis
1
0
5
3.5
W
Bacchus
HUNT3RM45T3R
Bacchus
0
0
8
4
L
Amaterasu
Tony Gondor
Amaterasu
0
2
0
0
L
Chernobog
Zero6066
Chernobog
0
5
0
0
W
Fenrir
droga420
Fenrir
13
1
2
14
W
Anubis
luisrva96
Anubis
5
1
4
7
L
Awilix
megadem
Awilix
0
6
2
0.17
L
1
5
0
0.2
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,597
Damage
16,023
32,463
Taken
48,372
18,089
Mitigated
20,237
12,278
Healing
8,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,191
1,676
0
1,718
3,666
2,202
33
725
2,730
0
45,871
W
Artemis
FelipeSeldry
Artemis
5,067
2,368
0
1,667
4,076
1,200
1,977
0
4,076
0
46,804
W
Bacchus
HUNT3RM45T3R
Bacchus
4,966
378
0
3,048
9,494
8,998
429
224
9,252
19,699
2,017
L
Amaterasu
Tony Gondor
Amaterasu
2,438
607
0
3,644
10,394
4,680
0
1,547
8,847
0
18,058
L
Chernobog
Zero6066
Chernobog
4,414
2,344
0
1,688
8,631
1,980
0
3,922
4,709
0
32,939
W
Fenrir
droga420
Fenrir
8,958
1,869
0
2,743
8,088
2,950
20
2,107
5,670
0
56,873
W
Anubis
luisrva96
Anubis
8,415
248
0
3,102
7,139
2,739
135
3,033
3,712
64,568
443
L
Awilix
megadem
Awilix
2,148
837
0
792
11,145
4,151
0
1,171
9,974
0
39,773
L
1,981
102
0
2,496
11,195
8,385
0
1,859
9,336
18,301
0
L
5,042
281
0
338
7,007
1,041
0
4,122
2,885
33,410
1,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,366
Gold Earned
29,353
357
Minions Killed
233
0
Camps Cleared
0
1,253,257
Distance Traveled
1,285,210
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,148
627
77
6
0
186,718
0
W
Artemis
6,835
526
65
5
0
232,725
0
W
Bacchus
7,113
547
35
3
0
266,786
1
L
Amaterasu
5,383
414
26
2
0
286,860
4
L
Chernobog
5,472
421
44
3
0
244,593
1
W
Fenrir
8,888
684
75
6
0
311,003
3
W
Anubis
8,382
645
105
8
0
256,025
0
L
Awilix
6,195
477
78
6
0
280,074
0
L
Sobek
5,965
459
24
2
0
233,025
0
L
Scylla
6,338
488
61
5
0
240,658
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role