Player Matchup

Kuzenbo
Kuzenbo
Platinum II
Debray
Kuzenbo
Platinum II
Level 156
God Stats
3W - 7L
1,448 SR
Queue Stats
67W - 71L
1,474 MMR
Solo
Sylvanus
Sylvanus
Gold IV
Guito01
Sylvanus
Gold IV
Level 147
God Stats
18W - 16L
1,537 SR
Queue Stats
180W - 205L
1,479 MMR
Solo
Hel
Hel
Bronze II
Ladarrion10
Hel
Bronze II
Level 141
God Stats
1W - 1L
1,692 SR
Queue Stats
24W - 44L
1,038 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,559 SR
1,330 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 92
1,647 SR
1,340 MMR
Cthulhu
Cthulhu
Silver III
Ghost Zenin
Cthulhu
Silver III
Level 109
God Stats
8W - 5L
1,470 SR
Queue Stats
32W - 47L
1,024 MMR
Solo
Hera
Hera
Gold V
MudkipCody
Hera
Gold V
Level 82
God Stats
10W - 2L
1,970 SR
Queue Stats
96W - 99L
1,516 MMR
Party 1
Skadi
Skadi
Gold V
WhiterFerret266
Skadi
Gold V
Level 84
God Stats
11W - 2L
1,500 SR
Queue Stats
272W - 266L
1,480 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Debray
Kuzenbo
14
1 / 4 / 1
9,006
819
6,865
16,152
18,995
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
Guito01
Sylvanus
13
0 / 5 / 1
7,675
698
4,083
15,461
9,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
0 / 6 / 1
7,766
706
3,060
8,527
2,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
AchillesNe ZhaAgniVulcanFenrir

VS

Bans
BacchusBastetArtemisKumbhakarnaCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ghost Zenin
Cthulhu
15
4 / 1 / 10
9,865
897
12,454
11,145
8,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 0 / 10
10,035
912
12,209
7,319
4,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 1 / 7
10,350
941
10,815
7,205
2,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
1
Kills
15
15
Deaths
2
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Debray
Kuzenbo
1
4
1
0.38
W
Cthulhu
Ghost Zenin
Cthulhu
4
1
10
9
L
Sylvanus
Guito01
Sylvanus
0
5
1
0.1
L
0
6
1
0.08
W
5
0
10
10
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,008
Damage
35,478
40,140
Taken
25,669
31,124
Mitigated
15,137
11,215
Healing
3,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Debray
Kuzenbo
6,865
1,943
0
2,854
16,152
18,995
0
8,670
6,885
24,023
337
W
Cthulhu
Ghost Zenin
Cthulhu
12,454
978
283
1,578
11,145
8,142
0
4,755
6,192
28,863
958
L
Sylvanus
Guito01
Sylvanus
4,083
258
1,173
3,216
15,461
9,177
0
9,399
5,707
14,138
0
L
3,060
30
1,650
2,322
8,527
2,952
0
5,086
3,134
21,283
0
W
12,209
2,469
0
805
7,319
4,078
740
3,459
3,666
38,331
0
W
10,815
3,434
0
1,184
7,205
2,917
1,807
5,081
1,944
0
38,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,447
Gold Earned
30,250
94
Minions Killed
175
0
Camps Cleared
0
544,807
Distance Traveled
662,599
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,006
819
32
3
0
215,360
0
W
Cthulhu
9,865
897
58
5
0
214,359
0
L
Sylvanus
7,675
698
18
2
0
182,985
0
L
Hel
7,766
706
44
4
0
146,462
2
W
Hera
10,035
912
69
6
0
240,240
0
W
Skadi
10,350
941
48
4
0
208,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role