Player Matchup

Anubis
Anubis
Kleemanator
Anubis
Level 142
God Stats
89W - 95L
1,548 SR
Queue Stats
94W - 95L
1,521 Elo+
Solo
Atlas
Atlas
Phreaknstein
Atlas
Level 58
God Stats
2W - 5L
1,350 SR
Queue Stats
107W - 121L
1,461 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
WyattCheeseball
Ah Muzen Cab
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,411 Elo+
Solo
Team Averages
Level 95
1,466 SR
1,464 Elo+

VS

Team Averages
Level 136
1,541 SR
1,516 Elo+
Poseidon
Poseidon
UUUUUHHHHMMMMM
Poseidon
Level 126
God Stats
3W - 5L
1,415 SR
Queue Stats
387W - 365L
1,502 Elo+
Solo
Chaac
Chaac
XxSLAYERxX9891
Chaac
Level 161
God Stats
85W - 92L
1,535 SR
Queue Stats
781W - 791L
1,510 Elo+
Solo
Thor
Thor
shotpower05
Thor
Level 120
God Stats
101W - 74L
1,674 SR
Queue Stats
179W - 176L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
2 / 3 / 0
8,283
828
4,972
7,837
3,246
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 2 / 2
7,341
734
4,696
11,683
10,922
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
WyattCheeseball
Ah Muzen Cab
12
0 / 5 / 1
7,156
716
4,982
9,749
2,690
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
15
3 / 2 / 5
9,044
904
6,801
5,709
2,425
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

16
5 / 0 / 4
9,345
935
8,030
9,094
6,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 0 / 7
9,048
905
11,191
6,049
1,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
10
10
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anubis
2
3
0
0.67
L
0
2
2
0.5
W
Poseidon
3
2
5
2.75
L
Ah Muzen Cab
WyattCheeseball
Ah Muzen Cab
0
5
1
0.1
W
5
0
4
7
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,650
Damage
26,022
29,269
Taken
20,852
16,858
Mitigated
11,065
4,470
Healing
7,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
4,972
0
0
1,806
7,837
3,246
0
591
6,879
31,512
42
L
4,696
1,354
0
1,967
11,683
10,922
0
3,596
7,625
15,974
0
W
Poseidon
6,801
1,390
0
802
5,709
2,425
682
2,571
3,138
40,983
567
L
Ah Muzen Cab
WyattCheeseball
Ah Muzen Cab
4,982
1,688
0
697
9,749
2,690
120
2,632
6,819
0
19,858
W
8,030
238
0
6,242
9,094
6,724
208
3,315
5,779
0
26,798
W
11,191
765
0
230
6,049
1,916
613
3,800
2,249
0
27,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,780
Gold Earned
27,437
111
Minions Killed
170
0
Camps Cleared
0
517,214
Distance Traveled
625,159
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,283
828
60
6
0
150,980
2
L
Atlas
7,341
734
18
2
0
197,078
1
W
Poseidon
9,044
904
71
7
0
205,970
0
L
Ah Muzen Cab
7,156
716
33
3
0
169,156
0
W
Chaac
9,345
935
48
5
0
218,943
0
W
Thor
9,048
905
51
5
0
200,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role