Player Matchup

Artemis
Artemis
 
Artemis
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Nerdadhran
Hel
Level 128
God Stats
0W - 2L
1,274 SR
Queue Stats
215W - 190L
1,507 Elo+
Solo
Serqet
Serqet
NotoriousJIG16
Serqet
Level 130
God Stats
9W - 14L
1,495 SR
Queue Stats
238W - 233L
1,495 Elo+
Party 1
Baba Yaga
Baba Yaga
SchoolGirlJesse
Baba Yaga
Level 129
God Stats
3W - 12L
1,462 SR
Queue Stats
274W - 248L
1,531 Elo+
Party 1
Bellona
Bellona
sk8kage
Bellona
Level 142
God Stats
10W - 12L
1,467 SR
Queue Stats
102W - 104L
1,518 Elo+
Solo
Team Averages
Level 136
1,440 SR
1,510 Elo+

VS

Team Averages
Level 119
1,628 SR
1,516 Elo+
Hachiman
Hachiman
 
Hachiman
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
BigBoyBoats
Ne Zha
Level 103
God Stats
3W - 1L
1,500 SR
Queue Stats
134W - 114L
1,555 Elo+
Solo
Bacchus
Bacchus
MarkLost
Bacchus
Level 129
God Stats
6W - 7L
1,611 SR
Queue Stats
196W - 207L
1,482 Elo+
Solo
Shiva
Shiva
xXBrian21GXx
Shiva
Level 103
God Stats
10W - 2L
1,838 SR
Queue Stats
81W - 71L
1,524 Elo+
Solo
Hades
Hades
ztrendkill
Hades
Level 162
God Stats
43W - 19L
1,694 SR
Queue Stats
594W - 617L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
4 / 1 / 1
7,476
575
7,339
6,485
2,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
0 / 2 / 7
6,322
486
4,187
8,697
5,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

12
4 / 2 / 1
6,839
526
4,239
10,719
3,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
SchoolGirlJesse
Baba Yaga
12
2 / 4 / 3
6,822
525
8,685
7,652
2,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
sk8kage
Bellona
11
0 / 5 / 0
6,190
476
3,913
12,237
11,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
1 / 4 / 0
5,841
449
1,816
7,664
1,599
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ne Zha
13
5 / 2 / 3
7,233
556
7,729
10,337
3,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
MarkLost
Bacchus
10
0 / 2 / 2
5,815
447
2,647
8,493
6,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
5 / 0 / 2
8,822
679
9,795
11,307
7,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hades
14
3 / 2 / 3
7,850
604
7,074
10,801
3,868
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
10
Kills
14
14
Deaths
10
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
4
1
1
4.5
W
Hachiman
 
Hachiman
1
4
0
0.25
W
Ne Zha
5
2
3
3.25
W
Bacchus
MarkLost
Bacchus
0
2
2
0.5
L
0
2
7
1.75
L
4
2
1
2.25
L
Baba Yaga
SchoolGirlJesse
Baba Yaga
2
4
3
0.88
L
Bellona
sk8kage
Bellona
0
5
0
0
W
5
0
2
6
W
Hades
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,363
Damage
29,061
45,790
Taken
48,602
24,959
Mitigated
23,052
17,023
Healing
20,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
7,339
2,942
0
2,556
6,485
2,233
2,937
580
5,859
0
50,666
W
Hachiman
 
Hachiman
1,816
1,042
0
2,304
7,664
1,599
0
701
6,963
0
21,677
W
Ne Zha
7,729
2,198
0
2,860
10,337
3,917
0
1,942
8,049
0
49,556
W
Bacchus
MarkLost
Bacchus
2,647
126
0
2,987
8,493
6,650
0
2,879
5,519
15,087
0
L
4,187
377
1,139
3,759
8,697
5,067
256
3,524
5,173
23,324
0
L
4,239
799
0
4,451
10,719
3,466
0
2,775
7,898
0
41,955
L
Baba Yaga
SchoolGirlJesse
Baba Yaga
8,685
394
0
1,392
7,652
2,903
0
2,793
4,767
38,263
0
L
Bellona
sk8kage
Bellona
3,913
991
0
3,726
12,237
11,290
0
0
11,550
798
34,589
W
9,795
1,481
70
5,443
11,307
7,018
0
1,605
9,050
0
63,747
W
Hades
7,074
361
466
6,808
10,801
3,868
0
5,451
4,935
57,106
2,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,649
Gold Earned
35,561
318
Minions Killed
345
0
Camps Cleared
0
1,219,023
Distance Traveled
1,286,674
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,476
575
86
7
0
211,419
2
W
Hachiman
5,841
449
40
3
0
202,676
1
W
Ne Zha
7,233
556
63
5
0
270,090
2
W
Bacchus
5,815
447
14
1
0
274,495
3
L
Hel
6,322
486
31
2
0
218,499
1
L
Serqet
6,839
526
79
6
0
300,147
2
L
Baba Yaga
6,822
525
57
4
0
258,936
0
L
Bellona
6,190
476
65
5
0
230,022
4
W
Shiva
8,822
679
106
8
0
275,012
0
W
Hades
7,850
604
122
9
0
264,401
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role