Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Mochette2
Tyr
Level 126
God Stats
11W - 14L
1,375 SR
Queue Stats
359W - 326L
1,494 Elo+
Solo
Ix Chel
Ix Chel
SandySphinx
Ix Chel
Level 69
God Stats
10W - 20L
1,423 SR
Queue Stats
195W - 213L
1,450 Elo+
Party 2
Nike
Nike
Shruikin94
Nike
Level 70
God Stats
15W - 12L
1,575 SR
Queue Stats
252W - 270L
1,495 Elo+
Party 2
Thor
Thor
Simptuous
Thor
Level 139
God Stats
4W - 11L
1,440 SR
Queue Stats
197W - 190L
1,520 Elo+
Party 1
Team Averages
Level 112
1,463 SR
1,492 Elo+

VS

Team Averages
Level 122
1,478 SR
1,499 Elo+
Khepri
Khepri
 
Khepri
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
ELAMRAOUIchrists
Vulcan
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 66L
1,465 Elo+
Party 3
Thanatos
Thanatos
FajitaNinja
Thanatos
Level 106
God Stats
18W - 9L
1,623 SR
Queue Stats
32W - 24L
1,535 Elo+
Solo
Tyr
Tyr
oMentals
Tyr
Level 121
God Stats
4W - 4L
1,442 SR
Queue Stats
71W - 69L
1,503 Elo+
Solo
Neith
Neith
xXHamidou3112Xx
Neith
Level 125
God Stats
1W - 1L
1,324 SR
Queue Stats
93W - 96L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
8
0 / 1 / 0
4,427
492
2,184
5,687
1,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

6
0 / 2 / 0
4,236
471
1,451
4,757
1,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
SandySphinx
Ix Chel
10
3 / 0 / 0
5,586
621
2,793
2,849
900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 0
4,086
454
2,226
5,031
2,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thor
8
0 / 0 / 2
4,754
528
2,040
6,249
1,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
1 / 0 / 2
5,628
625
3,847
7,031
4,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 1 / 0
5,204
578
1,006
2,847
775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
FajitaNinja
Thanatos
9
2 / 2 / 0
5,057
562
3,100
8,176
2,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 0 / 1
6,007
667
3,163
5,131
3,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
1 / 0 / 2
5,303
589
2,913
2,068
663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
3
Kills
5
5
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
1
0
0
W
Khepri
 
Khepri
1
0
2
2
W
0
1
0
0
W
Thanatos
FajitaNinja
Thanatos
2
2
0
1
L
0
2
0
0
L
Ix Chel
SandySphinx
Ix Chel
3
0
0
3
L
0
2
0
0
L
Thor
0
0
2
1
W
1
0
1
1.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,694
Damage
14,029
24,573
Taken
25,253
7,821
Mitigated
12,797
9,337
Healing
9,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,184
1,240
0
2,143
5,687
1,568
0
1,954
3,733
0
30,703
W
Khepri
 
Khepri
3,847
204
228
2,184
7,031
4,826
0
0
6,843
25,448
0
W
1,006
0
0
320
2,847
775
451
1,358
1,363
24,792
0
W
Thanatos
FajitaNinja
Thanatos
3,100
480
0
5,161
8,176
2,756
0
1,161
6,861
0
39,101
L
1,451
328
0
1,582
4,757
1,647
0
0
4,757
0
19,030
L
Ix Chel
SandySphinx
Ix Chel
2,793
112
131
1,053
2,849
900
34
1,272
1,577
28,156
1,121
L
2,226
187
0
1,566
5,031
2,040
0
1,157
3,874
0
14,671
L
Thor
2,040
328
0
2,862
6,249
1,666
0
470
5,779
0
26,055
W
3,163
255
0
1,472
5,131
3,777
0
0
5,059
0
30,200
W
2,913
558
0
555
2,068
663
1,254
0
2,034
0
34,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,089
Gold Earned
27,199
250
Minions Killed
274
0
Camps Cleared
0
851,831
Distance Traveled
979,778
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,427
492
58
6
0
190,682
0
W
Khepri
5,628
625
35
4
0
204,030
3
W
Vulcan
5,204
578
44
5
0
185,285
4
W
Thanatos
5,057
562
67
7
0
217,767
0
L
Tyr
4,236
471
36
4
0
107,216
1
L
Ix Chel
5,586
621
73
8
0
166,965
4
L
Nike
4,086
454
31
3
0
186,451
3
L
Thor
4,754
528
52
6
0
200,517
0
W
Tyr
6,007
667
58
6
0
204,864
0
W
Neith
5,303
589
70
8
0
167,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role