Player Matchup

Merlin
Merlin
NessNightmare87
Merlin
Level 7
God Stats
5W - 9L
1,213 SR
Queue Stats
6W - 12L
1,125 Elo+
Party 2
Pele
Pele
OnlyPaper_24
Pele
Level 62
God Stats
0W - 1L
1,587 SR
Queue Stats
3W - 9L
1,007 Elo+
Party 2
King Arthur
King Arthur
gmangavin
King Arthur
Level 83
God Stats
1W - 2L
1,373 SR
Queue Stats
6W - 12L
1,125 Elo+
Party 2
Team Averages
Level 51
1,391 SR
1,086 Elo+

VS

Team Averages
Level 43
1,480 SR
1,319 Elo+
Hel
Hel
Gr8ApeMarukh
Hel
Level 64
God Stats
82W - 81L
1,495 SR
Queue Stats
261W - 299L
1,305 Elo+
Party 1
Sun Wukong
Sun Wukong
Jackhammer_Jonji
Sun Wukong
Level 42
God Stats
5W - 3L
1,455 SR
Queue Stats
80W - 100L
1,326 Elo+
Solo
Danzaburou
Danzaburou
Tohma7669
Danzaburou
Level 22
God Stats
17W - 14L
1,489 SR
Queue Stats
27W - 30L
1,326 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
7,745
775
5,607
6,473
1,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 6 / 1
7,894
789
5,217
10,581
3,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
gmangavin
King Arthur
11
0 / 7 / 1
7,063
706
4,279
14,871
13,342
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 1 / 7
10,381
1,038
11,731
7,856
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Jackhammer_Jonji
Sun Wukong
15
2 / 0 / 14
8,857
886
6,454
9,564
7,816
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Tohma7669
Danzaburou
15
5 / 1 / 12
9,562
956
10,024
9,236
3,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
50
2
Kills
17
17
Deaths
2
2
Assists
33
Player
Kills
Deaths
Assists
KDA
W
10
1
7
13.5
W
Sun Wukong
Jackhammer_Jonji
Sun Wukong
2
0
14
9
L
1
4
0
0.25
L
1
6
1
0.25
W
Danzaburou
Tohma7669
Danzaburou
5
1
12
11
L
King Arthur
gmangavin
King Arthur
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,103
Damage
28,209
31,925
Taken
26,656
18,688
Mitigated
14,406
4,680
Healing
15,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,731
318
5,930
5,711
7,856
2,612
1,028
1,905
5,951
33,816
0
W
Sun Wukong
Jackhammer_Jonji
Sun Wukong
6,454
2,139
291
835
9,564
7,816
713
1,831
7,733
0
22,458
L
5,607
505
0
165
6,473
1,957
0
2,585
3,678
16,557
0
L
5,217
547
0
2,346
10,581
3,389
0
3,938
6,261
0
19,245
W
Danzaburou
Tohma7669
Danzaburou
10,024
4,281
176
2,360
9,236
3,978
2,443
2,145
7,091
0
36,150
L
King Arthur
gmangavin
King Arthur
4,279
47
293
1,876
14,871
13,342
0
4,173
10,235
685
18,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,702
Gold Earned
28,800
88
Minions Killed
142
0
Camps Cleared
0
495,080
Distance Traveled
594,972
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,381
1,038
64
6
0
215,971
1
W
Sun Wukong
8,857
886
27
3
0
196,687
0
L
Merlin
7,745
775
47
5
0
143,096
0
L
Pele
7,894
789
24
2
0
176,898
0
W
Danzaburou
9,562
956
51
5
0
182,314
0
L
King Arthur
7,063
706
17
2
0
175,086
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role