Player Matchup

Anubis
Anubis
Despierta2418
Anubis
Level 66
God Stats
30W - 22L
1,516 SR
Queue Stats
205W - 191L
1,454 Elo+
Solo
Olorun
Olorun
Slade_Sharingan
Olorun
Level 103
God Stats
4W - 2L
1,590 SR
Queue Stats
37W - 52L
1,385 Elo+
Party 1
Nut
Nut
Wxvyy_Tv
Nut
Level 64
God Stats
1W - 1L
1,264 SR
Queue Stats
25W - 34L
1,373 Elo+
Party 1
Mercury
Mercury
tareio
Mercury
Level 107
God Stats
1W - 2L
1,402 SR
Queue Stats
235W - 218L
1,491 Elo+
Solo
Sun Wukong
Sun Wukong
topshatta77
Sun Wukong
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
98W - 92L
1,437 Elo+
Solo
Team Averages
Level 85
1,454 SR
1,428 Elo+

VS

Team Averages
Level 140
1,483 SR
1,476 Elo+
Bakasura
Bakasura
 
Bakasura
Level 316
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Dawnmaster916
Kumbhakarna
Level 124
God Stats
27W - 15L
1,600 SR
Queue Stats
232W - 226L
1,497 Elo+
Solo
Ganesha
Ganesha
KemetiGreek-96
Ganesha
Level 128
God Stats
3W - 3L
1,236 SR
Queue Stats
160W - 188L
1,430 Elo+
Solo
Nu Wa
Nu Wa
Le_Prince_Oreo
Nu Wa
Level 62
God Stats
80W - 50L
1,579 SR
Queue Stats
165W - 182L
1,454 Elo+
Solo
Medusa
Medusa
RogueXTheOne
Medusa
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 5
8,559
611
10,231
8,308
2,978
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
4 / 3 / 4
7,107
508
7,480
9,850
2,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 7 / 2
6,555
468
4,735
10,582
3,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
tareio
Mercury
14
5 / 0 / 4
7,713
551
4,905
6,329
2,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
topshatta77
Sun Wukong
11
1 / 0 / 5
7,434
531
3,738
7,955
3,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
3 / 2 / 1
7,762
554
5,627
12,415
5,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Kumbhakarna
Dawnmaster916
Kumbhakarna
10
1 / 5 / 5
6,516
465
3,810
13,953
10,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

9
0 / 4 / 1
5,554
397
637
9,218
5,590
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
1 / 4 / 2
6,464
462
10,840
8,618
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
14
7 / 1 / 2
8,566
612
9,076
7,466
2,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
23
16
Kills
12
12
Deaths
16
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
2
1
1.75
L
Kumbhakarna
Dawnmaster916
Kumbhakarna
1
5
5
0.7
W
6
2
5
4.25
L
0
4
1
0.13
L
1
4
2
0.5
L
Medusa
7
1
2
8
W
4
3
4
2
W
0
7
2
0.14
W
Mercury
tareio
Mercury
5
0
4
7
W
Sun Wukong
topshatta77
Sun Wukong
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,089
Damage
29,990
43,024
Taken
51,670
14,783
Mitigated
25,220
9,614
Healing
11,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,627
3,650
0
4,700
12,415
5,115
1,226
2,273
10,142
0
49,812
L
Kumbhakarna
Dawnmaster916
Kumbhakarna
3,810
445
38
1,424
13,953
10,282
191
4,945
9,008
25,171
0
W
10,231
175
0
2,191
8,308
2,978
0
5,370
2,352
71,227
2,766
L
637
117
199
824
9,218
5,590
188
2,302
6,916
16,576
22
L
10,840
3,642
0
1,416
8,618
1,346
195
6,159
2,459
44,272
1,543
L
Medusa
9,076
2,942
0
2,926
7,466
2,887
458
1,684
5,782
0
61,415
W
7,480
4,261
111
2,727
9,850
2,619
0
3,314
5,934
41,481
0
W
4,735
2,703
0
2,161
10,582
3,197
0
1,352
9,022
0
36,895
W
Mercury
tareio
Mercury
4,905
2,234
0
295
6,329
2,222
0
1,330
4,747
0
47,200
W
Sun Wukong
topshatta77
Sun Wukong
3,738
641
0
2,129
7,955
3,767
0
2,446
4,928
0
41,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,368
Gold Earned
34,862
418
Minions Killed
345
0
Camps Cleared
0
1,277,787
Distance Traveled
1,285,801
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,762
554
104
7
0
301,147
3
L
Kumbhakarna
6,516
465
40
3
0
250,538
6
W
Anubis
8,559
611
135
10
0
261,851
2
L
Ganesha
5,554
397
21
2
0
214,105
6
L
Nu Wa
6,464
462
68
5
0
248,878
0
L
Medusa
8,566
612
112
8
0
271,133
2
W
Olorun
7,107
508
67
5
0
239,751
0
W
Nut
6,555
468
67
5
0
225,912
0
W
Mercury
7,713
551
83
6
0
332,908
0
W
Sun Wukong
7,434
531
66
5
0
217,365
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role