Player Matchup

Mercury
Mercury
Darkarking88
Mercury
Level 111
God Stats
42W - 27L
1,514 SR
Queue Stats
104W - 111L
1,428 Elo+
Solo
Sol
Sol
Hamorim
Sol
Level 139
God Stats
7W - 3L
1,497 SR
Queue Stats
96W - 89L
1,493 Elo+
Solo
Fafnir
Fafnir
Jugador90007865
Fafnir
Level 88
God Stats
4W - 1L
1,688 SR
Queue Stats
19W - 12L
1,496 Elo+
Solo
Anubis
Anubis
MANA x 819
Anubis
Level 104
God Stats
16W - 8L
1,561 SR
Queue Stats
508W - 548L
1,339 Elo+
Solo
Medusa
Medusa
Sen-Hyung
Medusa
Level 60
God Stats
2W - 2L
1,446 SR
Queue Stats
107W - 108L
1,413 Elo+
Solo
Team Averages
Level 100
1,541 SR
1,434 Elo+

VS

Team Averages
Level 107
1,406 SR
1,468 Elo+
Merlin
Merlin
 
Merlin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Twitch_JaSGaMeTV
Bakasura
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
260W - 257L
1,451 Elo+
Party 1
Sol
Sol
TwoToothdTooter
Sol
Level 148
God Stats
0W - 2L
1,236 SR
Queue Stats
65W - 73L
1,463 Elo+
Solo
Agni
Agni
sika51260
Agni
Level 68
God Stats
1W - 4L
1,291 SR
Queue Stats
90W - 92L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Darkarking88
Mercury
14
6 / 0 / 1
8,245
634
4,416
5,719
2,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sol
15
4 / 5 / 1
8,820
678
6,006
8,493
2,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 0 / 2
7,421
571
3,791
9,180
8,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
MANA x 819
Anubis
13
3 / 3 / 4
7,946
611
5,272
9,350
3,934
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
Sen-Hyung
Medusa
11
1 / 1 / 1
6,465
497
6,320
7,689
2,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
3 / 3 / 0
6,465
497
6,671
6,862
1,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chaac
 
Chaac
9
1 / 4 / 0
5,421
417
3,084
9,552
4,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 4 / 1
7,217
555
2,773
10,960
3,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 2
5,851
450
8,272
6,482
1,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Agni
10
1 / 2 / 3
6,499
500
4,278
5,266
1,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
15
Kills
8
9
Deaths
15
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
3
0
1
L
Chaac
 
Chaac
1
4
0
0.25
W
Mercury
Darkarking88
Mercury
6
0
1
6.5
W
Sol
4
5
1
0.9
W
1
0
2
2
W
Anubis
MANA x 819
Anubis
3
3
4
1.67
W
Medusa
Sen-Hyung
Medusa
1
1
1
1.5
L
3
4
1
0.88
L
0
2
2
0.5
L
Agni
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,805
Damage
25,078
40,431
Taken
39,122
19,553
Mitigated
12,700
11,460
Healing
9,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,671
640
0
210
6,862
1,604
0
2,787
4,075
31,828
0
L
Chaac
 
Chaac
3,084
334
0
2,914
9,552
4,846
0
1,965
7,587
0
21,405
W
Mercury
Darkarking88
Mercury
4,416
1,497
0
463
5,719
2,115
0
1,265
4,022
0
53,574
W
Sol
6,006
1,940
0
863
8,493
2,844
721
4,051
4,297
54,388
9,344
W
3,791
940
194
4,355
9,180
8,387
174
4,203
3,954
15,325
2,117
W
Anubis
MANA x 819
Anubis
5,272
279
0
4,591
9,350
3,934
1,020
3,056
5,675
55,943
2,477
W
Medusa
Sen-Hyung
Medusa
6,320
1,890
0
994
7,689
2,273
888
3,859
3,298
0
49,866
L
2,773
1,785
0
3,234
10,960
3,433
374
4,410
6,550
0
23,542
L
8,272
949
0
2,520
6,482
1,526
0
2,972
3,510
29,677
0
L
Agni
4,278
745
0
942
5,266
1,291
332
2,370
2,896
26,214
7,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,897
Gold Earned
31,453
425
Minions Killed
275
0
Camps Cleared
0
1,325,980
Distance Traveled
1,149,385
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,465
497
72
6
0
244,833
2
L
Chaac
5,421
417
25
2
0
252,652
0
W
Mercury
8,245
634
99
8
0
340,247
0
W
Sol
8,820
678
128
10
0
213,263
0
W
Fafnir
7,421
571
27
2
0
264,944
0
W
Anubis
7,946
611
85
7
0
232,171
3
W
Medusa
6,465
497
86
7
0
275,355
0
L
Bakasura
7,217
555
72
6
0
264,330
1
L
Sol
5,851
450
60
5
0
211,312
2
L
Agni
6,499
500
46
4
0
176,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role