Player Matchup

Hercules
Hercules
Diamond III
ArtiosSweetSpot
Hercules
Diamond III
Level 124
God Stats
1W - 2L
1,746 SR
Queue Stats
148W - 109L
1,948 MMR
Party 2
Cerberus
Cerberus
Diamond I
FitTrevorTTV
Cerberus
Diamond I
Level 93
God Stats
8W - 7L
1,555 SR
Queue Stats
325W - 220L
2,075 MMR
Party 2
Ra
Ra
Diamond II
Remember Odin
Ra
Diamond II
Level 158
God Stats
35W - 26L
1,686 SR
Queue Stats
361W - 366L
1,900 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 125
1,662 SR
1,975 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 170
1,487 SR
1,362 MMR
Baron Samedi
Baron Samedi
Bronze III
DemS-93-Family
Baron Samedi
Bronze III
Level 234
God Stats
0W - 1L
1,573 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold V
IxGolD_DacO
Bacchus
Gold V
Level 129
God Stats
1W - 5L
1,386 SR
Queue Stats
123W - 167L
1,208 MMR
Party 1
Lancelot
Lancelot
Gold V
benho94
Lancelot
Gold V
Level 146
God Stats
33W - 38L
1,503 SR
Queue Stats
453W - 530L
1,377 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
7 / 0 / 5
9,767
977
10,620
9,015
7,075
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cerberus
FitTrevorTTV
Cerberus
15
4 / 3 / 6
8,955
896
12,269
12,976
7,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

16
2 / 2 / 9
9,575
958
5,522
5,068
1,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
FafnirAchillesSerqetNe ZhaCthulhu

VS

Bans
ThothKuzenboAnhurSobekCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DemS-93-Family
Baron Samedi
13
0 / 7 / 3
7,357
736
4,391
10,911
3,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bacchus
IxGolD_DacO
Bacchus
13
0 / 2 / 2
6,978
698
5,219
10,933
9,517
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
benho94
Lancelot
14
5 / 4 / 0
8,336
834
7,656
9,786
3,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
13
Kills
5
5
Deaths
13
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
7
0
5
9.5
L
Baron Samedi
DemS-93-Family
Baron Samedi
0
7
3
0.21
W
Cerberus
FitTrevorTTV
Cerberus
4
3
6
2.33
L
Bacchus
IxGolD_DacO
Bacchus
0
2
2
0.5
W
2
2
9
3.25
L
Lancelot
benho94
Lancelot
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,411
Damage
17,266
27,059
Taken
31,630
16,146
Mitigated
16,174
11,759
Healing
4,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
10,620
3,644
0
4,031
9,015
7,075
727
2,488
6,517
0
16,378
L
Baron Samedi
DemS-93-Family
Baron Samedi
4,391
580
147
1,719
10,911
3,625
0
5,191
5,078
23,187
0
W
Cerberus
FitTrevorTTV
Cerberus
12,269
424
0
3,518
12,976
7,082
329
5,558
7,408
23,683
866
L
Bacchus
IxGolD_DacO
Bacchus
5,219
567
0
2,280
10,933
9,517
0
6,843
3,127
13,526
0
W
5,522
249
2,284
1,926
5,068
1,989
527
1,584
3,474
52,906
482
L
Lancelot
benho94
Lancelot
7,656
1,094
0
430
9,786
3,032
0
3,504
5,710
0
22,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,297
Gold Earned
22,671
167
Minions Killed
95
0
Camps Cleared
0
633,468
Distance Traveled
518,896
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,767
977
15
2
0
220,755
0
L
Baron Samedi
7,357
736
44
4
0
145,476
0
W
Cerberus
8,955
896
42
4
0
194,080
2
L
Bacchus
6,978
698
10
1
0
180,166
0
W
Ra
9,575
958
110
11
0
218,633
0
L
Lancelot
8,336
834
41
4
0
193,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role