Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
LoleYllo_32190
Arachne
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,382 Elo+
Solo
Ymir
Ymir
LuxuryNA
Ymir
Level 4
God Stats
1W - 0L
1,704 SR
Queue Stats
7W - 11L
1,500 Elo+
Party 1
Nut
Nut
MxrcyNA
Nut
Level 47
God Stats
2W - 1L
1,743 SR
Queue Stats
7W - 11L
1,500 Elo+
Party 1
Sol
Sol
unicorne69
Sol
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 67
1,590 SR
1,476 Elo+

VS

Team Averages
Level 146
1,554 SR
1,495 Elo+
Aphrodite
Aphrodite
Deh Yelaiah
Aphrodite
Level 218
God Stats
8W - 9L
1,386 SR
Queue Stats
270W - 249L
1,478 Elo+
Solo
Lancelot
Lancelot
DigemSmack223
Lancelot
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,493 Elo+
Party 2
Ravana
Ravana
Sweep14
Ravana
Level 128
God Stats
0W - 2L
1,456 SR
Queue Stats
18W - 26L
1,493 Elo+
Party 2
The Morrigan
The Morrigan
TekknoYokai
The Morrigan
Level 163
God Stats
0W - 1L
1,810 SR
Queue Stats
30W - 26L
1,537 Elo+
Solo
King Arthur
King Arthur
mutual-atom24
King Arthur
Level 61
God Stats
25W - 17L
1,620 SR
Queue Stats
169W - 160L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
1 / 0 / 1
8,321
693
4,034
7,584
7,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
4 / 1 / 1
7,189
599
4,301
7,709
2,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
10
4 / 3 / 0
6,210
518
3,486
9,983
6,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nut
12
4 / 1 / 6
7,695
641
9,108
5,910
1,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 1 / 4
6,816
568
4,422
6,184
1,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Deh Yelaiah
Aphrodite
14
2 / 3 / 1
7,318
610
5,632
9,469
3,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
DigemSmack223
Lancelot
10
0 / 2 / 3
5,495
458
3,380
8,511
4,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
Sweep14
Ravana
10
2 / 2 / 2
5,819
485
6,531
9,721
7,355
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

The Morrigan
TekknoYokai
The Morrigan
10
1 / 5 / 1
5,751
479
3,402
7,179
2,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
mutual-atom24
King Arthur
9
0 / 1 / 0
5,398
450
1,939
5,215
3,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
13
Kills
5
6
Deaths
13
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
0
1
1.5
L
Aphrodite
Deh Yelaiah
Aphrodite
2
3
1
0.83
L
Lancelot
DigemSmack223
Lancelot
0
2
3
0.75
W
4
1
1
4.5
W
Ymir
4
3
0
1.33
W
Nut
4
1
6
7
L
Ravana
Sweep14
Ravana
2
2
2
1.5
L
The Morrigan
TekknoYokai
The Morrigan
1
5
1
0.3
L
King Arthur
mutual-atom24
King Arthur
0
1
0
0
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,351
Damage
20,884
37,370
Taken
40,095
19,953
Mitigated
22,199
13,698
Healing
11,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
4,034
543
123
4,004
7,584
7,225
60
0
7,584
0
64,960
L
Aphrodite
Deh Yelaiah
Aphrodite
5,632
105
719
5,519
9,469
3,713
0
1,445
8,024
62,329
4,101
L
Lancelot
DigemSmack223
Lancelot
3,380
320
0
415
8,511
4,941
0
1,584
6,898
0
29,892
W
4,301
2,521
0
3,033
7,709
2,811
49
1,456
6,213
0
36,324
W
Ymir
3,486
1,209
203
1,409
9,983
6,653
0
2,726
7,019
15,923
0
W
Nut
9,108
7,072
0
2,354
5,910
1,676
983
1,367
4,293
0
42,570
L
Ravana
Sweep14
Ravana
6,531
2,595
0
2,589
9,721
7,355
0
3,831
5,689
0
18,170
L
The Morrigan
TekknoYokai
The Morrigan
3,402
551
0
620
7,179
2,432
0
759
6,361
39,785
0
L
King Arthur
mutual-atom24
King Arthur
1,939
178
0
1,729
5,215
3,758
0
0
5,215
0
28,141
W
4,422
1,930
0
2,572
6,184
1,588
544
2,944
3,240
37,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,231
Gold Earned
29,781
349
Minions Killed
321
0
Camps Cleared
0
1,122,247
Distance Traveled
1,122,640
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,321
693
116
10
0
237,796
0
L
Aphrodite
7,318
610
132
11
0
218,960
0
L
Lancelot
5,495
458
51
4
0
311,216
0
W
Arachne
7,189
599
52
4
0
274,336
0
W
Ymir
6,210
518
28
2
0
210,239
2
W
Nut
7,695
641
84
7
0
208,450
0
L
Ravana
5,819
485
22
2
0
256,260
0
L
The Morrigan
5,751
479
67
6
0
203,931
0
L
King Arthur
5,398
450
49
4
0
132,273
0
W
Sol
6,816
568
69
6
0
191,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role