Player Matchup

Nu Wa
Nu Wa
Silver II
Chew_Dem_92
Nu Wa
Silver II
Level 48
God Stats
1W - 0L
1,754 SR
Queue Stats
22W - 35L
1,204 MMR
Solo
Ymir
Ymir
Silver I
JerseyJayDee
Ymir
Silver I
Level 106
God Stats
6W - 6L
1,534 SR
Queue Stats
123W - 138L
1,187 MMR
Solo
Ne Zha
Ne Zha
Silver II
PHX TUT
Ne Zha
Silver II
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 132L
1,138 MMR
Solo
Medusa
Medusa
Silver IV
TDE_Renkai
Medusa
Silver IV
Level 74
God Stats
4W - 9L
1,488 SR
Queue Stats
84W - 103L
909 MMR
Solo
Hercules
Hercules
Silver II
artughost
Hercules
Silver II
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
121W - 134L
1,132 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 102
1,555 SR
1,114 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,555 SR
1,114 MMR
Merlin
Merlin
Silver II
Nox-David57
Merlin
Silver II
Level 155
God Stats
6W - 7L
1,579 SR
Queue Stats
92W - 98L
1,208 MMR
Solo
Thor
Thor
Silver II
Pjtheshocker
Thor
Silver II
Level 100
God Stats
6W - 20L
1,298 SR
Queue Stats
397W - 433L
1,164 MMR
Solo
Aphrodite
Aphrodite
Silver III
RyuAkasaki
Aphrodite
Silver III
Level 67
God Stats
0W - 1L
1,740 SR
Queue Stats
77W - 101L
891 MMR
Solo
Skadi
Skadi
Silver III
chichotorres
Skadi
Silver III
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 84L
1,076 MMR
Solo
Shiva
Shiva
Silver I
foriamyoursavior
Shiva
Silver I
Level 76
God Stats
63W - 49L
1,657 SR
Queue Stats
265W - 300L
1,232 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
7,192
553
7,383
7,968
2,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 0 / 2
7,392
569
4,748
8,034
6,639
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ne Zha
PHX TUT
Ne Zha
13
2 / 2 / 7
7,073
544
7,616
10,050
4,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
TDE_Renkai
Medusa
13
6 / 2 / 6
7,764
597
8,123
6,718
2,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hercules
artughost
Hercules
12
5 / 2 / 6
7,229
556
7,866
13,235
11,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
Ix ChelCthulhuRavanaChang'e

VS

Bans
Bake KujiraAo KuangAresNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
3 / 1 / 3
8,153
627
6,288
7,267
1,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 2 / 0
7,190
553
2,533
10,083
3,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
RyuAkasaki
Aphrodite
10
0 / 6 / 2
5,954
458
3,167
10,850
4,091
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 0
5,501
423
6,298
8,449
2,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
2 / 4 / 0
6,823
525
9,029
15,361
6,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
16
Kills
9
9
Deaths
16
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
3
1
0.17
W
3
0
2
4
L
Merlin
3
1
3
4.5
W
Ne Zha
PHX TUT
Ne Zha
2
2
7
2.75
L
4
2
0
2
L
Aphrodite
RyuAkasaki
Aphrodite
0
6
2
0.17
W
Medusa
TDE_Renkai
Medusa
6
2
6
4.5
W
Hercules
artughost
Hercules
5
2
6
4
L
0
3
0
0
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,736
Damage
27,315
46,005
Taken
52,010
26,230
Mitigated
17,394
11,994
Healing
15,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,383
1,355
0
1,734
7,968
2,178
114
4,747
2,749
53,639
83
W
4,748
406
0
2,608
8,034
6,639
0
377
7,657
40,852
955
L
Merlin
6,288
513
0
1,718
7,267
1,772
0
4,537
2,693
65,311
762
W
Ne Zha
PHX TUT
Ne Zha
7,616
2,266
0
2,988
10,050
4,164
0
580
9,456
0
46,799
L
2,533
555
0
3,662
10,083
3,079
0
1,997
8,047
0
49,619
L
Aphrodite
RyuAkasaki
Aphrodite
3,167
691
2,579
4,334
10,850
4,091
0
682
9,869
14,363
1,828
W
Medusa
TDE_Renkai
Medusa
8,123
1,721
0
502
6,718
2,198
312
541
6,177
0
47,600
W
Hercules
artughost
Hercules
7,866
2,545
0
4,162
13,235
11,051
120
2,055
11,100
101
28,364
L
6,298
1,883
0
312
8,449
2,302
0
1,095
7,178
0
41,428
L
9,029
1,521
0
2,873
15,361
6,150
0
3,892
11,389
0
45,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,650
Gold Earned
33,621
361
Minions Killed
353
0
Camps Cleared
0
1,264,185
Distance Traveled
1,224,310
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,192
553
105
8
0
235,124
0
W
Ymir
7,392
569
67
5
0
199,746
2
L
Merlin
8,153
627
126
10
0
246,457
4
W
Ne Zha
7,073
544
73
6
0
292,400
0
L
Thor
7,190
553
83
6
0
283,345
0
L
Aphrodite
5,954
458
26
2
0
237,475
0
W
Medusa
7,764
597
84
6
0
284,089
2
W
Hercules
7,229
556
32
2
0
252,826
0
L
Skadi
5,501
423
56
4
0
213,835
2
L
Shiva
6,823
525
62
5
0
243,198
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role